My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Sparky
Giant Snowball
Archers Minion Horde Tombstone
Zap
Archers Minion Horde Tombstone Sparky
Barbarian Barrel
Archers Tombstone Electro Wizard Sparky
The Log
Archers Tombstone Sparky
Earthquake
Archers Tombstone
Arrows
Archers Minion Horde Tombstone
Royal Delivery
Archers Minion Horde Electro Wizard Sparky
Fireball
Archers Minion Horde Tombstone Electro Wizard Sparky
Poison
Archers Minion Horde Tombstone Electro Wizard Sparky
Lightning
Tombstone Electro Wizard Sparky
Rocket
Minion Horde Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Tombstone Electro Wizard Minion Horde Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Tombstone

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Sparky Archers Minion Horde The Log Mega Knight
Archers
Zap Mega Knight
Minion Horde
Mega Knight Zap Sparky
Tombstone
The Log
Zap Sparky Mega Knight
Electro Wizard
Zap Sparky Mega Knight
Sparky
Zap Minion Horde The Log Electro Wizard
Mega Knight
Minion Horde Zap Archers The Log Electro Wizard

Defense Synergies 2 18

Zap
Electro Wizard Mega Knight Archers Minion Horde Tombstone The Log Sparky
Archers
Zap Tombstone The Log Electro Wizard Mega Knight
Minion Horde
Zap Tombstone The Log Sparky
Tombstone
Zap Archers Minion Horde Electro Wizard Sparky
The Log
Zap Archers Minion Horde Electro Wizard Sparky Mega Knight
Electro Wizard
Zap Archers Tombstone The Log Mega Knight
Sparky
Zap Minion Horde Tombstone The Log
Mega Knight
Zap Archers The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Tombstone The Log Electro Wizard Sparky
Minion Horde Sparky Zap Tombstone The Log Electro Wizard Mega Knight
Minion Horde Sparky Mega Knight Archers Tombstone Electro Wizard
Minion Horde Sparky Tombstone Electro Wizard Mega Knight
Tombstone The Log Sparky Mega Knight
The Log Zap Archers Electro Wizard Mega Knight
Minion Horde Electro Wizard Zap Archers Tombstone
Zap The Log Electro Wizard Sparky Mega Knight
Minion Horde Sparky Tombstone
Archers Minion Horde Electro Wizard Sparky Mega Knight
Archers Minion Horde Electro Wizard Zap Tombstone The Log Mega Knight
Minion Horde Zap Archers Electro Wizard
Minion Horde Tombstone Sparky Mega Knight Zap The Log Electro Wizard
Sparky Mega Knight Zap Minion Horde Tombstone The Log Electro Wizard
Sparky Minion Horde Tombstone Electro Wizard Mega Knight
Minion Horde Zap The Log Electro Wizard Sparky Mega Knight
Minion Horde Sparky Mega Knight Tombstone Electro Wizard
Tombstone Mega Knight Zap Archers Minion Horde The Log Electro Wizard
Zap The Log Archers Tombstone Electro Wizard Mega Knight
Sparky Electro Wizard
Mega Knight Archers Minion Horde The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Archers Tombstone Electro Wizard Sparky
Electro Wizard Zap Archers The Log Mega Knight
Tombstone Mega Knight Zap Minion Horde The Log Electro Wizard Sparky
Mega Knight Zap Minion Horde The Log Electro Wizard Sparky
Minion Horde Tombstone Sparky Mega Knight
Zap Archers Minion Horde Electro Wizard
Sparky Archers Minion Horde Tombstone Electro Wizard
Mega Knight Minion Horde Sparky
Zap Minion Horde Electro Wizard Mega Knight Tombstone The Log Sparky
Minion Horde Tombstone Sparky
Mega Knight Minion Horde Tombstone Sparky
Mega Knight Zap The Log Electro Wizard
Mega Knight Minion Horde Tombstone Sparky
Archers Minion Horde Sparky Mega Knight
Tombstone Electro Wizard Sparky Zap Archers Minion Horde The Log
Mega Knight Zap Archers Minion Horde The Log Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log Sparky
Zap The Log Electro Wizard
Minion Horde The Log Sparky
The Log Sparky
Zap Minion Horde The Log Sparky Mega Knight
Zap Minion Horde
Archers Minion Horde The Log Sparky
The Log Zap
The Log Zap
Minion Horde Electro Wizard Sparky
Zap Minion Horde The Log Electro Wizard Sparky
Zap Archers
The Log Sparky
Minion Horde
Zap The Log Sparky
Zap Minion Horde The Log Sparky
Minion Horde The Log Sparky Mega Knight
Sparky
Minion Horde Sparky
Zap Archers The Log Electro Wizard Sparky Mega Knight
Zap The Log Mega Knight
Minion Horde The Log Sparky Mega Knight
The Log Sparky
Zap Minion Horde The Log
Zap The Log Sparky Mega Knight
Minion Horde
The Log Zap Electro Wizard Sparky
Zap The Log Sparky Mega Knight
Zap The Log Sparky
Zap Archers Minion Horde Electro Wizard Sparky
Zap Electro Wizard Minion Horde
Minion Horde Sparky
Zap Minion Horde The Log Sparky Mega Knight
Zap Minion Horde Electro Wizard Sparky
Minion Horde Sparky Mega Knight
The Log Sparky
Zap Minion Horde Electro Wizard Archers Tombstone
Zap Archers Electro Wizard
The Log
Minion Horde Electro Wizard Sparky Mega Knight
The Log Zap
Zap Sparky
Minion Horde Sparky Mega Knight
Zap Minion Horde The Log Electro Wizard Sparky
Zap Electro Wizard
Zap The Log Electro Wizard Sparky Mega Knight

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