My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Electro Dragon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon
Giant Snowball
Skeletons Barbarians Electro Dragon Inferno Dragon
Zap
Skeletons Firecracker Inferno Tower Inferno Dragon
Barbarian Barrel
Skeletons Firecracker Barbarians Inferno Tower
The Log
Skeletons Firecracker Barbarians
Earthquake
Skeletons Firecracker Barbarians Inferno Tower
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Barbarians Electro Dragon Inferno Dragon
Fireball
Firecracker Barbarians Inferno Tower Electro Dragon Inferno Dragon
Poison
Firecracker Barbarians Inferno Tower Electro Dragon
Lightning
Inferno Tower Electro Dragon Inferno Dragon
Rocket
Barbarians Inferno Tower Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Firecracker Inferno Dragon Barbarians Inferno Tower Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Firecracker Inferno Dragon

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Electro Dragon Mega Knight
Firecracker
Zap Inferno Dragon Mega Knight
Barbarians
Inferno Tower
Electro Dragon
Zap Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Firecracker Electro Dragon
Mega Knight
Inferno Dragon Zap Firecracker Electro Dragon

Defense Synergies 1 17

Skeletons
Zap Firecracker Inferno Tower Electro Dragon Inferno Dragon
Zap
Mega Knight Skeletons Firecracker Barbarians Inferno Tower Electro Dragon Inferno Dragon
Firecracker
Skeletons Zap Inferno Tower Electro Dragon Mega Knight
Barbarians
Zap
Inferno Tower
Skeletons Zap Firecracker Electro Dragon Mega Knight
Electro Dragon
Skeletons Zap Firecracker Inferno Tower Inferno Dragon
Inferno Dragon
Skeletons Zap Electro Dragon Mega Knight
Mega Knight
Zap Firecracker Inferno Tower Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Inferno Tower Electro Dragon
Barbarians Inferno Tower Inferno Dragon Skeletons Zap Firecracker Electro Dragon Mega Knight
Barbarians Inferno Tower Mega Knight Skeletons Electro Dragon Inferno Dragon
Barbarians Inferno Tower Inferno Dragon Skeletons Firecracker Electro Dragon Mega Knight
Firecracker Barbarians Mega Knight
Skeletons Zap Firecracker Electro Dragon Mega Knight
Inferno Tower Inferno Dragon Zap Firecracker Electro Dragon
Zap Barbarians Inferno Tower Electro Dragon Mega Knight
Barbarians Inferno Tower Inferno Dragon Skeletons
Skeletons Firecracker Barbarians Inferno Tower Mega Knight
Barbarians Skeletons Zap Firecracker Electro Dragon Mega Knight
Inferno Tower Inferno Dragon Zap Firecracker Electro Dragon
Barbarians Inferno Tower Mega Knight Skeletons Zap Electro Dragon
Mega Knight Zap Firecracker Barbarians Electro Dragon
Barbarians Inferno Tower Inferno Dragon Mega Knight
Barbarians Inferno Tower Zap Inferno Dragon Mega Knight
Barbarians Mega Knight Skeletons Firecracker Inferno Tower Electro Dragon
Mega Knight Zap Firecracker Barbarians Electro Dragon
Zap Firecracker Barbarians Electro Dragon Inferno Dragon Mega Knight
Barbarians Inferno Tower Inferno Dragon
Mega Knight Firecracker Barbarians Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Skeletons Zap Inferno Tower
Zap Firecracker Electro Dragon Inferno Dragon Mega Knight
Barbarians Mega Knight Skeletons Zap Inferno Tower Electro Dragon
Mega Knight Zap Barbarians Inferno Tower
Barbarians Inferno Tower Skeletons Inferno Dragon Mega Knight
Firecracker Skeletons Zap Electro Dragon
Skeletons Barbarians Inferno Tower
Inferno Tower Mega Knight Barbarians Inferno Dragon
Zap Electro Dragon Mega Knight Skeletons Firecracker Barbarians Inferno Tower Inferno Dragon
Inferno Tower Skeletons Barbarians Inferno Dragon
Inferno Dragon Mega Knight Barbarians Inferno Tower Electro Dragon
Mega Knight Zap Barbarians
Barbarians Mega Knight Skeletons Inferno Tower
Firecracker Barbarians Electro Dragon Mega Knight
Barbarians Inferno Tower Electro Dragon Skeletons Zap Firecracker Inferno Dragon
Mega Knight Zap Firecracker Barbarians Inferno Tower Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon
Firecracker Zap Electro Dragon
Electro Dragon
Firecracker Barbarians
Zap Firecracker Mega Knight
Firecracker Zap Electro Dragon
Firecracker
Zap Firecracker Electro Dragon
Zap Firecracker Electro Dragon
Electro Dragon
Firecracker Zap Electro Dragon
Zap Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Zap Firecracker
Zap Firecracker Electro Dragon
Firecracker Electro Dragon Mega Knight
Zap Firecracker Electro Dragon Mega Knight
Zap Firecracker Electro Dragon Mega Knight
Mega Knight
Zap Barbarians Electro Dragon
Zap Firecracker Electro Dragon Mega Knight
Inferno Dragon
Firecracker Zap Electro Dragon
Zap Electro Dragon Mega Knight
Zap Firecracker
Zap Firecracker Electro Dragon
Zap Electro Dragon Firecracker
Zap Electro Dragon Mega Knight
Zap Firecracker Electro Dragon
Mega Knight
Firecracker
Zap Barbarians Electro Dragon
Zap Firecracker Electro Dragon
Firecracker Electro Dragon Mega Knight
Zap Firecracker Electro Dragon
Zap
Firecracker Electro Dragon Mega Knight
Zap Electro Dragon Firecracker
Firecracker Zap Electro Dragon
Electro Dragon Zap Firecracker Mega Knight

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