My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Musketeer Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Dart Goblin Musketeer Witch
Zap
Skeletons Dart Goblin Witch
Barbarian Barrel
Skeletons Knight Dart Goblin Musketeer Witch
The Log
Skeletons Dart Goblin Musketeer Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Dart Goblin Witch
Royal Delivery
Skeletons Knight Dart Goblin Musketeer Witch P.E.K.K.A
Fireball
Dart Goblin Musketeer Witch
Poison
Dart Goblin Musketeer Witch
Lightning
Knight Musketeer Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Knight Dart Goblin Fireball Musketeer Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Knight Dart Goblin

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Fireball P.E.K.K.A Knight Dart Goblin Musketeer Witch
Knight
Dart Goblin Musketeer Zap Fireball Witch
Dart Goblin
Knight Zap P.E.K.K.A
Fireball
Zap Knight
Musketeer
Knight Zap P.E.K.K.A
Witch
Zap Knight P.E.K.K.A
P.E.K.K.A
Zap Dart Goblin Musketeer Witch

Defense Synergies 5 15

Skeletons
Dart Goblin Musketeer Zap Knight Witch P.E.K.K.A
Zap
Fireball Skeletons Knight Dart Goblin Musketeer Witch P.E.K.K.A
Knight
Dart Goblin Musketeer Skeletons Zap Fireball Witch
Dart Goblin
Skeletons Knight Zap Musketeer P.E.K.K.A
Fireball
Zap Knight Musketeer
Musketeer
Skeletons Knight Zap Dart Goblin Fireball P.E.K.K.A
Witch
Skeletons Zap Knight
P.E.K.K.A
Skeletons Zap Dart Goblin Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin Fireball Musketeer
P.E.K.K.A Skeletons Zap Knight Dart Goblin Musketeer Witch
Witch P.E.K.K.A Skeletons Knight Dart Goblin Musketeer
Witch P.E.K.K.A Skeletons Knight Dart Goblin Musketeer
Fireball P.E.K.K.A
Fireball Skeletons Zap Dart Goblin Musketeer
Dart Goblin Musketeer Zap Fireball Witch
Zap Dart Goblin Fireball Musketeer P.E.K.K.A
Witch P.E.K.K.A Skeletons Musketeer
Knight Skeletons Dart Goblin Musketeer
Dart Goblin Witch Skeletons Zap Knight Fireball Musketeer
Musketeer Zap Dart Goblin Fireball Witch
P.E.K.K.A Skeletons Zap Knight Fireball Musketeer Witch
Fireball Zap Dart Goblin Witch P.E.K.K.A
P.E.K.K.A Knight
Zap Fireball P.E.K.K.A
Skeletons Knight Fireball Musketeer Witch P.E.K.K.A
Fireball Zap Knight Dart Goblin Musketeer Witch
Zap Witch Knight Dart Goblin Fireball Musketeer
P.E.K.K.A Dart Goblin Musketeer
Knight Dart Goblin Fireball Musketeer Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Fireball Witch P.E.K.K.A
Fireball Zap Knight Musketeer
P.E.K.K.A Skeletons Zap Knight Musketeer Witch
P.E.K.K.A Zap Knight Fireball Musketeer
P.E.K.K.A Skeletons Knight Musketeer Witch
Fireball Skeletons Zap Dart Goblin Musketeer Witch
P.E.K.K.A Skeletons Knight Dart Goblin Fireball Musketeer Witch
P.E.K.K.A Knight
Zap P.E.K.K.A Skeletons Knight Fireball Witch
Witch P.E.K.K.A Skeletons Dart Goblin Musketeer
P.E.K.K.A Knight Dart Goblin Musketeer Witch
P.E.K.K.A Zap Fireball
P.E.K.K.A Skeletons Knight Fireball Witch
Dart Goblin Fireball Musketeer Witch
Witch Skeletons Zap Knight Dart Goblin Fireball Musketeer P.E.K.K.A
Zap Dart Goblin Fireball Musketeer Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin Musketeer
Fireball Zap Dart Goblin Musketeer
Dart Goblin Fireball
Knight Dart Goblin Fireball Musketeer
Fireball Zap
Fireball Zap Dart Goblin Musketeer Witch
Dart Goblin Musketeer Witch
Fireball Zap Dart Goblin
Fireball Zap Dart Goblin
Fireball Musketeer
Zap Knight Dart Goblin Fireball Musketeer
Fireball Zap Dart Goblin Musketeer
Knight Dart Goblin Fireball Musketeer
Dart Goblin Fireball Musketeer
Zap Dart Goblin Fireball Musketeer
Zap Dart Goblin Fireball Musketeer Witch
Dart Goblin Fireball Musketeer
Fireball
Zap Dart Goblin Fireball Musketeer
Zap Dart Goblin Fireball Witch
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Witch
Witch
Fireball Zap Dart Goblin Musketeer Witch
Fireball Zap Musketeer Witch
Fireball Zap Dart Goblin Musketeer
Zap Dart Goblin Fireball Musketeer Witch
Zap Dart Goblin Fireball Musketeer Witch
Fireball
Zap Dart Goblin Fireball Musketeer
Zap Fireball
P.E.K.K.A
Fireball
Zap Dart Goblin Fireball Musketeer Witch
Fireball Zap Dart Goblin Musketeer Witch
Fireball
Fireball Knight Dart Goblin Musketeer
Zap Dart Goblin Fireball Musketeer
Zap Fireball
Dart Goblin Musketeer P.E.K.K.A
Zap Dart Goblin Fireball Musketeer Witch
Zap Dart Goblin Fireball Musketeer Witch
Zap Dart Goblin Fireball Musketeer Witch

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