My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Electro Dragon X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Royal Giant Wall Breakers X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Royal Giant Wall Breakers
Giant Snowball
Goblins Spear Goblins Minions Wall Breakers Electro Dragon
Zap
Goblins Spear Goblins Minions Royal Giant Wall Breakers X-Bow
Barbarian Barrel
Goblins Spear Goblins Wall Breakers X-Bow
The Log
Goblins Spear Goblins Royal Giant Wall Breakers X-Bow
Earthquake
Spear Goblins X-Bow
Arrows
Goblins Spear Goblins Minions Wall Breakers
Royal Delivery
Goblins Spear Goblins Minions Wall Breakers Electro Dragon
Fireball
Minions Wall Breakers Electro Dragon X-Bow
Poison
Spear Goblins Minions Electro Dragon X-Bow
Lightning
Electro Dragon X-Bow
Rocket
Electro Dragon X-Bow

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Giant Snowball Wall Breakers Minions Electro Dragon Royal Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Spear Goblins Giant Snowball Wall Breakers

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant X-Bow
Spear Goblins
Giant Snowball Royal Giant Wall Breakers X-Bow
Giant Snowball
X-Bow Spear Goblins Royal Giant Wall Breakers Electro Dragon
Minions
Royal Giant Wall Breakers
Royal Giant
Minions Goblins Spear Goblins Giant Snowball Electro Dragon
Wall Breakers
Spear Goblins Giant Snowball Minions
Electro Dragon
Giant Snowball Royal Giant
X-Bow
Giant Snowball Goblins Spear Goblins

Defense Synergies 0 11

Goblins
Giant Snowball Electro Dragon X-Bow
Spear Goblins
Giant Snowball Minions Electro Dragon X-Bow
Giant Snowball
Goblins Spear Goblins Minions Electro Dragon X-Bow
Minions
Spear Goblins Giant Snowball X-Bow
Royal Giant
Wall Breakers
Electro Dragon
Goblins Spear Goblins Giant Snowball
X-Bow
Goblins Spear Goblins Giant Snowball Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Electro Dragon X-Bow
Goblins Minions Electro Dragon X-Bow
Goblins Giant Snowball Minions Electro Dragon
Goblins Minions Electro Dragon
X-Bow
Goblins Spear Goblins Giant Snowball Minions Electro Dragon X-Bow
Giant Snowball Minions Spear Goblins Electro Dragon X-Bow
Electro Dragon X-Bow
Goblins Minions X-Bow
Goblins Spear Goblins Giant Snowball
Goblins Minions Spear Goblins Giant Snowball Electro Dragon X-Bow
Minions Spear Goblins Giant Snowball Electro Dragon
Giant Snowball Minions Electro Dragon X-Bow
Goblins Giant Snowball Minions Electro Dragon X-Bow
X-Bow
Giant Snowball X-Bow
Goblins Minions Electro Dragon X-Bow
Goblins Spear Goblins Giant Snowball Minions Electro Dragon X-Bow
Giant Snowball Spear Goblins Minions Electro Dragon
Goblins Spear Goblins Giant Snowball Minions Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Giant Snowball X-Bow
Giant Snowball Electro Dragon X-Bow
Goblins Spear Goblins Minions Electro Dragon
X-Bow
Giant Snowball Minions Electro Dragon
Goblins Spear Goblins Minions
Electro Dragon Goblins Spear Goblins Giant Snowball Minions X-Bow
Minions Electro Dragon
Giant Snowball
Electro Dragon
Electro Dragon Goblins Spear Goblins Minions X-Bow
Minions Giant Snowball Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon X-Bow
Giant Snowball Electro Dragon X-Bow
Electro Dragon X-Bow
Giant Snowball
Spear Goblins Giant Snowball Minions Electro Dragon
X-Bow Giant Snowball Electro Dragon
Giant Snowball Electro Dragon X-Bow
Goblins Giant Snowball Minions Electro Dragon X-Bow
Electro Dragon X-Bow
Giant Snowball Electro Dragon
Giant Snowball
Minions Electro Dragon X-Bow
Giant Snowball X-Bow
X-Bow Spear Goblins Giant Snowball Electro Dragon
Electro Dragon X-Bow
Giant Snowball
Minions
Giant Snowball Electro Dragon X-Bow
Giant Snowball Electro Dragon X-Bow
Minions X-Bow
Giant Snowball
X-Bow
Giant Snowball Electro Dragon X-Bow
Giant Snowball Electro Dragon
X-Bow Giant Snowball Electro Dragon
Giant Snowball Electro Dragon X-Bow
X-Bow
Giant Snowball Electro Dragon X-Bow
Electro Dragon Giant Snowball Minions
Giant Snowball
Giant Snowball Electro Dragon X-Bow
Giant Snowball Electro Dragon
Giant Snowball
Spear Goblins Minions Electro Dragon X-Bow
Giant Snowball Electro Dragon
Electro Dragon
Giant Snowball Electro Dragon
Giant Snowball
Electro Dragon
Electro Dragon Giant Snowball Minions
Giant Snowball Electro Dragon
Electro Dragon Giant Snowball X-Bow

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