My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Royal Ghost Bandit Electro Wizard Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Tesla Ice Golem P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Ice Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Barrel
Giant Snowball
Fire Spirit Spear Goblins Bats Goblin Barrel
Zap
Fire Spirit Spear Goblins Bats Goblin Barrel
Barbarian Barrel
Fire Spirit Spear Goblins Tesla Goblin Barrel
The Log
Fire Spirit Spear Goblins Goblin Barrel
Earthquake
Spear Goblins Tesla Goblin Barrel
Arrows
Fire Spirit Spear Goblins Bats Goblin Barrel
Royal Delivery
Fire Spirit Spear Goblins Bats Goblin Barrel P.E.K.K.A
Fireball
Tesla Goblin Barrel
Poison
Spear Goblins Bats
Lightning
Tesla Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Bats Ice Golem P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bats Zap Ice Golem Goblin Barrel Tesla P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Spear Goblins Bats Zap

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Ice Golem Goblin Barrel
Spear Goblins
Ice Golem Goblin Barrel Zap
Bats
Ice Golem Zap Goblin Barrel P.E.K.K.A
Zap
P.E.K.K.A Fire Spirit Spear Goblins Bats Ice Golem
Tesla
Ice Golem
Spear Goblins Bats Goblin Barrel Fire Spirit Zap
Goblin Barrel
Spear Goblins Ice Golem Fire Spirit Bats P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Bats Goblin Barrel

Defense Synergies 3 14

Fire Spirit
Spear Goblins Zap Ice Golem P.E.K.K.A
Spear Goblins
Tesla Ice Golem Fire Spirit Bats Zap P.E.K.K.A
Bats
Spear Goblins Zap Tesla Ice Golem P.E.K.K.A
Zap
Fire Spirit Spear Goblins Bats Tesla Ice Golem P.E.K.K.A
Tesla
Spear Goblins Ice Golem Bats Zap
Ice Golem
Spear Goblins Tesla Fire Spirit Bats Zap
Goblin Barrel
P.E.K.K.A
Fire Spirit Spear Goblins Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Tesla Ice Golem
P.E.K.K.A Bats Zap Tesla
Tesla P.E.K.K.A Fire Spirit Bats
Tesla P.E.K.K.A Bats
P.E.K.K.A
Fire Spirit Spear Goblins Bats Zap Tesla
Bats Tesla Fire Spirit Spear Goblins Zap
Zap Tesla Ice Golem P.E.K.K.A
Tesla P.E.K.K.A
Fire Spirit Spear Goblins Tesla Ice Golem
Bats Spear Goblins Zap Tesla Ice Golem
Tesla Spear Goblins Bats Zap
Tesla P.E.K.K.A Fire Spirit Bats Zap
Fire Spirit Bats Zap Tesla P.E.K.K.A
P.E.K.K.A Tesla
Zap Tesla P.E.K.K.A
Tesla Bats P.E.K.K.A
Fire Spirit Tesla Spear Goblins Bats Zap
Zap Fire Spirit Spear Goblins Bats Tesla Ice Golem
P.E.K.K.A Tesla
Fire Spirit Spear Goblins Bats Tesla P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Tesla Ice Golem P.E.K.K.A
Zap Tesla Ice Golem
P.E.K.K.A Spear Goblins Bats Zap Ice Golem
P.E.K.K.A Bats Zap Tesla Ice Golem
P.E.K.K.A Tesla
Fire Spirit Bats Zap Tesla Ice Golem
P.E.K.K.A Spear Goblins Bats Tesla Ice Golem
P.E.K.K.A Tesla
Zap P.E.K.K.A Spear Goblins Bats Ice Golem
P.E.K.K.A Tesla
P.E.K.K.A Bats Tesla
P.E.K.K.A Zap
P.E.K.K.A Tesla Ice Golem
Tesla
Tesla Spear Goblins Bats Zap Ice Golem P.E.K.K.A
Bats Zap Tesla Ice Golem P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Zap
Ice Golem
Fire Spirit Zap
Fire Spirit Spear Goblins Bats Zap Ice Golem
Fire Spirit
Fire Spirit Zap Ice Golem
Zap
Fire Spirit Bats
Zap
Fire Spirit Zap
Fire Spirit Ice Golem
Zap Ice Golem
Spear Goblins Zap
Bats
Fire Spirit Zap
Fire Spirit Zap
Zap
Zap Ice Golem Fire Spirit
Zap
Zap
Zap
Fire Spirit Bats Zap Ice Golem
Zap Bats
Zap
Zap
P.E.K.K.A
Zap Fire Spirit Spear Goblins Bats
Fire Spirit Zap
Zap Ice Golem
Zap
P.E.K.K.A
Zap Bats
Bats Zap
Zap

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