My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Elixir Collector Night Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Night Witch
Giant Snowball
Skeletons Night Witch Little Prince
Zap
Skeletons Royal Giant Night Witch Little Prince
Barbarian Barrel
Skeletons Bomb Tower Night Witch Little Prince
The Log
Skeletons Royal Giant Little Prince
Earthquake
Skeletons Bomb Tower Elixir Collector
Arrows
Skeletons Night Witch Little Prince
Royal Delivery
Skeletons Night Witch Little Prince
Fireball
Bomb Tower Elixir Collector Night Witch Little Prince
Poison
Bomb Tower Elixir Collector Night Witch Little Prince
Lightning
Bomb Tower Elixir Collector Night Witch Little Prince
Rocket
Bomb Tower Elixir Collector Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Little Prince Bomb Tower Night Witch Royal Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Arrows Little Prince

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Royal Giant Night Witch Little Prince
Arrows
Zap Royal Giant Night Witch
Royal Giant
Arrows Zap Night Witch
Bomb Tower
Elixir Collector
Night Witch
Zap Arrows Royal Giant
Little Prince
Zap

Defense Synergies 1 9

Skeletons
Zap Bomb Tower Night Witch Little Prince
Zap
Bomb Tower Skeletons Arrows Night Witch Little Prince
Arrows
Zap Bomb Tower Little Prince
Royal Giant
Bomb Tower
Zap Skeletons Arrows
Elixir Collector
Night Witch
Skeletons Zap
Little Prince
Skeletons Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Bomb Tower Skeletons Zap Night Witch
Bomb Tower Skeletons Night Witch
Bomb Tower Night Witch Skeletons
Arrows Bomb Tower
Arrows Skeletons Zap Bomb Tower Night Witch
Zap Arrows Bomb Tower Night Witch Little Prince
Zap Arrows Bomb Tower
Skeletons Bomb Tower Night Witch
Skeletons Night Witch Little Prince
Skeletons Zap Arrows Bomb Tower Night Witch
Arrows Zap Night Witch
Bomb Tower Night Witch Skeletons Zap
Bomb Tower Zap Arrows Night Witch
Bomb Tower
Bomb Tower Zap
Bomb Tower Skeletons Arrows Night Witch
Arrows Bomb Tower Zap Night Witch Little Prince
Zap Arrows Bomb Tower Little Prince
Bomb Tower
Arrows Bomb Tower Night Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap
Zap Arrows Bomb Tower
Skeletons Zap Bomb Tower
Zap Night Witch
Skeletons Night Witch
Arrows Skeletons Zap Bomb Tower
Skeletons Bomb Tower Night Witch
Bomb Tower
Zap Skeletons Bomb Tower
Skeletons
Bomb Tower
Zap Arrows
Skeletons Bomb Tower Night Witch
Bomb Tower
Skeletons Zap Bomb Tower Night Witch Little Prince
Arrows Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows
Arrows Zap
Arrows
Arrows Zap
Arrows Zap
Night Witch
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Night Witch
Zap Arrows
Zap Arrows Little Prince
Night Witch
Arrows
Zap Arrows
Zap Arrows Little Prince
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows Night Witch Little Prince
Zap
Night Witch
Zap Arrows Night Witch
Zap Arrows
Arrows
Zap Night Witch
Zap Arrows
Arrows
Arrows Zap
Zap Arrows
Zap
Zap
Zap Little Prince

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