My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Battle Ram Bowler Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Barbarian Barrel Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Barbarians Battle Ram
Zap
Battle Ram
Barbarian Barrel
Tesla Barbarians Battle Ram Electro Wizard
The Log
Barbarians Battle Ram
Earthquake
Tesla Barbarians
Arrows
Royal Delivery
Barbarians Battle Ram Bowler Electro Wizard
Fireball
Tesla Barbarians Battle Ram Bowler Electro Wizard
Poison
Barbarians Electro Wizard
Lightning
Tesla Battle Ram Bowler Electro Wizard
Rocket
Barbarians Bowler

Against air swarms

Spells and units that can counter air swarms.

Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Poison Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison Bowler Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Tesla Battle Ram Poison Electro Wizard Barbarians Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Barbarian Barrel Tesla Battle Ram Poison

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Barbarians
Battle Ram
Poison Barbarian Barrel Electro Wizard
Barbarian Barrel
Battle Ram Bowler Electro Giant
Poison
Battle Ram Bowler
Bowler
Barbarian Barrel Poison Electro Wizard
Electro Giant
Barbarian Barrel
Electro Wizard
Battle Ram Bowler

Defense Synergies 0 10

Tesla
Barbarian Barrel Poison Bowler Electro Wizard
Barbarians
Battle Ram
Barbarian Barrel
Tesla Poison Bowler Electro Giant Electro Wizard
Poison
Tesla Barbarian Barrel Electro Wizard
Bowler
Tesla Barbarian Barrel Electro Wizard
Electro Giant
Barbarian Barrel
Electro Wizard
Tesla Barbarian Barrel Poison Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Barbarian Barrel Electro Wizard
Barbarians Tesla Electro Wizard
Tesla Barbarians Bowler Electro Wizard
Tesla Barbarians Bowler Electro Wizard
Barbarians Barbarian Barrel Poison Bowler
Barbarian Barrel Bowler Tesla Electro Wizard
Tesla Electro Wizard Poison
Bowler Tesla Barbarians Barbarian Barrel Poison Electro Giant Electro Wizard
Tesla Barbarians
Tesla Barbarians Barbarian Barrel Bowler Electro Wizard
Barbarians Poison Electro Wizard Tesla Barbarian Barrel Bowler Electro Giant
Tesla Poison Electro Wizard
Tesla Barbarians Bowler Electro Wizard
Bowler Tesla Barbarians Barbarian Barrel Poison Electro Wizard
Barbarians Tesla Electro Wizard
Barbarians Tesla Bowler Electro Giant Electro Wizard
Tesla Barbarians Poison Bowler Electro Wizard
Tesla Barbarians Barbarian Barrel Bowler Electro Wizard
Barbarian Barrel Poison Tesla Barbarians Bowler Electro Wizard
Barbarians Tesla Electro Wizard
Bowler Tesla Barbarians Barbarian Barrel Poison Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla Barbarian Barrel Bowler Electro Giant Electro Wizard
Poison Electro Wizard Tesla Barbarian Barrel Bowler
Barbarians Bowler Electro Wizard
Bowler Tesla Barbarians Barbarian Barrel Electro Wizard
Barbarians Tesla Bowler
Poison Electro Giant Tesla Electro Wizard
Tesla Barbarians Bowler Electro Wizard
Tesla Barbarians
Electro Wizard Barbarians Barbarian Barrel Poison
Tesla Barbarians
Tesla Barbarians Bowler
Barbarians Poison Bowler Electro Giant Electro Wizard
Barbarians Bowler Tesla
Tesla Barbarians Bowler Electro Giant
Tesla Barbarians Electro Giant Electro Wizard Barbarian Barrel Poison Bowler
Poison Bowler Tesla Barbarians Barbarian Barrel Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Barrel
Poison Barbarian Barrel Bowler Electro Wizard
Barbarian Barrel Poison
Barbarians Barbarian Barrel Poison
Poison Barbarian Barrel Bowler
Poison Electro Giant
Poison Bowler
Poison Barbarian Barrel Bowler
Poison
Poison Bowler Electro Wizard
Poison Barbarian Barrel Bowler Electro Wizard
Poison
Poison Barbarian Barrel Bowler
Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Poison Bowler
Barbarian Barrel Poison Bowler
Barbarian Barrel Poison
Barbarian Barrel Poison Bowler Electro Wizard
Barbarian Barrel Poison Bowler Electro Giant
Poison Bowler
Poison
Bowler
Barbarians Barbarian Barrel Poison
Poison Electro Giant Barbarian Barrel Bowler
Poison Barbarian Barrel Bowler Electro Wizard
Poison Bowler
Poison Barbarian Barrel
Poison Electro Giant Electro Wizard
Electro Wizard Poison Electro Giant
Bowler
Poison
Poison Electro Wizard
Poison Bowler
Electro Wizard Barbarians Barbarian Barrel
Poison Electro Wizard
Barbarian Barrel
Poison Bowler Electro Wizard
Poison Bowler
Poison Electro Giant
Electro Giant Poison Bowler Electro Wizard
Poison Electro Wizard
Poison Barbarian Barrel Bowler Electro Giant Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: