My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Valkyrie Giant Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant
Giant Snowball
Spear Goblins Mega Minion Witch
Zap
Spear Goblins Witch
Barbarian Barrel
Spear Goblins Valkyrie Witch Ice Wizard
The Log
Spear Goblins Witch
Earthquake
Spear Goblins Witch
Arrows
Spear Goblins Witch
Royal Delivery
Spear Goblins Mega Minion Valkyrie Witch Ice Wizard
Fireball
Mega Minion Witch Ice Wizard
Poison
Spear Goblins Mega Minion Witch Ice Wizard
Lightning
Mega Minion Valkyrie Witch Ice Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion Valkyrie Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Barbarian Barrel Mega Minion Ice Wizard Valkyrie Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap Barbarian Barrel Mega Minion

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Barbarian Barrel Zap Giant
Zap
Mega Minion Giant Spear Goblins Valkyrie Barbarian Barrel Witch Ice Wizard
Mega Minion
Zap Giant Valkyrie
Valkyrie
Spear Goblins Zap Mega Minion Giant Witch
Giant
Zap Mega Minion Barbarian Barrel Spear Goblins Valkyrie Witch Ice Wizard
Barbarian Barrel
Spear Goblins Giant Zap Ice Wizard
Witch
Zap Valkyrie Giant
Ice Wizard
Zap Giant Barbarian Barrel

Defense Synergies 1 18

Spear Goblins
Zap Mega Minion Valkyrie Barbarian Barrel Ice Wizard
Zap
Mega Minion Spear Goblins Valkyrie Barbarian Barrel Witch Ice Wizard
Mega Minion
Zap Spear Goblins Valkyrie Barbarian Barrel Witch Ice Wizard
Valkyrie
Spear Goblins Zap Mega Minion Witch Ice Wizard
Giant
Barbarian Barrel
Spear Goblins Zap Mega Minion Witch Ice Wizard
Witch
Zap Mega Minion Valkyrie Barbarian Barrel Ice Wizard
Ice Wizard
Spear Goblins Zap Mega Minion Valkyrie Barbarian Barrel Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Mega Minion Valkyrie Barbarian Barrel
Zap Mega Minion Valkyrie Witch Ice Wizard
Witch Mega Minion Valkyrie Ice Wizard
Witch Mega Minion Valkyrie Ice Wizard
Valkyrie Barbarian Barrel
Barbarian Barrel Spear Goblins Zap Mega Minion Valkyrie Ice Wizard
Mega Minion Spear Goblins Zap Witch Ice Wizard
Zap Valkyrie Barbarian Barrel
Witch Ice Wizard
Spear Goblins Valkyrie Barbarian Barrel Ice Wizard
Valkyrie Witch Ice Wizard Spear Goblins Zap Mega Minion Barbarian Barrel
Mega Minion Spear Goblins Zap Witch Ice Wizard
Zap Valkyrie Witch Ice Wizard
Valkyrie Zap Mega Minion Barbarian Barrel Witch
Zap
Valkyrie Witch
Spear Goblins Zap Mega Minion Valkyrie Barbarian Barrel Witch Ice Wizard
Zap Valkyrie Barbarian Barrel Witch Spear Goblins Mega Minion Ice Wizard
Valkyrie Spear Goblins Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Zap Barbarian Barrel Witch
Zap Mega Minion Valkyrie Barbarian Barrel
Spear Goblins Zap Valkyrie Witch
Valkyrie Zap Barbarian Barrel
Valkyrie Witch
Zap Witch Ice Wizard
Spear Goblins Mega Minion Valkyrie Witch Ice Wizard
Valkyrie
Zap Spear Goblins Mega Minion Valkyrie Barbarian Barrel Witch
Witch Mega Minion
Mega Minion Valkyrie Witch
Zap Valkyrie
Valkyrie Witch
Valkyrie Witch
Witch Spear Goblins Zap Mega Minion Valkyrie Barbarian Barrel
Valkyrie Zap Mega Minion Barbarian Barrel Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Barbarian Barrel
Zap Barbarian Barrel Ice Wizard
Barbarian Barrel
Valkyrie Barbarian Barrel
Zap Valkyrie Barbarian Barrel
Spear Goblins Zap Mega Minion Witch Ice Wizard
Witch
Zap Barbarian Barrel Ice Wizard
Zap
Zap Valkyrie Barbarian Barrel
Zap
Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel
Spear Goblins Zap Barbarian Barrel Witch
Barbarian Barrel
Barbarian Barrel
Zap Mega Minion Barbarian Barrel
Zap Valkyrie Barbarian Barrel Witch
Zap Barbarian Barrel
Zap Valkyrie Barbarian Barrel Witch Ice Wizard
Mega Minion Witch
Zap Barbarian Barrel Witch Ice Wizard
Zap Witch
Zap Barbarian Barrel
Zap Witch Ice Wizard
Zap Mega Minion Witch
Mega Minion
Zap
Zap
Zap Spear Goblins Barbarian Barrel Witch
Zap Mega Minion Witch Ice Wizard
Barbarian Barrel
Mega Minion Valkyrie
Zap
Zap
Mega Minion
Zap Witch
Zap Witch
Zap Barbarian Barrel Witch

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