My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army
Giant Snowball
Spear Goblins Skeleton Army
Zap
Spear Goblins Skeleton Army
Barbarian Barrel
Spear Goblins Wizard Skeleton Army
The Log
Spear Goblins Skeleton Army
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Wizard Skeleton Army P.E.K.K.A
Fireball
Wizard Skeleton Army
Poison
Spear Goblins Wizard Skeleton Army
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Rage The Log Skeleton Army Fireball Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Zap Rage The Log

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap
Zap
Fireball P.E.K.K.A Spear Goblins The Log
Fireball
Zap The Log
Wizard
Rage P.E.K.K.A
Rage
Wizard
Skeleton Army
P.E.K.K.A
Zap Wizard The Log
The Log
Zap Fireball P.E.K.K.A

Defense Synergies 3 11

Spear Goblins
Zap Skeleton Army P.E.K.K.A The Log
Zap
Fireball Spear Goblins Skeleton Army P.E.K.K.A The Log
Fireball
Zap The Log
Wizard
Skeleton Army P.E.K.K.A The Log
Rage
Skeleton Army
Spear Goblins Zap Wizard The Log
P.E.K.K.A
The Log Spear Goblins Zap Wizard
The Log
Fireball P.E.K.K.A Spear Goblins Zap Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball Wizard The Log
Skeleton Army P.E.K.K.A Zap The Log
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A
Fireball Skeleton Army P.E.K.K.A The Log
Fireball Skeleton Army The Log Spear Goblins Zap
Spear Goblins Zap Fireball Wizard
Zap Fireball P.E.K.K.A The Log
P.E.K.K.A Skeleton Army
Skeleton Army Spear Goblins
Skeleton Army Spear Goblins Zap Fireball Wizard The Log
Spear Goblins Zap Fireball Wizard
Skeleton Army P.E.K.K.A Zap Fireball Wizard The Log
Fireball Wizard Skeleton Army Zap P.E.K.K.A The Log
Skeleton Army P.E.K.K.A
Skeleton Army Zap Fireball P.E.K.K.A The Log
Wizard Fireball Skeleton Army P.E.K.K.A
Fireball Spear Goblins Zap Wizard Skeleton Army The Log
Zap Wizard The Log Spear Goblins Fireball
P.E.K.K.A
Wizard Skeleton Army Spear Goblins Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Zap Fireball P.E.K.K.A
Fireball Zap Wizard The Log
Skeleton Army P.E.K.K.A Spear Goblins Zap The Log
Skeleton Army P.E.K.K.A Zap Fireball The Log
P.E.K.K.A Skeleton Army
Fireball Wizard Zap
Skeleton Army P.E.K.K.A Spear Goblins Fireball
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Spear Goblins Fireball Skeleton Army The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Zap Fireball The Log
Skeleton Army P.E.K.K.A Fireball Wizard
Wizard Fireball Skeleton Army
Skeleton Army Spear Goblins Zap Fireball P.E.K.K.A The Log
Zap Fireball Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Wizard Zap The Log
Fireball Wizard Spear Goblins Zap
Wizard The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Fireball
Zap Fireball Wizard The Log
Fireball Zap Wizard
Fireball The Log
Fireball
Zap Fireball The Log
Spear Goblins Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Zap Fireball Wizard The Log
Zap Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fireball Wizard
Fireball The Log Zap Wizard
Fireball Zap Wizard The Log
Fireball Zap The Log
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard The Log
Zap Fireball
P.E.K.K.A
Fireball Wizard The Log
Zap Spear Goblins Fireball Skeleton Army
Fireball Zap Wizard
The Log Fireball
Fireball Wizard
The Log Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Fireball The Log
Zap Fireball
Zap Fireball The Log

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