My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Minions Hog Rider
Giant Snowball
Spear Goblins Bomber Minions Hog Rider Baby Dragon
Zap
Spear Goblins Bomber Minions
Barbarian Barrel
Spear Goblins Bomber Electro Wizard
The Log
Spear Goblins Bomber Hog Rider
Earthquake
Spear Goblins Bomber Hog Rider
Arrows
Spear Goblins Bomber Minions
Royal Delivery
Spear Goblins Bomber Minions Hog Rider Baby Dragon Electro Wizard
Fireball
Bomber Minions Hog Rider Baby Dragon Electro Wizard
Poison
Spear Goblins Bomber Minions Electro Wizard
Lightning
Baby Dragon Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Zap The Log Minions Hog Rider Baby Dragon Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bomber Zap The Log

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Baby Dragon
Bomber
Zap Minions Hog Rider Baby Dragon
Zap
Hog Rider Electro Wizard Spear Goblins Bomber Minions Baby Dragon The Log
Minions
Hog Rider Bomber Zap Baby Dragon
Hog Rider
Spear Goblins Zap Minions The Log Bomber Baby Dragon Electro Wizard
Baby Dragon
Spear Goblins Bomber Zap Minions Hog Rider Electro Wizard
The Log
Hog Rider Zap
Electro Wizard
Zap Hog Rider Baby Dragon

Defense Synergies 1 16

Spear Goblins
Zap Minions Baby Dragon The Log Electro Wizard
Bomber
Zap The Log Electro Wizard
Zap
Electro Wizard Spear Goblins Bomber Minions Baby Dragon The Log
Minions
Spear Goblins Zap Baby Dragon The Log Electro Wizard
Hog Rider
Baby Dragon
Spear Goblins Zap Minions The Log
The Log
Spear Goblins Bomber Zap Minions Baby Dragon Electro Wizard
Electro Wizard
Zap Spear Goblins Bomber Minions The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap Minions Baby Dragon The Log Electro Wizard
Bomber Zap Minions The Log Electro Wizard
Bomber Minions Electro Wizard
Bomber Minions Electro Wizard
Bomber The Log
The Log Spear Goblins Bomber Zap Minions Baby Dragon Electro Wizard
Minions Electro Wizard Spear Goblins Zap Baby Dragon
Zap Baby Dragon The Log Electro Wizard
Minions
Spear Goblins Bomber Electro Wizard
Minions Electro Wizard Spear Goblins Bomber Zap Baby Dragon The Log
Minions Spear Goblins Zap Baby Dragon Electro Wizard
Bomber Zap Minions The Log Electro Wizard
Bomber Zap Minions Baby Dragon The Log Electro Wizard
Electro Wizard
Zap The Log Electro Wizard
Bomber Minions Electro Wizard
Spear Goblins Bomber Zap Minions Baby Dragon The Log Electro Wizard
Zap Baby Dragon The Log Spear Goblins Bomber Minions Electro Wizard
Electro Wizard
Bomber Spear Goblins Minions Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Electro Wizard
Electro Wizard Bomber Zap Baby Dragon The Log
Spear Goblins Zap Minions The Log Electro Wizard
Zap The Log Electro Wizard
Zap Minions Baby Dragon Electro Wizard
Spear Goblins Minions Electro Wizard
Zap Electro Wizard Spear Goblins Minions Baby Dragon The Log
Minions
Zap The Log Electro Wizard
Bomber Baby Dragon
Electro Wizard Spear Goblins Bomber Zap Minions Baby Dragon The Log
Minions Bomber Zap Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Zap Baby Dragon The Log Electro Wizard
Baby Dragon The Log
The Log
Bomber Zap Baby Dragon The Log
Spear Goblins Zap Minions Baby Dragon
Bomber Baby Dragon The Log
The Log Zap Baby Dragon
The Log Zap
Minions Electro Wizard
Zap The Log Electro Wizard
Zap Baby Dragon
Baby Dragon The Log
Minions Baby Dragon
Zap Baby Dragon The Log
Spear Goblins Bomber Zap Baby Dragon The Log
Baby Dragon The Log
Bomber Minions
Bomber Zap Baby Dragon The Log Electro Wizard
Bomber Zap Baby Dragon The Log
Minions Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Zap The Log Bomber Baby Dragon
The Log Zap Baby Dragon Electro Wizard
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Zap Baby Dragon Electro Wizard
Zap Electro Wizard Minions
Bomber Zap The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Spear Goblins Minions
Zap Baby Dragon Electro Wizard
The Log
Baby Dragon Electro Wizard
The Log Bomber Zap Baby Dragon
Zap
Zap Minions Baby Dragon The Log Electro Wizard
Zap Electro Wizard
Zap Baby Dragon The Log Electro Wizard

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