My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Sparky
Giant Snowball
Barbarians Minion Horde Lumberjack
Zap
Minion Horde Sparky
Barbarian Barrel
Barbarians Wizard Lumberjack Sparky
The Log
Barbarians Lumberjack Sparky
Earthquake
Barbarians
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Wizard Lumberjack Sparky
Fireball
Barbarians Minion Horde Wizard Lumberjack Sparky
Poison
Barbarians Minion Horde Wizard Sparky
Lightning
Wizard Lumberjack Sparky
Rocket
Barbarians Minion Horde Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Lumberjack Barbarians Minion Horde Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Tornado Lumberjack Barbarians

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Sparky Minion Horde Lumberjack
Barbarians
Minion Horde
Zap Giant Lumberjack Sparky
Giant
Zap Sparky Minion Horde Wizard Tornado Lumberjack
Wizard
Tornado Giant Lumberjack Sparky
Tornado
Zap Wizard Sparky Giant
Lumberjack
Zap Minion Horde Giant Wizard Sparky
Sparky
Zap Giant Tornado Minion Horde Wizard Lumberjack

Defense Synergies 2 10

Zap
Barbarians Minion Horde Tornado Lumberjack Sparky
Barbarians
Zap Minion Horde
Minion Horde
Zap Barbarians Tornado Sparky
Giant
Wizard
Tornado Lumberjack
Tornado
Wizard Sparky Zap Minion Horde Sparky
Lumberjack
Zap Wizard
Sparky
Tornado Zap Minion Horde Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard Sparky
Barbarians Minion Horde Lumberjack Sparky Zap
Barbarians Minion Horde Tornado Lumberjack Sparky
Barbarians Minion Horde Lumberjack Sparky
Barbarians Tornado Lumberjack Sparky
Tornado Zap Lumberjack
Minion Horde Tornado Zap Wizard
Zap Barbarians Sparky
Barbarians Minion Horde Sparky Tornado Lumberjack
Tornado Barbarians Minion Horde Lumberjack Sparky
Barbarians Minion Horde Zap Wizard Tornado Lumberjack
Minion Horde Zap Wizard Tornado
Barbarians Minion Horde Lumberjack Sparky Zap Wizard
Wizard Sparky Zap Barbarians Minion Horde Tornado Lumberjack
Barbarians Sparky Minion Horde Lumberjack
Barbarians Minion Horde Tornado Zap Lumberjack Sparky
Barbarians Minion Horde Wizard Sparky Tornado Lumberjack
Zap Barbarians Minion Horde Wizard Tornado Lumberjack
Zap Wizard Tornado Barbarians Lumberjack
Barbarians Sparky Tornado Lumberjack
Wizard Barbarians Minion Horde Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Zap Sparky
Zap Wizard Lumberjack
Barbarians Lumberjack Zap Minion Horde Sparky
Lumberjack Zap Barbarians Minion Horde Tornado Sparky
Barbarians Minion Horde Lumberjack Sparky
Wizard Zap Minion Horde Tornado
Sparky Barbarians Minion Horde Lumberjack
Barbarians Minion Horde Lumberjack Sparky
Zap Minion Horde Barbarians Tornado Sparky
Barbarians Minion Horde Sparky
Barbarians Minion Horde Lumberjack Sparky
Zap Barbarians Tornado
Barbarians Minion Horde Wizard Lumberjack Sparky
Wizard Barbarians Minion Horde Sparky
Barbarians Sparky Zap Minion Horde Tornado Lumberjack
Zap Barbarians Minion Horde Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Sparky
Zap Tornado
Minion Horde Sparky
Barbarians Sparky
Wizard Zap Minion Horde Sparky
Wizard Zap Minion Horde Tornado
Minion Horde Wizard Tornado Sparky
Zap Wizard Tornado
Zap Wizard Tornado
Minion Horde Tornado Lumberjack Sparky
Zap Minion Horde Wizard Tornado Sparky
Zap Wizard Tornado
Sparky
Minion Horde
Zap Sparky
Zap Minion Horde Wizard Sparky
Minion Horde Wizard Sparky
Tornado Sparky
Minion Horde Sparky
Zap Wizard Sparky
Zap Wizard Tornado
Minion Horde Sparky
Wizard Tornado
Tornado Sparky
Zap Barbarians Minion Horde
Zap Tornado Wizard Sparky
Minion Horde
Zap Wizard Tornado Sparky
Zap Wizard Tornado Sparky
Zap Tornado Sparky
Zap Minion Horde Wizard Tornado Sparky
Zap Minion Horde Wizard
Minion Horde Sparky
Zap Minion Horde Wizard Sparky
Zap Minion Horde Sparky
Minion Horde Sparky
Wizard Sparky
Zap Minion Horde Barbarians
Zap Wizard Tornado
Minion Horde Wizard Lumberjack Sparky
Zap Wizard
Zap Tornado Sparky
Minion Horde Sparky
Zap Minion Horde Tornado Sparky
Zap Tornado
Zap Tornado Sparky

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