My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Mega Minion Musketeer Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Mega Minion Musketeer Bowler Goblin Giant Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Giant Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army
Giant Snowball
Spear Goblins Mega Minion Musketeer Skeleton Army
Zap
Spear Goblins Firecracker Skeleton Army Goblin Giant
Barbarian Barrel
Spear Goblins Firecracker Musketeer Skeleton Army
The Log
Spear Goblins Firecracker Musketeer Skeleton Army
Earthquake
Spear Goblins Firecracker Skeleton Army
Arrows
Spear Goblins Firecracker Skeleton Army
Royal Delivery
Spear Goblins Firecracker Mega Minion Musketeer Skeleton Army Bowler
Fireball
Firecracker Mega Minion Musketeer Skeleton Army Bowler
Poison
Spear Goblins Firecracker Mega Minion Musketeer Skeleton Army
Lightning
Mega Minion Musketeer Bowler
Rocket
Musketeer Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion Skeleton Army Bowler Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Firecracker Mega Minion Skeleton Army Musketeer Bowler Goblin Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Firecracker Mega Minion Skeleton Army

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Firecracker Bowler Goblin Giant
Firecracker
Spear Goblins Mega Minion Bowler Goblin Giant
Mega Minion
Goblin Giant Firecracker Bowler Electro Giant
Musketeer
Bowler Goblin Giant
Skeleton Army
Bowler
Spear Goblins Firecracker Mega Minion Musketeer
Goblin Giant
Mega Minion Spear Goblins Firecracker Musketeer
Electro Giant
Mega Minion

Defense Synergies 0 13

Spear Goblins
Firecracker Mega Minion Musketeer Skeleton Army Bowler Goblin Giant
Firecracker
Spear Goblins Mega Minion Musketeer Skeleton Army
Mega Minion
Spear Goblins Firecracker Musketeer Skeleton Army
Musketeer
Spear Goblins Firecracker Mega Minion Skeleton Army Bowler
Skeleton Army
Spear Goblins Firecracker Mega Minion Musketeer
Bowler
Spear Goblins Musketeer
Goblin Giant
Spear Goblins
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Firecracker Mega Minion Musketeer Goblin Giant
Skeleton Army Firecracker Mega Minion Musketeer
Skeleton Army Bowler Mega Minion Musketeer
Skeleton Army Firecracker Mega Minion Musketeer Bowler
Firecracker Skeleton Army Bowler
Skeleton Army Bowler Spear Goblins Firecracker Mega Minion Musketeer
Mega Minion Musketeer Spear Goblins Firecracker
Bowler Musketeer Goblin Giant Electro Giant
Musketeer Skeleton Army
Skeleton Army Spear Goblins Firecracker Musketeer Bowler
Skeleton Army Spear Goblins Firecracker Mega Minion Musketeer Bowler Goblin Giant Electro Giant
Mega Minion Musketeer Spear Goblins Firecracker
Skeleton Army Bowler Musketeer
Skeleton Army Bowler Firecracker Mega Minion
Skeleton Army
Skeleton Army Bowler Electro Giant
Firecracker Musketeer Skeleton Army Bowler
Spear Goblins Firecracker Mega Minion Musketeer Skeleton Army Bowler
Spear Goblins Firecracker Mega Minion Musketeer Bowler
Musketeer
Skeleton Army Bowler Spear Goblins Firecracker Musketeer Goblin Giant Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Bowler Electro Giant
Firecracker Mega Minion Musketeer Bowler
Skeleton Army Spear Goblins Musketeer Bowler Goblin Giant
Skeleton Army Bowler Musketeer Goblin Giant
Musketeer Skeleton Army Bowler Goblin Giant
Firecracker Electro Giant Musketeer Goblin Giant
Skeleton Army Spear Goblins Mega Minion Musketeer Bowler Goblin Giant
Skeleton Army Goblin Giant
Spear Goblins Firecracker Mega Minion Skeleton Army
Mega Minion Musketeer Skeleton Army Goblin Giant
Mega Minion Musketeer Bowler
Skeleton Army Bowler Goblin Giant Electro Giant
Skeleton Army Bowler Goblin Giant
Firecracker Musketeer Skeleton Army Bowler Electro Giant
Skeleton Army Electro Giant Spear Goblins Firecracker Mega Minion Musketeer Bowler Goblin Giant
Bowler Firecracker Mega Minion Musketeer Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer
Firecracker Musketeer Bowler
Goblin Giant
Firecracker Musketeer
Firecracker Bowler
Firecracker Electro Giant Spear Goblins Mega Minion Musketeer Goblin Giant
Firecracker Musketeer Bowler
Firecracker Bowler
Firecracker
Musketeer Bowler
Firecracker Musketeer Bowler
Firecracker Musketeer
Firecracker Musketeer Bowler
Firecracker Musketeer
Firecracker Musketeer
Spear Goblins Firecracker Musketeer Bowler
Firecracker Musketeer Bowler
Firecracker Mega Minion Musketeer Bowler
Firecracker Bowler Electro Giant
Musketeer Bowler
Musketeer Bowler
Musketeer
Firecracker Electro Giant Bowler
Mega Minion
Firecracker Musketeer Bowler
Musketeer Bowler
Firecracker Musketeer
Firecracker Musketeer Electro Giant
Firecracker Mega Minion Musketeer Electro Giant
Mega Minion Bowler
Musketeer
Firecracker
Firecracker Bowler
Spear Goblins Musketeer Skeleton Army
Firecracker Mega Minion Musketeer
Firecracker Mega Minion Musketeer Bowler
Firecracker Musketeer Bowler
Electro Giant
Firecracker Mega Minion Musketeer
Electro Giant Firecracker Musketeer Bowler
Firecracker Musketeer
Firecracker Musketeer Bowler Goblin Giant Electro Giant

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