My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Hunter Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Goblin Barrel Skeleton Army
Giant Snowball
Spear Goblins Goblin Barrel Skeleton Army
Zap
Spear Goblins Royal Giant Goblin Barrel Skeleton Army
Barbarian Barrel
Spear Goblins Goblin Barrel Skeleton Army Hunter Royal Ghost Magic Archer
The Log
Spear Goblins Royal Giant Goblin Barrel Skeleton Army Hunter
Earthquake
Spear Goblins Goblin Barrel Skeleton Army
Arrows
Spear Goblins Goblin Barrel Skeleton Army
Royal Delivery
Spear Goblins Goblin Barrel Skeleton Army Hunter Royal Ghost Magic Archer
Fireball
Goblin Barrel Skeleton Army Hunter Magic Archer
Poison
Spear Goblins Skeleton Army Hunter Magic Archer
Lightning
Hunter Magic Archer
Rocket
Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Goblin Barrel Skeleton Army Royal Ghost Hunter Magic Archer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Goblin Barrel Skeleton Army

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Zap Royal Giant Royal Ghost
Zap
Spear Goblins Royal Giant Hunter Royal Ghost Magic Archer
Royal Giant
Goblin Barrel Hunter Spear Goblins Zap Royal Ghost Magic Archer
Goblin Barrel
Spear Goblins Royal Giant Skeleton Army Royal Ghost
Skeleton Army
Goblin Barrel
Hunter
Royal Giant Zap
Royal Ghost
Spear Goblins Zap Royal Giant Goblin Barrel Magic Archer
Magic Archer
Zap Royal Giant Royal Ghost

Defense Synergies 0 8

Spear Goblins
Zap Skeleton Army Royal Ghost
Zap
Spear Goblins Skeleton Army Hunter Royal Ghost Magic Archer
Royal Giant
Goblin Barrel
Skeleton Army
Spear Goblins Zap Magic Archer
Hunter
Zap
Royal Ghost
Spear Goblins Zap
Magic Archer
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Magic Archer
Skeleton Army Hunter Zap
Skeleton Army Hunter
Skeleton Army Hunter
Skeleton Army
Skeleton Army Spear Goblins Zap Hunter Royal Ghost Magic Archer
Hunter Spear Goblins Zap Magic Archer
Zap Magic Archer
Hunter Skeleton Army
Skeleton Army Spear Goblins Hunter Royal Ghost
Skeleton Army Spear Goblins Zap Hunter Royal Ghost Magic Archer
Hunter Spear Goblins Zap Magic Archer
Skeleton Army Hunter Zap
Skeleton Army Zap Hunter Royal Ghost Magic Archer
Skeleton Army Hunter
Skeleton Army Zap Hunter
Skeleton Army Hunter
Spear Goblins Zap Skeleton Army Hunter Royal Ghost Magic Archer
Zap Hunter Spear Goblins Royal Ghost Magic Archer
Hunter
Skeleton Army Royal Ghost Spear Goblins Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Zap Royal Ghost
Zap Hunter Royal Ghost Magic Archer
Skeleton Army Spear Goblins Zap Hunter
Skeleton Army Hunter Zap
Skeleton Army Hunter
Zap Hunter Magic Archer
Skeleton Army Spear Goblins Hunter
Skeleton Army Hunter
Zap Spear Goblins Skeleton Army Magic Archer
Skeleton Army
Hunter
Skeleton Army Zap
Skeleton Army Hunter
Skeleton Army Magic Archer
Skeleton Army Spear Goblins Zap Hunter Magic Archer
Zap Hunter Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Ghost
Zap Royal Ghost Magic Archer
Magic Archer
Zap Magic Archer
Spear Goblins Zap Hunter Magic Archer
Magic Archer
Zap Hunter Magic Archer
Zap
Zap Magic Archer
Zap Magic Archer
Hunter Magic Archer
Magic Archer
Zap Magic Archer
Spear Goblins Zap Hunter Magic Archer
Magic Archer
Zap Hunter Magic Archer
Zap Magic Archer
Magic Archer
Zap
Zap Hunter Magic Archer
Zap Hunter Royal Ghost Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Hunter Magic Archer
Zap
Zap Hunter Magic Archer
Zap Magic Archer
Magic Archer
Zap Spear Goblins Skeleton Army Magic Archer
Zap Hunter Magic Archer
Hunter Magic Archer
Zap Magic Archer
Zap
Zap Magic Archer
Zap Magic Archer
Zap Royal Ghost Magic Archer

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