My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Barbarians Hog Rider Skeleton Army Princess
Zap
Skeleton Army Princess
Barbarian Barrel
Tesla Barbarians Skeleton Army Princess Electro Wizard
The Log
Barbarians Hog Rider Skeleton Army Princess
Earthquake
Tesla Barbarians Hog Rider Skeleton Army
Arrows
Skeleton Army Princess
Royal Delivery
Barbarians Hog Rider Skeleton Army Princess Electro Wizard
Fireball
Tesla Barbarians Hog Rider Skeleton Army Princess Electro Wizard
Poison
Barbarians Skeleton Army Princess Electro Wizard
Lightning
Tesla Electro Wizard
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Princess Tesla Fireball Hog Rider Electro Wizard Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Princess Tesla

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Barbarians
Hog Rider
Fireball
Hog Rider The Log Princess Electro Wizard
Hog Rider
Fireball The Log Barbarians Princess Electro Wizard
Skeleton Army
The Log
Hog Rider Fireball Princess
Princess
Fireball Hog Rider The Log
Electro Wizard
Fireball Hog Rider

Defense Synergies 2 12

Tesla
The Log Fireball Skeleton Army Princess Electro Wizard
Barbarians
Skeleton Army
Fireball
The Log Tesla Princess Electro Wizard
Hog Rider
Skeleton Army
Tesla Barbarians The Log Princess Electro Wizard
The Log
Tesla Fireball Skeleton Army Princess Electro Wizard
Princess
Tesla Fireball Skeleton Army The Log
Electro Wizard
Tesla Fireball Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball The Log Electro Wizard
Barbarians Skeleton Army Tesla The Log Electro Wizard
Tesla Barbarians Skeleton Army Electro Wizard
Tesla Barbarians Skeleton Army Electro Wizard
Barbarians Fireball Skeleton Army The Log Princess
Fireball Skeleton Army The Log Tesla Electro Wizard
Tesla Electro Wizard Fireball Princess
Tesla Barbarians Fireball The Log Electro Wizard
Tesla Barbarians Skeleton Army Princess
Skeleton Army Tesla Barbarians Electro Wizard
Barbarians Skeleton Army Electro Wizard Tesla Fireball The Log Princess
Tesla Fireball Princess Electro Wizard
Tesla Barbarians Skeleton Army Fireball The Log Electro Wizard
Fireball Skeleton Army Tesla Barbarians The Log Princess Electro Wizard
Barbarians Skeleton Army Tesla Electro Wizard
Barbarians Skeleton Army Tesla Fireball The Log Electro Wizard
Tesla Barbarians Fireball Skeleton Army Electro Wizard
Tesla Fireball Barbarians Skeleton Army The Log Electro Wizard
The Log Tesla Barbarians Fireball Princess Electro Wizard
Barbarians Tesla Electro Wizard
Skeleton Army Tesla Barbarians Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Tesla Fireball Electro Wizard
Fireball Electro Wizard Tesla The Log
Barbarians Skeleton Army The Log Electro Wizard
Skeleton Army Tesla Barbarians Fireball The Log Electro Wizard
Barbarians Tesla Skeleton Army
Fireball Tesla Princess Electro Wizard
Skeleton Army Tesla Barbarians Fireball Electro Wizard
Tesla Barbarians Skeleton Army
Electro Wizard Barbarians Fireball Skeleton Army The Log
Tesla Barbarians Skeleton Army
Tesla Barbarians
Skeleton Army Barbarians Fireball The Log Electro Wizard
Barbarians Skeleton Army Tesla Fireball
Tesla Barbarians Fireball Skeleton Army Princess
Tesla Barbarians Skeleton Army Electro Wizard Fireball The Log
Tesla Barbarians Fireball The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess The Log
Fireball The Log Princess Electro Wizard
Fireball The Log
Barbarians Fireball The Log
Fireball The Log
Fireball Princess
The Log Princess
Fireball The Log Princess
Fireball The Log
Fireball Electro Wizard
Fireball The Log Princess Electro Wizard
Fireball Princess
Fireball The Log Princess
Fireball Princess
Princess Fireball The Log
Fireball The Log Princess
Fireball The Log Princess
Fireball
Fireball The Log Princess Electro Wizard
Fireball The Log Princess
Fireball The Log
Fireball Princess
The Log
Barbarians Fireball The Log
The Log Fireball Princess
Fireball The Log Princess Electro Wizard
Fireball The Log Princess
Fireball The Log
Fireball Princess Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log
Fireball Princess Electro Wizard
Fireball The Log Princess
Electro Wizard Barbarians Fireball Skeleton Army Princess
Fireball Princess Electro Wizard
The Log Fireball
Fireball Princess Electro Wizard
The Log Fireball Princess
Fireball
Fireball The Log Princess Electro Wizard
Fireball Princess Electro Wizard
Fireball The Log Princess Electro Wizard

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