My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Barbarian Hut Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Giant Skeleton
Giant Snowball
Spear Goblins Hog Rider Lumberjack
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Wizard Barbarian Hut Giant Skeleton Lumberjack
The Log
Spear Goblins Hog Rider Barbarian Hut Giant Skeleton Lumberjack
Earthquake
Spear Goblins Hog Rider Barbarian Hut
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Hog Rider Wizard Giant Skeleton Lumberjack
Fireball
Hog Rider Wizard Barbarian Hut Lumberjack
Poison
Spear Goblins Wizard Barbarian Hut
Lightning
Wizard Barbarian Hut Lumberjack
Rocket
Hog Rider Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Fireball Hog Rider Lumberjack Wizard Barbarian Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Zap Fireball Hog Rider

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Barbarian Hut Zap Giant Skeleton Lumberjack
Zap
Fireball Hog Rider Spear Goblins Barbarian Hut Giant Skeleton Lumberjack
Fireball
Zap Hog Rider
Hog Rider
Spear Goblins Zap Fireball Wizard Barbarian Hut Giant Skeleton Lumberjack
Wizard
Hog Rider Giant Skeleton Lumberjack
Barbarian Hut
Spear Goblins Zap Hog Rider Giant Skeleton
Giant Skeleton
Spear Goblins Zap Hog Rider Wizard Barbarian Hut Lumberjack
Lumberjack
Spear Goblins Zap Hog Rider Wizard Giant Skeleton

Defense Synergies 1 12

Spear Goblins
Zap Barbarian Hut Giant Skeleton Lumberjack
Zap
Fireball Spear Goblins Barbarian Hut Giant Skeleton Lumberjack
Fireball
Zap Barbarian Hut Lumberjack
Hog Rider
Wizard
Giant Skeleton Lumberjack
Barbarian Hut
Spear Goblins Zap Fireball
Giant Skeleton
Spear Goblins Zap Wizard Lumberjack
Lumberjack
Spear Goblins Zap Fireball Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Spear Goblins Zap Fireball Wizard
Barbarian Hut Lumberjack Zap
Barbarian Hut Lumberjack Giant Skeleton
Barbarian Hut Lumberjack
Fireball Giant Skeleton Lumberjack
Fireball Spear Goblins Zap Lumberjack
Spear Goblins Zap Fireball Wizard Barbarian Hut
Barbarian Hut Zap Fireball Giant Skeleton
Barbarian Hut Lumberjack
Spear Goblins Giant Skeleton Lumberjack
Spear Goblins Zap Fireball Wizard Giant Skeleton Lumberjack
Spear Goblins Zap Fireball Wizard Barbarian Hut
Barbarian Hut Lumberjack Zap Fireball Wizard Giant Skeleton
Fireball Wizard Barbarian Hut Zap Lumberjack
Barbarian Hut Lumberjack
Barbarian Hut Zap Fireball Lumberjack
Wizard Barbarian Hut Fireball Lumberjack
Fireball Spear Goblins Zap Wizard Barbarian Hut Lumberjack
Zap Wizard Spear Goblins Fireball Barbarian Hut Giant Skeleton Lumberjack
Barbarian Hut Lumberjack
Wizard Spear Goblins Fireball Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Lumberjack Spear Goblins Zap Fireball Giant Skeleton
Fireball Zap Wizard Lumberjack
Giant Skeleton Lumberjack Spear Goblins Zap Barbarian Hut
Giant Skeleton Lumberjack Zap Fireball Barbarian Hut
Barbarian Hut Giant Skeleton Lumberjack
Fireball Wizard Zap
Spear Goblins Fireball Barbarian Hut Giant Skeleton Lumberjack
Giant Skeleton Barbarian Hut Lumberjack
Zap Giant Skeleton Spear Goblins Fireball Barbarian Hut
Barbarian Hut
Giant Skeleton Lumberjack
Zap Fireball Giant Skeleton
Giant Skeleton Fireball Wizard Barbarian Hut Lumberjack
Wizard Fireball Barbarian Hut
Spear Goblins Zap Fireball Barbarian Hut Giant Skeleton Lumberjack
Zap Fireball Wizard Barbarian Hut Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Hut Giant Skeleton
Fireball Zap
Fireball Barbarian Hut Giant Skeleton
Fireball Barbarian Hut Giant Skeleton
Fireball Wizard Zap
Fireball Wizard Spear Goblins Zap
Wizard
Fireball Zap Wizard Barbarian Hut
Fireball Zap Wizard
Fireball Lumberjack
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Barbarian Hut
Fireball
Zap Fireball Barbarian Hut
Spear Goblins Zap Fireball Wizard Barbarian Hut
Fireball Wizard Barbarian Hut
Fireball
Zap Fireball Wizard
Zap Fireball Wizard
Fireball Giant Skeleton
Fireball Wizard
Zap Fireball Barbarian Hut
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Giant Skeleton
Fireball Wizard
Zap Spear Goblins Fireball Barbarian Hut
Fireball Zap Wizard
Fireball
Fireball Wizard Lumberjack
Zap Fireball Wizard
Zap Fireball Giant Skeleton
Zap Fireball Giant Skeleton
Zap Fireball
Zap Fireball Giant Skeleton

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