My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Rascals Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rascals Musketeer Balloon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Rascals Balloon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golem Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Balloon Graveyard
Giant Snowball
Fire Spirit Spear Goblins Musketeer Balloon Graveyard
Zap
Fire Spirit Spear Goblins Balloon Graveyard
Barbarian Barrel
Fire Spirit Spear Goblins Rascals Musketeer Graveyard
The Log
Fire Spirit Spear Goblins Rascals Musketeer Graveyard
Earthquake
Spear Goblins Graveyard
Arrows
Fire Spirit Spear Goblins Rascals Graveyard
Royal Delivery
Fire Spirit Spear Goblins Rascals Musketeer Balloon Graveyard
Fireball
Rascals Musketeer Balloon
Poison
Spear Goblins Rascals Musketeer Balloon Graveyard
Lightning
Musketeer Balloon
Rocket
Rascals Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Zap Musketeer Rascals Balloon Graveyard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Zap Musketeer

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Balloon Golem
Spear Goblins
Zap Rascals Balloon Golem Graveyard
Zap
Balloon Graveyard Fire Spirit Spear Goblins Musketeer Golem
Rascals
Spear Goblins Musketeer Balloon Graveyard
Musketeer
Zap Rascals Balloon Golem Graveyard
Balloon
Zap Fire Spirit Spear Goblins Rascals Musketeer Golem Graveyard
Golem
Fire Spirit Spear Goblins Zap Musketeer Balloon Graveyard
Graveyard
Zap Spear Goblins Rascals Musketeer Balloon Golem

Defense Synergies 0 8

Fire Spirit
Spear Goblins Zap
Spear Goblins
Fire Spirit Zap Rascals Musketeer
Zap
Fire Spirit Spear Goblins Rascals Musketeer
Rascals
Spear Goblins Zap Musketeer
Musketeer
Spear Goblins Zap Rascals
Balloon
Golem
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Musketeer
Zap Rascals Musketeer
Fire Spirit Rascals Musketeer
Rascals Musketeer
Fire Spirit Spear Goblins Zap Rascals Musketeer
Musketeer Fire Spirit Spear Goblins Zap Rascals
Zap Rascals Musketeer
Rascals Musketeer
Fire Spirit Spear Goblins Rascals Musketeer
Spear Goblins Zap Rascals Musketeer
Musketeer Spear Goblins Zap Rascals
Fire Spirit Zap Rascals Musketeer
Fire Spirit Zap Rascals
Rascals
Zap Rascals
Rascals Musketeer
Fire Spirit Spear Goblins Zap Rascals Musketeer
Zap Fire Spirit Spear Goblins Rascals Musketeer
Musketeer
Rascals Fire Spirit Spear Goblins Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Spear Goblins Zap
Zap Musketeer
Spear Goblins Zap Rascals Musketeer
Zap Rascals Musketeer
Rascals Musketeer
Fire Spirit Zap Rascals Musketeer
Rascals Spear Goblins Musketeer
Rascals
Zap Spear Goblins
Musketeer
Rascals Musketeer
Zap
Rascals
Rascals Musketeer
Rascals Spear Goblins Zap Musketeer
Zap Rascals Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Musketeer
Zap Musketeer
Rascals Musketeer
Fire Spirit Zap
Fire Spirit Spear Goblins Zap Musketeer
Fire Spirit Musketeer
Fire Spirit Zap
Zap
Fire Spirit Musketeer
Zap Musketeer
Fire Spirit Zap Musketeer
Fire Spirit Musketeer
Musketeer
Zap Musketeer
Spear Goblins Zap Musketeer
Musketeer
Fire Spirit Zap Musketeer
Fire Spirit Zap
Musketeer
Musketeer
Zap Musketeer
Zap Fire Spirit
Zap Musketeer
Zap Musketeer
Zap Musketeer
Fire Spirit Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap
Zap Fire Spirit Spear Goblins Musketeer
Fire Spirit Zap Musketeer
Rascals Musketeer
Zap Musketeer
Zap
Musketeer
Zap Rascals Musketeer
Zap Musketeer
Zap Musketeer

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