My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Dark Prince Electro Dragon Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Dark Prince Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Dark Prince Phoenix
Giant Snowball
Skeletons Electro Dragon
Zap
Skeletons Dark Prince
Barbarian Barrel
Skeletons Dark Prince
The Log
Skeletons Mini P.E.K.K.A Dark Prince
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Mini P.E.K.K.A Dark Prince Electro Dragon
Fireball
Electro Dragon
Poison
Electro Dragon Phoenix
Lightning
Mini P.E.K.K.A Dark Prince Electro Dragon Phoenix
Rocket
Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Mini P.E.K.K.A Dark Prince Phoenix Giant Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Arrows Mini P.E.K.K.A

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Giant Mini P.E.K.K.A Dark Prince Electro Dragon Phoenix
Arrows
Zap Giant Mini P.E.K.K.A Dark Prince Phoenix
Mini P.E.K.K.A
Giant Zap Arrows Dark Prince
Giant
Zap Arrows Mini P.E.K.K.A Dark Prince Electro Dragon
Dark Prince
Giant Zap Arrows Mini P.E.K.K.A
Electro Dragon
Giant Zap
Phoenix
Zap Arrows

Defense Synergies 1 14

Skeletons
Zap Mini P.E.K.K.A Dark Prince Electro Dragon Phoenix
Zap
Mini P.E.K.K.A Skeletons Arrows Dark Prince Electro Dragon Phoenix
Arrows
Zap Mini P.E.K.K.A Dark Prince Phoenix
Mini P.E.K.K.A
Zap Skeletons Arrows Electro Dragon
Giant
Dark Prince
Skeletons Zap Arrows Electro Dragon
Electro Dragon
Skeletons Zap Mini P.E.K.K.A Dark Prince
Phoenix
Skeletons Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon
Mini P.E.K.K.A Skeletons Zap Dark Prince Electro Dragon Phoenix
Mini P.E.K.K.A Skeletons Dark Prince Electro Dragon
Mini P.E.K.K.A Skeletons Dark Prince Electro Dragon Phoenix
Arrows Mini P.E.K.K.A Dark Prince
Arrows Skeletons Zap Dark Prince Electro Dragon
Zap Arrows Electro Dragon Phoenix
Zap Arrows Electro Dragon Phoenix
Mini P.E.K.K.A Skeletons Phoenix
Skeletons Mini P.E.K.K.A Dark Prince Phoenix
Skeletons Zap Arrows Dark Prince Electro Dragon
Arrows Zap Electro Dragon Phoenix
Mini P.E.K.K.A Skeletons Zap Dark Prince Electro Dragon
Zap Arrows Mini P.E.K.K.A Dark Prince Electro Dragon
Mini P.E.K.K.A Phoenix
Zap Mini P.E.K.K.A
Skeletons Arrows Mini P.E.K.K.A Dark Prince Electro Dragon
Arrows Zap Dark Prince Electro Dragon
Zap Arrows Dark Prince Electro Dragon
Mini P.E.K.K.A Phoenix
Dark Prince Arrows Mini P.E.K.K.A Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Dark Prince
Zap Arrows Mini P.E.K.K.A Electro Dragon Phoenix
Skeletons Zap Mini P.E.K.K.A Dark Prince Electro Dragon
Mini P.E.K.K.A Dark Prince Zap Phoenix
Skeletons Mini P.E.K.K.A Dark Prince Phoenix
Arrows Skeletons Zap Electro Dragon
Mini P.E.K.K.A Dark Prince Skeletons Phoenix
Mini P.E.K.K.A Dark Prince Phoenix
Zap Electro Dragon Skeletons Mini P.E.K.K.A Dark Prince Phoenix
Skeletons Phoenix
Mini P.E.K.K.A Dark Prince Electro Dragon Phoenix
Zap Arrows Dark Prince Phoenix
Mini P.E.K.K.A Dark Prince Skeletons
Electro Dragon
Electro Dragon Phoenix Skeletons Zap Mini P.E.K.K.A Dark Prince
Arrows Zap Mini P.E.K.K.A Dark Prince Electro Dragon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Zap Electro Dragon
Arrows Electro Dragon
Arrows Dark Prince
Zap Arrows Dark Prince
Arrows Zap Electro Dragon
Arrows
Arrows Zap Electro Dragon
Arrows Zap Electro Dragon
Mini P.E.K.K.A Electro Dragon
Zap Arrows Dark Prince Electro Dragon
Zap Arrows Electro Dragon
Arrows Electro Dragon
Zap Arrows
Zap Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Dark Prince Electro Dragon
Zap Arrows Electro Dragon
Arrows
Zap Arrows Electro Dragon
Zap Arrows Dark Prince Electro Dragon
Arrows Zap Electro Dragon
Zap Arrows Electro Dragon
Zap Arrows
Zap Arrows Electro Dragon
Zap Electro Dragon
Mini P.E.K.K.A
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
Arrows
Zap Dark Prince Electro Dragon
Zap Arrows Electro Dragon
Arrows
Mini P.E.K.K.A Dark Prince Electro Dragon
Arrows Zap Electro Dragon
Zap Arrows
Dark Prince Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Electro Dragon Zap Dark Prince

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