My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Elixir Golem Miner Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Magic Archer Night Witch Graveyard Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel Elite Barbarians Miner
Giant Snowball
Fire Spirit Minions Skeleton Barrel Miner
Zap
Fire Spirit Minions Skeleton Barrel
Barbarian Barrel
Fire Spirit Skeleton Barrel Elite Barbarians Wizard Electro Wizard
The Log
Fire Spirit Skeleton Barrel Elite Barbarians
Earthquake
Arrows
Fire Spirit Minions Skeleton Barrel
Royal Delivery
Fire Spirit Minions Skeleton Barrel Elite Barbarians Wizard Miner Electro Wizard
Fireball
Minions Skeleton Barrel Elite Barbarians Wizard Electro Wizard
Poison
Minions Skeleton Barrel Wizard Electro Wizard
Lightning
Elite Barbarians Wizard Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Skeleton Barrel Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Minions Skeleton Barrel Miner Electro Wizard Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Minions Skeleton Barrel

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Skeleton Barrel Elite Barbarians
Arrows
Elite Barbarians Skeleton Barrel Miner
Minions
Miner Skeleton Barrel Elite Barbarians
Skeleton Barrel
Miner Fire Spirit Arrows Minions
Elite Barbarians
Arrows Fire Spirit Minions Wizard
Wizard
Elite Barbarians Miner
Miner
Fire Spirit Minions Skeleton Barrel Arrows Wizard Electro Wizard
Electro Wizard
Miner

Defense Synergies 0 4

Fire Spirit
Electro Wizard
Arrows
Minions
Electro Wizard
Skeleton Barrel
Elite Barbarians
Wizard
Wizard
Elite Barbarians Electro Wizard
Miner
Electro Wizard
Fire Spirit Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Barrel Wizard Electro Wizard
Elite Barbarians Minions Electro Wizard
Fire Spirit Minions Elite Barbarians Electro Wizard
Elite Barbarians Minions Electro Wizard
Arrows Elite Barbarians
Arrows Fire Spirit Minions Electro Wizard
Minions Electro Wizard Fire Spirit Arrows Wizard
Arrows Skeleton Barrel Electro Wizard
Minions Elite Barbarians
Elite Barbarians Fire Spirit Miner Electro Wizard
Minions Electro Wizard Arrows Wizard
Arrows Minions Wizard Electro Wizard
Fire Spirit Minions Elite Barbarians Wizard Electro Wizard
Fire Spirit Wizard Arrows Minions Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Electro Wizard
Wizard Arrows Minions Elite Barbarians Electro Wizard
Fire Spirit Arrows Minions Elite Barbarians Wizard Electro Wizard
Arrows Wizard Fire Spirit Minions Electro Wizard
Elite Barbarians Electro Wizard
Wizard Fire Spirit Arrows Minions Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Electro Wizard
Electro Wizard Arrows Skeleton Barrel Elite Barbarians Wizard Miner
Minions Elite Barbarians Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians
Fire Spirit Arrows Wizard Minions Skeleton Barrel Electro Wizard
Minions Elite Barbarians Electro Wizard
Elite Barbarians
Electro Wizard Minions Elite Barbarians
Minions Elite Barbarians
Arrows Elite Barbarians Electro Wizard
Elite Barbarians Wizard
Wizard
Elite Barbarians Electro Wizard Minions
Arrows Minions Elite Barbarians Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows
Arrows Skeleton Barrel Miner Electro Wizard
Arrows Skeleton Barrel Miner
Arrows Skeleton Barrel
Wizard Fire Spirit Arrows
Arrows Wizard Fire Spirit Minions Skeleton Barrel
Fire Spirit Arrows Wizard
Arrows Fire Spirit Skeleton Barrel Wizard
Arrows Miner Skeleton Barrel Wizard
Fire Spirit Minions Elite Barbarians Electro Wizard
Miner Arrows Skeleton Barrel Wizard Electro Wizard
Fire Spirit Arrows Wizard
Fire Spirit Skeleton Barrel Elite Barbarians Miner
Arrows Minions Skeleton Barrel
Arrows Skeleton Barrel Elite Barbarians
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard
Arrows
Minions
Fire Spirit Arrows Skeleton Barrel Wizard Electro Wizard
Fire Spirit Arrows Skeleton Barrel Wizard Miner
Minions
Arrows Wizard
Arrows Skeleton Barrel
Arrows Fire Spirit Wizard
Arrows Miner Skeleton Barrel Wizard Electro Wizard
Arrows Skeleton Barrel Wizard Miner
Miner Arrows Skeleton Barrel
Elite Barbarians Fire Spirit Arrows Wizard Electro Wizard
Electro Wizard Minions Skeleton Barrel Wizard
Elite Barbarians
Arrows Wizard Miner
Arrows Electro Wizard
Arrows Wizard
Skeleton Barrel Electro Wizard Fire Spirit Minions
Fire Spirit Arrows Wizard Electro Wizard
Arrows
Miner Wizard Electro Wizard
Arrows Skeleton Barrel Wizard
Arrows
Elite Barbarians
Minions Elite Barbarians Electro Wizard
Electro Wizard
Skeleton Barrel Miner Electro Wizard

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