My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Hut Electro Wizard Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Lava Hound
Giant Snowball
Spear Goblins Minions Barbarians Goblin Hut Lumberjack Lava Hound
Zap
Spear Goblins Minions Goblin Hut Lava Hound
Barbarian Barrel
Spear Goblins Barbarians Goblin Hut Electro Wizard Lumberjack
The Log
Spear Goblins Barbarians Goblin Hut Lumberjack
Earthquake
Spear Goblins Barbarians Goblin Hut
Arrows
Spear Goblins Minions Goblin Hut Lava Hound
Royal Delivery
Spear Goblins Minions Barbarians Goblin Hut Electro Wizard Lumberjack Lava Hound
Fireball
Minions Barbarians Goblin Hut Electro Wizard Lumberjack Lava Hound
Poison
Spear Goblins Minions Barbarians Goblin Hut Electro Wizard Lava Hound
Lightning
Goblin Hut Electro Wizard Lumberjack
Rocket
Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Fireball Electro Wizard Lumberjack Barbarians Goblin Hut Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Minions Fireball Electro Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Hut Lumberjack
Minions
Lava Hound Lumberjack
Barbarians
Fireball
Lava Hound Electro Wizard
Goblin Hut
Spear Goblins Lumberjack Lava Hound
Electro Wizard
Fireball Lumberjack
Lumberjack
Spear Goblins Minions Goblin Hut Electro Wizard Lava Hound
Lava Hound
Minions Fireball Goblin Hut Lumberjack

Defense Synergies 0 13

Spear Goblins
Minions Barbarians Goblin Hut Electro Wizard Lumberjack
Minions
Spear Goblins Electro Wizard Lumberjack
Barbarians
Spear Goblins
Fireball
Goblin Hut Electro Wizard Lumberjack
Goblin Hut
Spear Goblins Fireball Electro Wizard Lumberjack
Electro Wizard
Spear Goblins Minions Fireball Goblin Hut Lumberjack
Lumberjack
Spear Goblins Minions Fireball Goblin Hut Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Fireball Goblin Hut Electro Wizard
Barbarians Lumberjack Minions Goblin Hut Electro Wizard
Barbarians Goblin Hut Lumberjack Minions Electro Wizard
Barbarians Goblin Hut Lumberjack Minions Electro Wizard
Barbarians Fireball Lumberjack
Fireball Spear Goblins Minions Electro Wizard Lumberjack
Minions Electro Wizard Spear Goblins Fireball Goblin Hut
Barbarians Fireball Electro Wizard
Barbarians Minions Goblin Hut Lumberjack
Spear Goblins Barbarians Electro Wizard Lumberjack
Minions Barbarians Electro Wizard Spear Goblins Fireball Goblin Hut Lumberjack
Minions Spear Goblins Fireball Goblin Hut Electro Wizard
Barbarians Goblin Hut Lumberjack Minions Fireball Electro Wizard
Fireball Minions Barbarians Goblin Hut Electro Wizard Lumberjack
Barbarians Goblin Hut Electro Wizard Lumberjack
Barbarians Fireball Goblin Hut Electro Wizard Lumberjack
Barbarians Minions Fireball Goblin Hut Electro Wizard Lumberjack
Fireball Spear Goblins Minions Barbarians Goblin Hut Electro Wizard Lumberjack
Spear Goblins Minions Barbarians Fireball Goblin Hut Electro Wizard Lumberjack
Barbarians Goblin Hut Electro Wizard Lumberjack
Spear Goblins Minions Barbarians Fireball Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Spear Goblins Fireball Goblin Hut Electro Wizard
Fireball Electro Wizard Lumberjack
Barbarians Lumberjack Spear Goblins Minions Goblin Hut Electro Wizard
Lumberjack Barbarians Fireball Electro Wizard
Barbarians Goblin Hut Lumberjack
Fireball Minions Goblin Hut Electro Wizard
Spear Goblins Minions Barbarians Fireball Goblin Hut Electro Wizard Lumberjack
Barbarians Lumberjack
Electro Wizard Spear Goblins Minions Barbarians Fireball Goblin Hut
Barbarians Goblin Hut
Minions Barbarians Goblin Hut Lumberjack
Barbarians Fireball Electro Wizard
Barbarians Fireball Lumberjack
Barbarians Fireball
Barbarians Goblin Hut Electro Wizard Spear Goblins Minions Fireball Lumberjack
Minions Barbarians Fireball Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball Goblin Hut
Barbarians Fireball
Fireball
Fireball Spear Goblins Minions
Fireball
Fireball
Minions Fireball Electro Wizard Lumberjack
Fireball Electro Wizard
Fireball
Fireball Goblin Hut
Minions Fireball
Fireball Goblin Hut
Spear Goblins Fireball Goblin Hut
Fireball Goblin Hut
Fireball
Minions
Fireball Electro Wizard
Fireball
Minions Fireball
Fireball
Barbarians Fireball
Fireball
Fireball Electro Wizard
Fireball
Fireball
Fireball Electro Wizard
Electro Wizard Minions Fireball Goblin Hut
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Spear Goblins Minions Barbarians Fireball Goblin Hut
Fireball Electro Wizard
Fireball
Fireball Electro Wizard Lumberjack
Fireball
Fireball
Minions Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard

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