My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Valkyrie Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Hog Rider
Giant Snowball
Skeletons Minions Hog Rider Baby Dragon
Zap
Skeletons Minions Firecracker
Barbarian Barrel
Skeletons Firecracker Valkyrie
The Log
Skeletons Firecracker Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Minions Firecracker
Royal Delivery
Skeletons Minions Firecracker Valkyrie Hog Rider Baby Dragon
Fireball
Minions Firecracker Hog Rider Baby Dragon
Poison
Minions Firecracker
Lightning
Valkyrie Baby Dragon
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Minions Firecracker Valkyrie Hog Rider Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Minions Firecracker

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Hog Rider Minions Valkyrie Baby Dragon Mega Knight
Minions
Hog Rider Mega Knight Zap Firecracker Valkyrie Baby Dragon
Firecracker
Zap Hog Rider Minions Valkyrie Baby Dragon Mega Knight
Valkyrie
Hog Rider Zap Minions Firecracker Baby Dragon
Hog Rider
Zap Minions Firecracker Valkyrie Baby Dragon Mega Knight
Baby Dragon
Zap Minions Firecracker Valkyrie Hog Rider Mega Knight
Mega Knight
Minions Zap Firecracker Hog Rider Baby Dragon

Defense Synergies 3 15

Skeletons
Zap Minions Firecracker Baby Dragon
Zap
Mega Knight Skeletons Minions Firecracker Valkyrie Baby Dragon
Minions
Valkyrie Skeletons Zap Firecracker Baby Dragon Mega Knight
Firecracker
Valkyrie Skeletons Zap Minions Baby Dragon Mega Knight
Valkyrie
Minions Firecracker Zap Baby Dragon
Hog Rider
Baby Dragon
Skeletons Zap Minions Firecracker Valkyrie Mega Knight
Mega Knight
Zap Minions Firecracker Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Valkyrie Baby Dragon
Skeletons Zap Minions Firecracker Valkyrie Mega Knight
Mega Knight Skeletons Minions Valkyrie
Skeletons Minions Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Mega Knight
Skeletons Zap Minions Firecracker Valkyrie Baby Dragon Mega Knight
Minions Zap Firecracker Baby Dragon
Zap Valkyrie Baby Dragon Mega Knight
Skeletons Minions
Skeletons Firecracker Valkyrie Mega Knight
Minions Valkyrie Skeletons Zap Firecracker Baby Dragon Mega Knight
Minions Zap Firecracker Baby Dragon
Mega Knight Skeletons Zap Minions Valkyrie
Valkyrie Mega Knight Zap Minions Firecracker Baby Dragon
Mega Knight
Zap Mega Knight
Mega Knight Skeletons Minions Firecracker Valkyrie
Mega Knight Zap Minions Firecracker Valkyrie Baby Dragon
Zap Valkyrie Baby Dragon Minions Firecracker Mega Knight
Valkyrie Mega Knight Minions Firecracker Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons Zap
Zap Firecracker Valkyrie Baby Dragon Mega Knight
Mega Knight Skeletons Zap Minions Valkyrie
Valkyrie Mega Knight Zap
Skeletons Valkyrie Mega Knight
Firecracker Skeletons Zap Minions Baby Dragon
Skeletons Minions Valkyrie
Mega Knight Valkyrie
Zap Mega Knight Skeletons Minions Firecracker Valkyrie Baby Dragon
Skeletons
Mega Knight Minions Valkyrie
Mega Knight Zap Valkyrie
Mega Knight Skeletons Valkyrie
Firecracker Valkyrie Baby Dragon Mega Knight
Skeletons Zap Minions Firecracker Valkyrie Baby Dragon
Minions Valkyrie Mega Knight Zap Firecracker Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Baby Dragon
Firecracker Zap Baby Dragon
Baby Dragon
Firecracker Valkyrie
Zap Firecracker Valkyrie Baby Dragon Mega Knight
Firecracker Zap Minions Baby Dragon
Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Zap Firecracker
Minions
Firecracker Zap Valkyrie
Zap Firecracker Baby Dragon
Firecracker Baby Dragon
Minions Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Firecracker Baby Dragon Mega Knight
Minions
Zap Firecracker Baby Dragon Mega Knight
Zap Firecracker Valkyrie Baby Dragon Mega Knight
Minions Baby Dragon Mega Knight
Zap Baby Dragon
Zap Firecracker Valkyrie Baby Dragon Mega Knight
Firecracker Zap Baby Dragon
Zap Baby Dragon Mega Knight
Zap Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Zap Minions Firecracker
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Minions
Zap Firecracker Baby Dragon
Firecracker Valkyrie Baby Dragon Mega Knight
Zap Firecracker Baby Dragon
Zap
Firecracker Mega Knight
Zap Minions Firecracker Baby Dragon
Firecracker Zap
Zap Firecracker Baby Dragon Mega Knight

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