My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Electro Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Dart Goblin
Zap
Skeletons Dart Goblin
Barbarian Barrel
Skeletons Dart Goblin Ice Wizard
The Log
Skeletons Dart Goblin Mini P.E.K.K.A
Earthquake
Skeletons
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Dart Goblin Mini P.E.K.K.A Ice Wizard
Fireball
Dart Goblin Ice Wizard
Poison
Dart Goblin Ice Wizard
Lightning
Mini P.E.K.K.A Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Electro Giant Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Electro Giant Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Zap Dart Goblin Tornado Ice Wizard Mini P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Zap Dart Goblin

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Mirror Tornado Dart Goblin Mini P.E.K.K.A Ice Wizard
Dart Goblin
Zap Mirror
Mini P.E.K.K.A
Zap Mirror Tornado Electro Giant Ice Wizard
Mirror
Zap Electro Giant Dart Goblin Mini P.E.K.K.A Tornado
Tornado
Zap Electro Giant Mini P.E.K.K.A Mirror Ice Wizard
Electro Giant
Mirror Tornado Mini P.E.K.K.A
Ice Wizard
Zap Mini P.E.K.K.A Tornado

Defense Synergies 5 18

Skeletons
Dart Goblin Zap Mini P.E.K.K.A Tornado Ice Wizard
Zap
Mini P.E.K.K.A Mirror Skeletons Dart Goblin Tornado Ice Wizard
Dart Goblin
Skeletons Zap Mini P.E.K.K.A Mirror Tornado Ice Wizard
Mini P.E.K.K.A
Zap Skeletons Dart Goblin Mirror Tornado Electro Giant Ice Wizard
Mirror
Zap Tornado Dart Goblin Mini P.E.K.K.A Ice Wizard
Tornado
Mirror Ice Wizard Skeletons Zap Dart Goblin Mini P.E.K.K.A Electro Giant
Electro Giant
Mini P.E.K.K.A Tornado Ice Wizard
Ice Wizard
Tornado Skeletons Zap Dart Goblin Mini P.E.K.K.A Mirror Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin
Mini P.E.K.K.A Skeletons Zap Dart Goblin Ice Wizard
Mini P.E.K.K.A Tornado Skeletons Dart Goblin Ice Wizard
Mini P.E.K.K.A Skeletons Dart Goblin Ice Wizard
Mini P.E.K.K.A Tornado
Tornado Skeletons Zap Dart Goblin Ice Wizard
Dart Goblin Tornado Zap Ice Wizard
Zap Dart Goblin Electro Giant
Mini P.E.K.K.A Skeletons Tornado Ice Wizard
Tornado Skeletons Dart Goblin Mini P.E.K.K.A Ice Wizard
Dart Goblin Ice Wizard Skeletons Zap Tornado Electro Giant
Zap Dart Goblin Tornado Ice Wizard
Mini P.E.K.K.A Skeletons Zap Ice Wizard
Zap Dart Goblin Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Tornado Zap Mini P.E.K.K.A Electro Giant
Skeletons Mini P.E.K.K.A Tornado
Zap Dart Goblin Tornado Ice Wizard
Zap Tornado Dart Goblin Ice Wizard
Mini P.E.K.K.A Dart Goblin Tornado
Dart Goblin Mini P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Electro Giant
Zap Mini P.E.K.K.A
Skeletons Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Tornado
Skeletons Mini P.E.K.K.A
Electro Giant Skeletons Zap Dart Goblin Tornado Ice Wizard
Mini P.E.K.K.A Skeletons Dart Goblin Ice Wizard
Mini P.E.K.K.A
Zap Skeletons Mini P.E.K.K.A Tornado
Skeletons Dart Goblin
Dart Goblin Mini P.E.K.K.A
Zap Tornado Electro Giant
Mini P.E.K.K.A Skeletons
Dart Goblin Electro Giant
Electro Giant Skeletons Zap Dart Goblin Mini P.E.K.K.A Tornado
Zap Dart Goblin Mini P.E.K.K.A Electro Giant Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin Tornado Ice Wizard
Dart Goblin
Dart Goblin
Zap
Electro Giant Zap Dart Goblin Tornado Ice Wizard
Dart Goblin Tornado
Zap Dart Goblin Tornado Ice Wizard
Zap Dart Goblin Tornado
Mini P.E.K.K.A Tornado
Zap Dart Goblin Tornado
Zap Dart Goblin Tornado
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin
Tornado
Mini P.E.K.K.A
Zap Dart Goblin Mini P.E.K.K.A
Zap Dart Goblin Tornado Electro Giant
Tornado
Tornado
Zap
Zap Tornado Electro Giant Ice Wizard
Zap Dart Goblin Tornado Ice Wizard
Zap Tornado
Zap Dart Goblin Tornado
Zap Dart Goblin Tornado Electro Giant Ice Wizard
Zap Dart Goblin Electro Giant
Mini P.E.K.K.A
Zap Dart Goblin
Zap
Zap Dart Goblin
Zap Dart Goblin Tornado Ice Wizard
Dart Goblin Mini P.E.K.K.A
Zap Dart Goblin
Zap Tornado Electro Giant
Dart Goblin
Zap Electro Giant Dart Goblin Tornado
Zap Dart Goblin Tornado
Zap Dart Goblin Tornado Electro Giant

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