My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Tesla Valkyrie Witch Electro Wizard
The Log
Witch
Earthquake
Tesla Witch
Arrows
Witch
Royal Delivery
Valkyrie Witch Electro Wizard
Fireball
Tesla Witch Electro Wizard
Poison
Witch Electro Wizard
Lightning
Tesla Valkyrie Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Tesla Fireball Valkyrie Electro Wizard Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror The Log Tesla Fireball

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Mirror The Log Electro Wizard
Valkyrie
Witch Electro Wizard
Mirror
Fireball The Log Lightning
Witch
Valkyrie
Lightning
Mirror
The Log
Mirror Fireball
Electro Wizard
Fireball Valkyrie

Defense Synergies 4 15

Tesla
Mirror The Log Fireball Valkyrie Electro Wizard
Fireball
Mirror The Log Tesla Valkyrie Electro Wizard
Valkyrie
Tesla Fireball Mirror Witch The Log Electro Wizard
Mirror
Tesla Fireball Valkyrie The Log Electro Wizard
Witch
Valkyrie The Log Electro Wizard
Lightning
The Log
The Log
Tesla Fireball Valkyrie Mirror Witch Lightning Electro Wizard
Electro Wizard
Tesla Fireball Valkyrie Mirror Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Fireball Valkyrie The Log Electro Wizard
Tesla Valkyrie Witch The Log Electro Wizard
Tesla Witch Valkyrie Lightning Electro Wizard
Tesla Witch Valkyrie Electro Wizard
Lightning Fireball Valkyrie The Log
Fireball The Log Tesla Valkyrie Electro Wizard
Tesla Lightning Electro Wizard Fireball Witch
Lightning Tesla Fireball Valkyrie The Log Electro Wizard
Tesla Witch
Tesla Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Tesla Fireball The Log
Tesla Fireball Witch Electro Wizard
Tesla Fireball Valkyrie Witch Lightning The Log Electro Wizard
Fireball Valkyrie Tesla Witch The Log Electro Wizard
Tesla Electro Wizard
Tesla Fireball Lightning The Log Electro Wizard
Tesla Fireball Valkyrie Witch Electro Wizard
Tesla Fireball Valkyrie Witch The Log Electro Wizard
Valkyrie Witch The Log Tesla Fireball Electro Wizard
Tesla Electro Wizard
Valkyrie Tesla Fireball Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Fireball Witch Electro Wizard
Fireball Electro Wizard Tesla Valkyrie Lightning The Log
Valkyrie Witch Lightning The Log Electro Wizard
Valkyrie Lightning Tesla Fireball The Log Electro Wizard
Tesla Valkyrie Witch
Fireball Tesla Witch Electro Wizard
Tesla Fireball Valkyrie Witch Lightning Electro Wizard
Tesla Valkyrie
Lightning Electro Wizard Fireball Valkyrie Witch The Log
Witch Tesla
Tesla Valkyrie Witch
Lightning Fireball Valkyrie The Log Electro Wizard
Lightning Tesla Fireball Valkyrie Witch
Tesla Fireball Valkyrie Witch
Tesla Witch Electro Wizard Fireball Valkyrie Lightning The Log
Valkyrie Tesla Fireball Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Valkyrie The Log
Fireball The Log Electro Wizard
Lightning Fireball The Log
Lightning Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Witch
Witch The Log
Fireball The Log Lightning
Fireball The Log Lightning
Lightning Fireball Electro Wizard
Lightning Fireball Valkyrie The Log Electro Wizard
Fireball Lightning
Lightning Fireball The Log
Lightning Fireball
Lightning Fireball The Log
Lightning Fireball Witch The Log
Lightning Fireball The Log
Lightning Fireball
Lightning
Lightning Fireball The Log Electro Wizard
Lightning Fireball Valkyrie Witch The Log
Lightning Fireball The Log
Lightning Fireball
Lightning The Log
Lightning Fireball The Log
The Log Fireball Valkyrie Witch
Witch
Fireball The Log Witch Lightning Electro Wizard
Fireball Lightning Witch The Log
Fireball Lightning The Log
Lightning Fireball Witch Electro Wizard
Lightning Electro Wizard Fireball Witch
Lightning Fireball
Lightning Fireball The Log
Lightning Fireball Electro Wizard
Fireball Lightning The Log
Lightning Electro Wizard Fireball Witch
Fireball Lightning Witch Electro Wizard
The Log Fireball
Fireball Lightning Valkyrie Electro Wizard
The Log Fireball Lightning
Lightning Fireball
Fireball Witch Lightning The Log Electro Wizard
Fireball Witch Lightning Electro Wizard
Lightning Fireball Witch The Log Electro Wizard

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