My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Wizard Dark Prince Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Battle Ram Dark Prince Sparky
Giant Snowball
Skeletons Battle Ram Witch
Zap
Skeletons Battle Ram Dark Prince Witch Sparky
Barbarian Barrel
Skeletons Elite Barbarians Battle Ram Wizard Dark Prince Witch Sparky
The Log
Skeletons Elite Barbarians Battle Ram Dark Prince Witch Sparky
Earthquake
Skeletons Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Elite Barbarians Battle Ram Wizard Dark Prince Witch Sparky
Fireball
Elite Barbarians Battle Ram Wizard Witch Sparky
Poison
Wizard Witch Sparky
Lightning
Elite Barbarians Battle Ram Wizard Dark Prince Witch Sparky
Rocket
Elite Barbarians Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince Freeze Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Battle Ram Dark Prince Freeze Wizard Witch Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeletons Battle Ram Dark Prince Freeze

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Elite Barbarians
Battle Ram Wizard Sparky
Battle Ram
Elite Barbarians Freeze Witch
Wizard
Elite Barbarians Dark Prince Sparky
Dark Prince
Wizard Witch Sparky
Freeze
Battle Ram
Witch
Battle Ram Dark Prince
Sparky
Elite Barbarians Wizard Dark Prince

Defense Synergies 1 10

Skeletons
Elite Barbarians Wizard Dark Prince Witch Sparky
Elite Barbarians
Dark Prince Skeletons Wizard
Battle Ram
Wizard
Skeletons Elite Barbarians Dark Prince Freeze
Dark Prince
Elite Barbarians Skeletons Wizard Witch
Freeze
Wizard Sparky
Witch
Skeletons Dark Prince
Sparky
Skeletons Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Sparky
Elite Barbarians Sparky Skeletons Dark Prince Witch
Witch Sparky Skeletons Elite Barbarians Dark Prince Freeze
Elite Barbarians Witch Sparky Skeletons Dark Prince
Elite Barbarians Dark Prince Sparky
Freeze Skeletons Dark Prince
Wizard Freeze Witch
Sparky
Witch Sparky Skeletons Elite Barbarians
Elite Barbarians Skeletons Dark Prince Sparky
Witch Skeletons Wizard Dark Prince Freeze
Wizard Witch
Sparky Skeletons Elite Barbarians Wizard Dark Prince Freeze Witch
Wizard Sparky Dark Prince Freeze Witch
Elite Barbarians Sparky
Elite Barbarians Freeze Sparky
Wizard Sparky Skeletons Elite Barbarians Dark Prince Witch
Elite Barbarians Wizard Dark Prince Witch
Wizard Freeze Witch Dark Prince
Sparky Elite Barbarians
Wizard Dark Prince Elite Barbarians Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians Dark Prince Witch Sparky
Elite Barbarians Wizard
Skeletons Elite Barbarians Dark Prince Witch Sparky
Dark Prince Elite Barbarians Sparky
Skeletons Elite Barbarians Dark Prince Witch Sparky
Wizard Skeletons Freeze Witch
Dark Prince Sparky Skeletons Elite Barbarians Witch
Elite Barbarians Dark Prince Sparky
Freeze Skeletons Elite Barbarians Dark Prince Witch Sparky
Witch Skeletons Sparky
Elite Barbarians Dark Prince Witch Sparky
Elite Barbarians Dark Prince
Elite Barbarians Dark Prince Skeletons Wizard Witch Sparky
Wizard Witch Sparky
Elite Barbarians Witch Sparky Skeletons Dark Prince Freeze
Elite Barbarians Wizard Dark Prince Freeze Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Sparky
Sparky
Dark Prince Freeze Sparky
Wizard Dark Prince Sparky
Wizard Freeze Witch
Wizard Witch Sparky
Wizard Freeze
Wizard
Elite Barbarians Sparky
Wizard Dark Prince Sparky
Wizard
Elite Barbarians Sparky
Freeze
Elite Barbarians Sparky
Wizard Witch Sparky
Wizard Sparky
Freeze Sparky
Sparky
Wizard Dark Prince Sparky
Wizard Witch
Sparky
Wizard
Sparky
Freeze Wizard Dark Prince Witch Sparky
Witch
Wizard Witch Sparky
Wizard Witch Sparky
Sparky
Elite Barbarians Wizard Witch Sparky
Wizard Freeze Witch
Elite Barbarians Sparky
Wizard Sparky
Freeze Sparky
Sparky
Wizard Sparky
Dark Prince Freeze Witch
Wizard Witch
Freeze
Wizard Dark Prince Sparky
Wizard
Sparky
Elite Barbarians Dark Prince Sparky
Elite Barbarians Freeze Witch Sparky
Witch
Dark Prince Freeze Witch Sparky

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