My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion Baby Dragon Electro Giant Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Mega Minion Goblin Barrel Baby Dragon
Zap
Skeletons Goblin Barrel
Barbarian Barrel
Skeletons Goblin Barrel
The Log
Skeletons Goblin Barrel
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Goblin Barrel
Royal Delivery
Skeletons Mega Minion Goblin Barrel Baby Dragon
Fireball
Mega Minion Goblin Barrel Baby Dragon
Poison
Mega Minion
Lightning
Mega Minion Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Baby Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Mega Minion Earthquake Goblin Barrel Baby Dragon Golden Knight Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Mega Minion Earthquake

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Mega Minion Earthquake Baby Dragon
Mega Minion
Zap Baby Dragon Electro Giant
Earthquake
Zap Electro Giant
Goblin Barrel
Baby Dragon Golden Knight
Baby Dragon
Zap Mega Minion Goblin Barrel Electro Giant
Electro Giant
Golden Knight Mega Minion Earthquake Baby Dragon
Golden Knight
Electro Giant Goblin Barrel

Defense Synergies 1 10

Skeletons
Zap Mega Minion Earthquake Baby Dragon
Zap
Mega Minion Skeletons Earthquake Baby Dragon Golden Knight
Mega Minion
Zap Skeletons Baby Dragon Golden Knight
Earthquake
Skeletons Zap
Goblin Barrel
Baby Dragon
Skeletons Zap Mega Minion
Electro Giant
Golden Knight
Golden Knight
Zap Mega Minion Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Mega Minion Baby Dragon Golden Knight
Skeletons Zap Mega Minion
Skeletons Mega Minion
Skeletons Mega Minion
Earthquake
Skeletons Zap Mega Minion Earthquake Baby Dragon
Mega Minion Zap Baby Dragon
Earthquake Zap Baby Dragon Electro Giant Golden Knight
Skeletons
Skeletons
Skeletons Zap Mega Minion Earthquake Baby Dragon Electro Giant
Mega Minion Zap Baby Dragon
Skeletons Zap Earthquake
Zap Mega Minion Earthquake Baby Dragon Golden Knight
Zap Electro Giant
Skeletons
Zap Mega Minion Baby Dragon Golden Knight
Zap Earthquake Baby Dragon Mega Minion
Earthquake Baby Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Electro Giant
Zap Mega Minion Baby Dragon
Skeletons Zap Golden Knight
Zap
Skeletons
Electro Giant Skeletons Zap Baby Dragon
Skeletons Mega Minion
Zap Skeletons Mega Minion Baby Dragon
Skeletons Mega Minion
Mega Minion Golden Knight
Zap Electro Giant
Skeletons Golden Knight
Baby Dragon Electro Giant
Electro Giant Skeletons Zap Mega Minion Baby Dragon Golden Knight
Zap Mega Minion Earthquake Baby Dragon Electro Giant Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Baby Dragon Golden Knight
Zap Baby Dragon Golden Knight
Earthquake Baby Dragon
Earthquake
Zap Earthquake Baby Dragon
Electro Giant Zap Mega Minion Baby Dragon
Earthquake Baby Dragon
Earthquake Zap Baby Dragon
Zap Golden Knight
Zap Earthquake Golden Knight
Zap Baby Dragon
Earthquake Baby Dragon Golden Knight
Earthquake Baby Dragon
Earthquake Zap Baby Dragon
Earthquake Zap Baby Dragon Golden Knight
Earthquake Baby Dragon
Earthquake
Zap Mega Minion Earthquake Baby Dragon
Zap Earthquake Baby Dragon Electro Giant Golden Knight
Earthquake Baby Dragon
Earthquake Zap Baby Dragon
Zap Earthquake Electro Giant Baby Dragon
Mega Minion
Zap Earthquake Baby Dragon Golden Knight
Zap Baby Dragon Golden Knight
Zap Baby Dragon Golden Knight
Zap Baby Dragon Electro Giant
Zap Mega Minion Electro Giant
Mega Minion
Zap Earthquake
Zap
Earthquake
Zap Earthquake
Zap Mega Minion Baby Dragon
Mega Minion Baby Dragon
Zap Earthquake Baby Dragon
Zap Electro Giant
Mega Minion
Zap Electro Giant Baby Dragon Golden Knight
Zap
Zap Baby Dragon Electro Giant Golden Knight

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