My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon Little Prince
Zap
Skeletons Cannon Little Prince
Barbarian Barrel
Skeletons Cannon Wizard Little Prince
The Log
Skeletons Cannon Little Prince
Earthquake
Skeletons Cannon
Arrows
Skeletons Little Prince
Royal Delivery
Skeletons Wizard P.E.K.K.A Little Prince
Fireball
Cannon Wizard Little Prince
Poison
Cannon Wizard Little Prince
Lightning
Cannon Wizard Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Cannon Tornado Little Prince Fireball Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Cannon Tornado

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Fireball Tornado P.E.K.K.A Little Prince
Cannon
Fireball
Zap Tornado Little Prince
Wizard
Tornado P.E.K.K.A
Tornado
Zap Fireball Wizard P.E.K.K.A
P.E.K.K.A
Zap Tornado Wizard
Little Prince
Zap Fireball

Defense Synergies 6 14

Skeletons
Cannon Zap Wizard Tornado P.E.K.K.A Little Prince
Zap
Cannon Fireball Skeletons Tornado P.E.K.K.A Little Prince
Cannon
Skeletons Zap Fireball Wizard Little Prince
Fireball
Zap Tornado Cannon Little Prince
Wizard
Tornado Skeletons Cannon P.E.K.K.A
Tornado
Fireball Wizard P.E.K.K.A Skeletons Zap Little Prince
P.E.K.K.A
Tornado Skeletons Zap Wizard
Little Prince
Skeletons Zap Cannon Fireball Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball Wizard
P.E.K.K.A Skeletons Zap Cannon
Cannon Tornado P.E.K.K.A Skeletons
Cannon P.E.K.K.A Skeletons
Fireball Tornado P.E.K.K.A
Fireball Tornado Skeletons Zap Cannon
Tornado Zap Cannon Fireball Wizard Little Prince
Zap Cannon Fireball P.E.K.K.A
Cannon P.E.K.K.A Skeletons Tornado
Tornado Skeletons Cannon Little Prince
Skeletons Zap Cannon Fireball Wizard Tornado
Zap Fireball Wizard Tornado
Cannon P.E.K.K.A Skeletons Zap Fireball Wizard
Fireball Wizard Zap Cannon Tornado P.E.K.K.A
P.E.K.K.A Cannon
Tornado Zap Cannon Fireball P.E.K.K.A
Wizard Skeletons Cannon Fireball Tornado P.E.K.K.A
Cannon Fireball Zap Wizard Tornado Little Prince
Zap Wizard Tornado Cannon Fireball Little Prince
P.E.K.K.A Cannon Tornado
Wizard Cannon Fireball P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Fireball P.E.K.K.A
Fireball Zap Wizard
P.E.K.K.A Skeletons Zap
P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Skeletons Cannon
Fireball Wizard Skeletons Zap Tornado
P.E.K.K.A Skeletons Fireball
P.E.K.K.A
Zap P.E.K.K.A Skeletons Fireball Tornado
P.E.K.K.A Skeletons Cannon
P.E.K.K.A
P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Skeletons Cannon Fireball Wizard
Wizard Cannon Fireball
Skeletons Zap Fireball Tornado P.E.K.K.A Little Prince
Zap Cannon Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Zap Tornado
Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Tornado
Zap Fireball Wizard Tornado
Fireball Zap Wizard Tornado
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball Tornado
Zap Fireball Wizard
Zap Fireball Wizard Tornado Little Prince
Fireball
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Wizard Little Prince
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Tornado
Zap Fireball Wizard Tornado Little Prince
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Fireball
Fireball Zap Wizard Tornado
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball Tornado
P.E.K.K.A
Zap Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado Little Prince

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