My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Wizard Lumberjack Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Balloon Electro Wizard Lumberjack
Fireball
Balloon Electro Wizard Lumberjack
Poison
Balloon Electro Wizard
Lightning
Balloon Electro Wizard Lumberjack Archer Queen
Rocket
Balloon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Giant Snowball The Log Freeze Electro Wizard Lumberjack Balloon Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Giant Snowball The Log Freeze

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Balloon Mirror The Log Electro Wizard Lumberjack
Mirror
The Log Giant Snowball Freeze Balloon Lumberjack
Freeze
Balloon Mirror
Balloon
Giant Snowball Freeze Lumberjack Mirror The Log Electro Wizard
The Log
Mirror Giant Snowball Balloon Lumberjack
Electro Wizard
Giant Snowball Balloon Lumberjack
Lumberjack
Balloon Giant Snowball Mirror The Log Electro Wizard
Archer Queen

Defense Synergies 2 12

Giant Snowball
Mirror The Log Electro Wizard Lumberjack Archer Queen
Mirror
Giant Snowball The Log Electro Wizard Lumberjack
Freeze
Electro Wizard Lumberjack
Balloon
The Log
Archer Queen Giant Snowball Mirror Electro Wizard Lumberjack
Electro Wizard
Giant Snowball Mirror Freeze The Log Lumberjack
Lumberjack
Giant Snowball Mirror Freeze The Log Electro Wizard
Archer Queen
The Log Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Lumberjack The Log Electro Wizard
Lumberjack Giant Snowball Freeze Electro Wizard
Lumberjack Electro Wizard
The Log Lumberjack
Freeze The Log Giant Snowball Electro Wizard Lumberjack
Giant Snowball Electro Wizard Freeze
The Log Electro Wizard
Lumberjack Archer Queen
Giant Snowball Electro Wizard Lumberjack
Electro Wizard Giant Snowball Freeze The Log Lumberjack
Giant Snowball Electro Wizard
Lumberjack Giant Snowball Freeze The Log Electro Wizard
Giant Snowball Freeze The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
Giant Snowball Freeze The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
Giant Snowball The Log Electro Wizard Lumberjack
Giant Snowball Freeze The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
Giant Snowball The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball Electro Wizard
Electro Wizard Giant Snowball The Log Lumberjack
Lumberjack The Log Electro Wizard
Lumberjack The Log Electro Wizard
Lumberjack
Giant Snowball Freeze Electro Wizard
Electro Wizard Lumberjack
Lumberjack
Freeze Electro Wizard Giant Snowball The Log
Lumberjack
Giant Snowball The Log Electro Wizard Archer Queen
Lumberjack
Electro Wizard Freeze The Log Lumberjack Archer Queen
Giant Snowball Freeze The Log Electro Wizard Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
Giant Snowball The Log Electro Wizard
The Log
Freeze The Log
Giant Snowball The Log
Giant Snowball Freeze
The Log
The Log Giant Snowball Freeze
The Log Giant Snowball
Giant Snowball Electro Wizard Lumberjack
The Log Electro Wizard
Giant Snowball Archer Queen
Giant Snowball The Log
Freeze
Giant Snowball The Log
Giant Snowball The Log
The Log
Giant Snowball Freeze
Giant Snowball The Log Electro Wizard
Giant Snowball The Log
The Log
Giant Snowball
The Log
Giant Snowball The Log
Giant Snowball Freeze The Log
The Log Giant Snowball Electro Wizard
Giant Snowball The Log
The Log
Giant Snowball Electro Wizard
Electro Wizard Giant Snowball Freeze
Giant Snowball
Giant Snowball The Log
Giant Snowball Freeze Electro Wizard
Giant Snowball The Log
Electro Wizard Freeze
Giant Snowball Electro Wizard Archer Queen
Freeze
The Log
Electro Wizard Lumberjack
The Log Giant Snowball
Giant Snowball Archer Queen
Archer Queen
Giant Snowball Freeze The Log Electro Wizard Archer Queen
Giant Snowball Electro Wizard Archer Queen
Giant Snowball Freeze The Log Electro Wizard Archer Queen

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