My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion Elixir Golem Electro Dragon Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elixir Golem Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elixir Golem Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Bandit
Giant Snowball
Skeletons Mega Minion Electro Dragon
Zap
Skeletons Mortar Bandit
Barbarian Barrel
Skeletons Mortar Elixir Golem Bandit
The Log
Skeletons Elixir Golem Bandit
Earthquake
Skeletons Mortar Elixir Golem
Arrows
Skeletons
Royal Delivery
Skeletons Mega Minion Elixir Golem Electro Dragon Bandit
Fireball
Mortar Mega Minion Elixir Golem Electro Dragon Bandit
Poison
Mortar Mega Minion Elixir Golem Electro Dragon
Lightning
Mortar Mega Minion Electro Dragon Bandit
Rocket
Mortar Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Golem Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Mega Minion Elixir Golem Bandit Mortar Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Mega Minion Elixir Golem

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Mega Minion Mortar Elixir Golem Electro Dragon Golem Bandit
Mortar
Zap Mega Minion Bandit
Mega Minion
Zap Golem Mortar Elixir Golem
Elixir Golem
Zap Mega Minion Electro Dragon Bandit
Electro Dragon
Golem Zap Elixir Golem
Golem
Mega Minion Electro Dragon Zap Bandit
Bandit
Zap Mortar Elixir Golem Golem

Defense Synergies 1 11

Skeletons
Zap Mortar Mega Minion Electro Dragon Bandit
Zap
Mega Minion Skeletons Mortar Electro Dragon Bandit
Mortar
Skeletons Zap Mega Minion Bandit
Mega Minion
Zap Skeletons Mortar Bandit
Elixir Golem
Electro Dragon
Skeletons Zap
Golem
Bandit
Skeletons Zap Mortar Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Mega Minion Electro Dragon
Skeletons Zap Mortar Mega Minion Electro Dragon Bandit
Mortar Skeletons Mega Minion Electro Dragon Bandit
Skeletons Mortar Mega Minion Electro Dragon Bandit
Skeletons Zap Mega Minion Electro Dragon Bandit
Mega Minion Zap Mortar Electro Dragon
Zap Electro Dragon Bandit
Skeletons Mortar
Skeletons Bandit
Skeletons Zap Mega Minion Electro Dragon Bandit
Mega Minion Zap Electro Dragon
Mortar Skeletons Zap Electro Dragon Bandit
Zap Mortar Mega Minion Electro Dragon
Mortar Bandit
Zap Mortar Bandit
Skeletons Mortar Electro Dragon
Mortar Zap Mega Minion Electro Dragon Bandit
Zap Mortar Mega Minion Electro Dragon Bandit
Mortar
Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Bandit
Bandit Zap Mortar Mega Minion Electro Dragon
Bandit Skeletons Zap Electro Dragon
Zap Bandit
Skeletons Bandit
Skeletons Zap Electro Dragon
Skeletons Mega Minion Bandit
Zap Electro Dragon Skeletons Mortar Mega Minion Bandit
Skeletons Mega Minion
Mega Minion Electro Dragon
Zap
Skeletons Bandit
Electro Dragon
Electro Dragon Skeletons Zap Mortar Mega Minion
Zap Mega Minion Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Electro Dragon Bandit
Mortar Zap Electro Dragon Bandit
Electro Dragon Bandit
Zap Mortar
Zap Mega Minion Electro Dragon
Mortar
Zap Electro Dragon
Zap Mortar Electro Dragon Bandit
Electro Dragon
Zap Mortar Electro Dragon Bandit
Zap Electro Dragon
Mortar Bandit
Mortar Electro Dragon Bandit
Zap Mortar
Zap Mortar Electro Dragon Bandit
Mortar Electro Dragon Bandit
Mortar
Zap Mortar Mega Minion Electro Dragon Bandit
Zap Mortar Electro Dragon
Zap Mortar Electro Dragon
Zap Mortar Electro Dragon
Mega Minion
Mortar Zap Electro Dragon Bandit
Zap Mortar Electro Dragon Bandit
Zap Mortar Bandit
Zap Electro Dragon
Zap Electro Dragon Mega Minion
Mega Minion
Zap Mortar Electro Dragon Bandit
Zap Electro Dragon
Zap Electro Dragon Bandit
Zap Mega Minion Electro Dragon
Mega Minion Electro Dragon
Zap Mortar Electro Dragon
Zap
Mega Minion Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Electro Dragon Zap Mortar Bandit

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