My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Hog Rider
Giant Snowball
Spear Goblins Cannon Goblin Gang Barbarians Musketeer Hog Rider
Zap
Spear Goblins Cannon Goblin Gang
Barbarian Barrel
Spear Goblins Cannon Goblin Gang Barbarians Musketeer
The Log
Spear Goblins Cannon Goblin Gang Barbarians Musketeer Hog Rider
Earthquake
Spear Goblins Cannon Goblin Gang Barbarians Hog Rider
Arrows
Spear Goblins Goblin Gang
Royal Delivery
Spear Goblins Goblin Gang Barbarians Musketeer Hog Rider
Fireball
Cannon Goblin Gang Barbarians Musketeer Hog Rider
Poison
Spear Goblins Cannon Goblin Gang Barbarians Musketeer
Lightning
Cannon Musketeer
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Cannon Goblin Gang Fireball Musketeer Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Cannon Goblin Gang

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Goblin Gang
Zap
Fireball Hog Rider Spear Goblins Musketeer
Cannon
Goblin Gang
Hog Rider Spear Goblins
Barbarians
Hog Rider
Fireball
Zap Hog Rider
Musketeer
Hog Rider Zap
Hog Rider
Spear Goblins Zap Goblin Gang Fireball Musketeer Barbarians

Defense Synergies 4 12

Spear Goblins
Zap Cannon Goblin Gang Barbarians Musketeer
Zap
Cannon Fireball Spear Goblins Goblin Gang Barbarians Musketeer
Cannon
Zap Musketeer Spear Goblins Goblin Gang Fireball
Goblin Gang
Musketeer Spear Goblins Zap Cannon Barbarians
Barbarians
Spear Goblins Zap Goblin Gang
Fireball
Zap Cannon Musketeer
Musketeer
Cannon Goblin Gang Spear Goblins Zap Fireball
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Cannon Fireball Musketeer
Barbarians Zap Cannon Goblin Gang Musketeer
Cannon Goblin Gang Barbarians Musketeer
Cannon Barbarians Goblin Gang Musketeer
Barbarians Fireball
Goblin Gang Fireball Spear Goblins Zap Cannon Musketeer
Musketeer Spear Goblins Zap Cannon Goblin Gang Fireball
Zap Cannon Barbarians Fireball Musketeer
Cannon Barbarians Goblin Gang Musketeer
Goblin Gang Spear Goblins Cannon Barbarians Musketeer
Goblin Gang Barbarians Spear Goblins Zap Cannon Fireball Musketeer
Musketeer Spear Goblins Zap Goblin Gang Fireball
Cannon Barbarians Zap Goblin Gang Fireball Musketeer
Fireball Zap Cannon Goblin Gang Barbarians
Barbarians Cannon Goblin Gang
Barbarians Zap Cannon Goblin Gang Fireball
Barbarians Cannon Goblin Gang Fireball Musketeer
Cannon Fireball Spear Goblins Zap Goblin Gang Barbarians Musketeer
Zap Spear Goblins Cannon Barbarians Fireball Musketeer
Barbarians Cannon Musketeer
Goblin Gang Spear Goblins Cannon Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Spear Goblins Zap Fireball
Fireball Zap Goblin Gang Musketeer
Goblin Gang Barbarians Spear Goblins Zap Musketeer
Goblin Gang Zap Barbarians Fireball Musketeer
Barbarians Cannon Goblin Gang Musketeer
Fireball Zap Goblin Gang Musketeer
Goblin Gang Spear Goblins Barbarians Fireball Musketeer
Barbarians
Zap Spear Goblins Barbarians Fireball
Cannon Goblin Gang Barbarians Musketeer
Barbarians Musketeer
Zap Barbarians Fireball
Barbarians Cannon Goblin Gang Fireball
Cannon Barbarians Fireball Musketeer
Goblin Gang Barbarians Spear Goblins Zap Fireball Musketeer
Zap Cannon Barbarians Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Barbarians Fireball Musketeer
Fireball Zap
Fireball Spear Goblins Zap Musketeer
Musketeer
Fireball Zap
Fireball Zap
Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Fireball Zap Musketeer
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Spear Goblins Zap Fireball Musketeer
Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Barbarians Fireball Musketeer
Zap Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Spear Goblins Goblin Gang Barbarians Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Goblin Gang Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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