My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Graveyard
Giant Snowball
Skeletons Graveyard
Zap
Skeletons Graveyard
Barbarian Barrel
Skeletons Tesla Electro Wizard Graveyard
The Log
Skeletons Graveyard
Earthquake
Skeletons Tesla Graveyard
Arrows
Skeletons Graveyard
Royal Delivery
Skeletons P.E.K.K.A Electro Wizard Graveyard
Fireball
Tesla Electro Wizard
Poison
Electro Wizard Graveyard
Lightning
Tesla Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Tornado Tesla Electro Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Arrows Tornado

Attack Synergies 10 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Tornado P.E.K.K.A Electro Wizard Graveyard
Arrows
Zap P.E.K.K.A Graveyard
Tesla
Tornado
Zap P.E.K.K.A Graveyard
P.E.K.K.A
Zap Arrows Tornado Electro Wizard Graveyard
Electro Wizard
Zap P.E.K.K.A Graveyard
Graveyard
Zap Arrows Electro Wizard Tornado P.E.K.K.A

Defense Synergies 3 15

Skeletons
Tesla Zap Tornado P.E.K.K.A Electro Wizard
Zap
Electro Wizard Skeletons Arrows Tesla Tornado P.E.K.K.A
Arrows
Zap Tesla Tornado P.E.K.K.A
Tesla
Skeletons Zap Arrows Tornado Electro Wizard
Tornado
P.E.K.K.A Skeletons Zap Arrows Tesla Electro Wizard
P.E.K.K.A
Tornado Skeletons Zap Arrows Electro Wizard
Electro Wizard
Zap Skeletons Tesla Tornado P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Electro Wizard
P.E.K.K.A Skeletons Zap Tesla Electro Wizard
Tesla Tornado P.E.K.K.A Skeletons Electro Wizard
Tesla P.E.K.K.A Skeletons Electro Wizard
Arrows Tornado P.E.K.K.A
Arrows Tornado Skeletons Zap Tesla Electro Wizard
Tesla Tornado Electro Wizard Zap Arrows
Zap Arrows Tesla P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Skeletons Tornado
Tornado Skeletons Tesla Electro Wizard
Electro Wizard Skeletons Zap Arrows Tesla Tornado
Arrows Tesla Zap Tornado Electro Wizard
Tesla P.E.K.K.A Skeletons Zap Electro Wizard
Zap Arrows Tesla Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Tornado Zap Tesla P.E.K.K.A Electro Wizard
Tesla Skeletons Arrows Tornado P.E.K.K.A Electro Wizard
Arrows Tesla Zap Tornado Electro Wizard
Zap Arrows Tornado Tesla Electro Wizard
P.E.K.K.A Tesla Tornado Electro Wizard
Arrows Tesla P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Tesla P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Tesla
P.E.K.K.A Skeletons Zap Electro Wizard
P.E.K.K.A Zap Tesla Tornado Electro Wizard
P.E.K.K.A Skeletons Tesla
Arrows Skeletons Zap Tesla Tornado Electro Wizard
P.E.K.K.A Skeletons Tesla Electro Wizard
P.E.K.K.A Tesla
Zap P.E.K.K.A Electro Wizard Skeletons Tornado
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Tesla
P.E.K.K.A Zap Arrows Tornado Electro Wizard
P.E.K.K.A Skeletons Tesla
Tesla
Tesla Electro Wizard Skeletons Zap Tornado P.E.K.K.A
Arrows Zap Tesla P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Tornado Electro Wizard
Arrows
Arrows
Zap Arrows
Arrows Zap Tornado
Arrows Tornado
Arrows Zap Tornado
Arrows Zap Tornado
Tornado Electro Wizard
Zap Arrows Tornado Electro Wizard
Zap Arrows Tornado
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows Tornado
Zap Arrows Electro Wizard
Zap Arrows Tornado
Arrows Tornado
Tornado
Zap Arrows
Zap Arrows Tornado
Arrows Zap Tornado Electro Wizard
Zap Arrows Tornado
Zap Arrows Tornado
Zap Arrows Tornado Electro Wizard
Zap Electro Wizard
Zap Arrows
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard
Zap Arrows Tornado Electro Wizard
Arrows
Electro Wizard
Arrows Zap
Zap Arrows Tornado
P.E.K.K.A
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard

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