My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Mega Minion Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Golem Mega Minion X-Bow Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion
Zap
Inferno Tower X-Bow
Barbarian Barrel
Tesla Inferno Tower X-Bow Electro Wizard
The Log
X-Bow
Earthquake
Tesla Inferno Tower X-Bow
Arrows
Royal Delivery
Mega Minion Electro Wizard
Fireball
Tesla Mega Minion Inferno Tower X-Bow Electro Wizard
Poison
Mega Minion Inferno Tower X-Bow Electro Wizard
Lightning
Tesla Ice Golem Mega Minion Inferno Tower X-Bow Electro Wizard
Rocket
Inferno Tower X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Inferno Tower Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Mega Minion Tesla Poison Electro Wizard Inferno Tower X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem The Log Mega Minion Tesla

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Ice Golem
Mega Minion X-Bow Electro Wizard
Mega Minion
Ice Golem Poison X-Bow
Inferno Tower
Poison
Mega Minion The Log
X-Bow
Ice Golem The Log Mega Minion
The Log
X-Bow Poison
Electro Wizard
Ice Golem

Defense Synergies 9 17

Tesla
Ice Golem X-Bow The Log Mega Minion Inferno Tower Poison Electro Wizard
Ice Golem
Tesla Mega Minion Inferno Tower X-Bow Poison The Log Electro Wizard
Mega Minion
Ice Golem Tesla Inferno Tower X-Bow The Log Electro Wizard
Inferno Tower
Ice Golem The Log Electro Wizard Tesla Mega Minion Poison X-Bow
Poison
Tesla Ice Golem Inferno Tower The Log Electro Wizard
X-Bow
Tesla Ice Golem The Log Mega Minion Inferno Tower Electro Wizard
The Log
Tesla Inferno Tower X-Bow Ice Golem Mega Minion Poison Electro Wizard
Electro Wizard
Inferno Tower Tesla Ice Golem Mega Minion Poison X-Bow The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem Mega Minion Inferno Tower X-Bow The Log Electro Wizard
Inferno Tower Tesla Mega Minion X-Bow The Log Electro Wizard
Tesla Inferno Tower Mega Minion Electro Wizard
Tesla Inferno Tower Mega Minion Electro Wizard
Poison X-Bow The Log
The Log Tesla Mega Minion X-Bow Electro Wizard
Tesla Mega Minion Inferno Tower Electro Wizard Poison X-Bow
Tesla Ice Golem Inferno Tower Poison X-Bow The Log Electro Wizard
Tesla Inferno Tower X-Bow
Tesla Ice Golem Inferno Tower Electro Wizard
Poison Electro Wizard Tesla Ice Golem Mega Minion X-Bow The Log
Tesla Mega Minion Inferno Tower Poison Electro Wizard
Tesla Inferno Tower X-Bow The Log Electro Wizard
Tesla Mega Minion Poison X-Bow The Log Electro Wizard
Inferno Tower Tesla X-Bow Electro Wizard
Inferno Tower Tesla X-Bow The Log Electro Wizard
Tesla Inferno Tower Poison X-Bow Electro Wizard
Tesla Mega Minion X-Bow The Log Electro Wizard
Poison The Log Tesla Ice Golem Mega Minion Electro Wizard
Tesla Inferno Tower Electro Wizard
Tesla Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Ice Golem Inferno Tower X-Bow Electro Wizard
Poison Electro Wizard Tesla Ice Golem Mega Minion X-Bow The Log
Ice Golem Inferno Tower The Log Electro Wizard
Tesla Ice Golem Inferno Tower X-Bow The Log Electro Wizard
Inferno Tower Tesla
Poison Tesla Ice Golem Electro Wizard
Tesla Ice Golem Mega Minion Inferno Tower Electro Wizard
Inferno Tower Tesla
Electro Wizard Ice Golem Mega Minion Inferno Tower Poison X-Bow The Log
Inferno Tower Tesla Mega Minion
Tesla Mega Minion Inferno Tower
Poison The Log Electro Wizard
Tesla Ice Golem Inferno Tower
Tesla
Tesla Inferno Tower Electro Wizard Ice Golem Mega Minion Poison X-Bow The Log
Poison Tesla Ice Golem Mega Minion Inferno Tower The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem X-Bow The Log
Poison X-Bow The Log Electro Wizard
Poison X-Bow The Log
Ice Golem Poison The Log
Poison The Log
Poison Ice Golem Mega Minion
Poison The Log
Poison X-Bow The Log Ice Golem
Poison The Log X-Bow
Poison X-Bow Electro Wizard
Poison X-Bow The Log Electro Wizard
Poison
Poison Ice Golem The Log
Poison X-Bow
Ice Golem Poison X-Bow The Log
X-Bow Poison The Log
Poison X-Bow The Log
Poison
Mega Minion Poison X-Bow The Log Electro Wizard
Poison X-Bow The Log
Poison X-Bow The Log
Poison
X-Bow The Log
Poison X-Bow The Log
Ice Golem Poison The Log
Mega Minion
Poison X-Bow The Log Electro Wizard
Poison X-Bow The Log
Poison X-Bow The Log
Poison Ice Golem X-Bow Electro Wizard
Electro Wizard Mega Minion Poison
Mega Minion
Poison X-Bow The Log
Poison Electro Wizard
Poison The Log
Electro Wizard X-Bow
Poison Mega Minion Electro Wizard
The Log
Poison Mega Minion Electro Wizard
The Log Ice Golem Poison
Poison
Mega Minion
Poison The Log Electro Wizard
Poison Electro Wizard
Poison X-Bow The Log Electro Wizard

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