My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon
Giant Snowball
Skeletons Princess Inferno Dragon
Zap
Skeletons Inferno Tower Princess Inferno Dragon
Barbarian Barrel
Skeletons Knight Inferno Tower Princess
The Log
Skeletons Mini P.E.K.K.A Princess
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons Princess
Royal Delivery
Skeletons Knight Mini P.E.K.K.A Princess Inferno Dragon
Fireball
Inferno Tower Princess Inferno Dragon
Poison
Inferno Tower Princess
Lightning
Knight Mini P.E.K.K.A Inferno Tower Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Inferno Tower Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Knight Princess Mini P.E.K.K.A Inferno Dragon Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Arrows Knight

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Knight Mini P.E.K.K.A Princess
Arrows
Zap Knight Mini P.E.K.K.A
Knight
Princess Zap Arrows
Mini P.E.K.K.A
Zap Arrows Princess
Inferno Tower
Princess
Knight Zap Mini P.E.K.K.A
Inferno Dragon

Defense Synergies 3 17

Skeletons
Zap Knight Mini P.E.K.K.A Inferno Tower Princess Inferno Dragon
Zap
Mini P.E.K.K.A Skeletons Arrows Knight Inferno Tower Princess Inferno Dragon
Arrows
Zap Knight Mini P.E.K.K.A Inferno Tower
Knight
Inferno Tower Princess Skeletons Zap Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Skeletons Arrows Knight Princess
Inferno Tower
Knight Skeletons Zap Arrows Princess
Princess
Knight Skeletons Zap Mini P.E.K.K.A Inferno Tower
Inferno Dragon
Skeletons Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower
Mini P.E.K.K.A Inferno Tower Inferno Dragon Skeletons Zap Knight
Mini P.E.K.K.A Inferno Tower Skeletons Knight Inferno Dragon
Mini P.E.K.K.A Inferno Tower Inferno Dragon Skeletons Knight
Arrows Mini P.E.K.K.A Princess
Arrows Skeletons Zap
Inferno Tower Inferno Dragon Zap Arrows Princess
Zap Arrows Inferno Tower
Mini P.E.K.K.A Inferno Tower Inferno Dragon Skeletons Princess
Knight Skeletons Mini P.E.K.K.A Inferno Tower
Skeletons Zap Arrows Knight Princess
Arrows Inferno Tower Inferno Dragon Zap Princess
Mini P.E.K.K.A Inferno Tower Skeletons Zap Knight
Zap Arrows Mini P.E.K.K.A Princess
Mini P.E.K.K.A Inferno Tower Inferno Dragon Knight
Inferno Tower Zap Mini P.E.K.K.A Inferno Dragon
Skeletons Arrows Knight Mini P.E.K.K.A Inferno Tower
Arrows Zap Knight
Zap Arrows Knight Princess Inferno Dragon
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Arrows Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeletons Zap Inferno Tower
Zap Arrows Knight Mini P.E.K.K.A Inferno Dragon
Skeletons Zap Knight Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Zap Knight Inferno Tower
Inferno Tower Skeletons Knight Mini P.E.K.K.A Inferno Dragon
Arrows Skeletons Zap Princess
Mini P.E.K.K.A Skeletons Knight Inferno Tower
Mini P.E.K.K.A Inferno Tower Knight Inferno Dragon
Zap Skeletons Knight Mini P.E.K.K.A Inferno Tower Inferno Dragon
Inferno Tower Skeletons Inferno Dragon
Inferno Dragon Knight Mini P.E.K.K.A Inferno Tower
Zap Arrows
Mini P.E.K.K.A Skeletons Knight Inferno Tower
Princess
Inferno Tower Skeletons Zap Knight Mini P.E.K.K.A Inferno Dragon
Arrows Zap Mini P.E.K.K.A Inferno Tower Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight
Arrows Zap Princess
Arrows
Arrows Knight
Zap Arrows
Arrows Zap Princess
Arrows Princess
Arrows Zap Princess
Arrows Zap
Mini P.E.K.K.A
Zap Arrows Knight Princess
Zap Arrows Princess
Knight Princess
Arrows Princess
Princess Zap Arrows
Zap Arrows Princess
Arrows Princess
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Princess
Zap Arrows Princess
Arrows Princess
Zap Arrows
Zap Arrows Princess
Inferno Dragon
Arrows Zap Princess
Zap Arrows Princess
Zap Arrows
Zap Arrows Princess
Zap
Mini P.E.K.K.A
Zap Arrows
Zap Arrows Princess
Arrows Princess
Zap Princess
Zap Arrows Princess
Arrows
Knight Mini P.E.K.K.A Princess
Arrows Zap Princess
Zap Arrows
Zap Princess
Zap Princess
Zap Princess

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