My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon
Giant Snowball
Skeletons Inferno Dragon
Zap
Skeletons Inferno Tower Inferno Dragon
Barbarian Barrel
Skeletons Inferno Tower
The Log
Skeletons Mini P.E.K.K.A
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons
Royal Delivery
Skeletons Mini P.E.K.K.A Inferno Dragon
Fireball
Inferno Tower Inferno Dragon
Poison
Inferno Tower
Lightning
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower Tornado Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Tornado Mini P.E.K.K.A Inferno Dragon Inferno Tower Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Arrows Tornado

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Tornado Mini P.E.K.K.A
Arrows
Zap Mini P.E.K.K.A Lightning
Mini P.E.K.K.A
Zap Arrows Tornado Lightning
Inferno Tower
Tornado
Zap Mini P.E.K.K.A
Lightning
Arrows Mini P.E.K.K.A
Inferno Dragon

Defense Synergies 1 16

Skeletons
Zap Mini P.E.K.K.A Inferno Tower Tornado Inferno Dragon
Zap
Mini P.E.K.K.A Skeletons Arrows Inferno Tower Tornado Inferno Dragon
Arrows
Zap Mini P.E.K.K.A Inferno Tower Tornado Lightning
Mini P.E.K.K.A
Zap Skeletons Arrows Tornado
Inferno Tower
Skeletons Zap Arrows Tornado
Tornado
Skeletons Zap Arrows Mini P.E.K.K.A Inferno Tower Inferno Dragon
Lightning
Arrows
Inferno Dragon
Skeletons Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Inferno Tower
Mini P.E.K.K.A Inferno Tower Inferno Dragon Skeletons Zap
Mini P.E.K.K.A Inferno Tower Tornado Skeletons Lightning Inferno Dragon
Mini P.E.K.K.A Inferno Tower Inferno Dragon Skeletons
Lightning Arrows Mini P.E.K.K.A Tornado
Arrows Tornado Skeletons Zap
Inferno Tower Tornado Lightning Inferno Dragon Zap Arrows
Lightning Zap Arrows Inferno Tower
Mini P.E.K.K.A Inferno Tower Inferno Dragon Skeletons Tornado
Tornado Skeletons Mini P.E.K.K.A Inferno Tower
Skeletons Zap Arrows Tornado
Arrows Inferno Tower Inferno Dragon Zap Tornado
Mini P.E.K.K.A Inferno Tower Skeletons Zap Lightning
Zap Arrows Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Inferno Tower Tornado Zap Mini P.E.K.K.A Lightning Inferno Dragon
Skeletons Arrows Mini P.E.K.K.A Inferno Tower Tornado
Arrows Zap Tornado
Zap Arrows Tornado Inferno Dragon
Mini P.E.K.K.A Inferno Tower Tornado Inferno Dragon
Arrows Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Inferno Tower
Zap Arrows Mini P.E.K.K.A Lightning Inferno Dragon
Skeletons Zap Mini P.E.K.K.A Inferno Tower Lightning
Mini P.E.K.K.A Lightning Zap Inferno Tower Tornado
Inferno Tower Skeletons Mini P.E.K.K.A Inferno Dragon
Arrows Skeletons Zap Tornado
Mini P.E.K.K.A Skeletons Inferno Tower Lightning
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Zap Lightning Skeletons Mini P.E.K.K.A Inferno Tower Tornado Inferno Dragon
Inferno Tower Skeletons Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Inferno Tower
Lightning Zap Arrows Tornado
Mini P.E.K.K.A Lightning Skeletons Inferno Tower
Inferno Tower Skeletons Zap Mini P.E.K.K.A Tornado Lightning Inferno Dragon
Arrows Zap Mini P.E.K.K.A Inferno Tower Inferno Dragon
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Zap Tornado
Lightning Arrows
Lightning Arrows
Zap Arrows
Arrows Zap Tornado
Arrows Tornado
Arrows Zap Tornado Lightning
Arrows Zap Tornado Lightning
Lightning Mini P.E.K.K.A Tornado
Lightning Zap Arrows Tornado
Lightning Zap Arrows Tornado
Lightning
Lightning Arrows
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Arrows
Lightning Arrows Tornado
Mini P.E.K.K.A Lightning
Lightning Zap Arrows Mini P.E.K.K.A
Lightning Zap Arrows Tornado
Lightning
Lightning Arrows Tornado
Tornado Lightning
Lightning Zap Arrows
Zap Arrows Tornado
Inferno Dragon
Arrows Zap Tornado Lightning
Lightning Zap Arrows Tornado
Lightning Zap Arrows Tornado
Lightning Zap Arrows Tornado
Zap Lightning
Lightning Mini P.E.K.K.A
Lightning Zap Arrows
Zap Lightning Arrows
Arrows Lightning
Zap Lightning
Lightning Zap Arrows Tornado
Arrows
Lightning Mini P.E.K.K.A
Arrows Zap Lightning
Lightning Zap Arrows Tornado
Zap Tornado Lightning
Zap Tornado Lightning
Lightning Zap Tornado

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