My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Musketeer Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Wall Breakers Inferno Dragon
Giant Snowball
Skeletons Musketeer Wall Breakers Inferno Dragon
Zap
Skeletons Royal Giant Wall Breakers Inferno Dragon
Barbarian Barrel
Skeletons Musketeer Wizard Wall Breakers
The Log
Skeletons Royal Giant Mini P.E.K.K.A Musketeer Wall Breakers
Earthquake
Skeletons
Arrows
Skeletons Wall Breakers
Royal Delivery
Skeletons Mini P.E.K.K.A Musketeer Wizard Wall Breakers Inferno Dragon
Fireball
Musketeer Wizard Wall Breakers Inferno Dragon
Poison
Musketeer Wizard
Lightning
Mini P.E.K.K.A Musketeer Wizard Inferno Dragon
Rocket
Musketeer Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Wall Breakers Mini P.E.K.K.A Musketeer Inferno Dragon Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Wall Breakers Mini P.E.K.K.A

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Royal Giant Mini P.E.K.K.A Musketeer Wall Breakers
Royal Giant
Zap Musketeer Wizard
Mini P.E.K.K.A
Zap Musketeer Wizard
Musketeer
Zap Royal Giant Mini P.E.K.K.A
Wizard
Royal Giant Mini P.E.K.K.A
Wall Breakers
Zap
Inferno Dragon

Defense Synergies 2 8

Skeletons
Musketeer Zap Mini P.E.K.K.A Wizard Inferno Dragon
Zap
Mini P.E.K.K.A Skeletons Musketeer Inferno Dragon
Royal Giant
Mini P.E.K.K.A
Zap Skeletons Musketeer Wizard
Musketeer
Skeletons Zap Mini P.E.K.K.A
Wizard
Skeletons Mini P.E.K.K.A
Wall Breakers
Inferno Dragon
Skeletons Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard
Mini P.E.K.K.A Inferno Dragon Skeletons Zap Musketeer
Mini P.E.K.K.A Skeletons Musketeer Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Skeletons Musketeer
Mini P.E.K.K.A
Skeletons Zap Musketeer
Musketeer Inferno Dragon Zap Wizard
Zap Musketeer
Mini P.E.K.K.A Inferno Dragon Skeletons Musketeer
Skeletons Mini P.E.K.K.A Musketeer
Skeletons Zap Musketeer Wizard
Musketeer Inferno Dragon Zap Wizard
Mini P.E.K.K.A Skeletons Zap Musketeer Wizard
Wizard Zap Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon
Zap Mini P.E.K.K.A Inferno Dragon
Wizard Skeletons Mini P.E.K.K.A Musketeer
Zap Musketeer Wizard
Zap Wizard Musketeer Inferno Dragon
Mini P.E.K.K.A Musketeer Inferno Dragon
Wizard Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap
Zap Mini P.E.K.K.A Musketeer Wizard Inferno Dragon
Skeletons Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Zap Musketeer
Skeletons Mini P.E.K.K.A Musketeer Inferno Dragon
Wizard Skeletons Zap Musketeer
Mini P.E.K.K.A Skeletons Musketeer
Mini P.E.K.K.A Inferno Dragon
Zap Skeletons Mini P.E.K.K.A Inferno Dragon
Skeletons Musketeer Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Musketeer
Zap
Mini P.E.K.K.A Skeletons Wizard
Wizard Musketeer
Skeletons Zap Mini P.E.K.K.A Musketeer Inferno Dragon
Zap Mini P.E.K.K.A Musketeer Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Musketeer
Wizard Zap
Wizard Zap Musketeer
Musketeer Wizard
Zap Wizard
Zap Wizard
Mini P.E.K.K.A Musketeer
Zap Musketeer Wizard
Zap Musketeer Wizard
Musketeer
Musketeer
Zap Musketeer
Zap Musketeer Wizard
Musketeer Wizard
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Musketeer Wizard
Zap Wizard
Musketeer
Wizard
Musketeer
Zap Musketeer
Zap Wizard
Inferno Dragon
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap Musketeer
Zap Musketeer Wizard
Zap Musketeer Wizard
Mini P.E.K.K.A
Zap Musketeer Wizard
Zap
Wizard
Zap Musketeer
Zap Musketeer Wizard
Mini P.E.K.K.A Musketeer Wizard
Zap Musketeer Wizard
Zap
Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer

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