My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Earthquake

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Witch
Zap
Skeletons Firecracker Inferno Tower Witch
Barbarian Barrel
Skeletons Firecracker Inferno Tower Witch
The Log
Skeletons Firecracker Witch
Earthquake
Skeletons Firecracker Inferno Tower Witch
Arrows
Skeletons Firecracker Witch
Royal Delivery
Skeletons Firecracker Witch P.E.K.K.A
Fireball
Firecracker Inferno Tower Witch
Poison
Firecracker Inferno Tower Witch
Lightning
Inferno Tower Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Firecracker Earthquake Inferno Tower Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Arrows Firecracker

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Firecracker Earthquake P.E.K.K.A Witch
Arrows
Zap P.E.K.K.A Earthquake
Firecracker
Zap Earthquake P.E.K.K.A
Earthquake
Zap Arrows Firecracker P.E.K.K.A
Inferno Tower
Witch
Zap P.E.K.K.A
P.E.K.K.A
Zap Arrows Firecracker Earthquake Witch

Defense Synergies 0 18

Skeletons
Zap Firecracker Earthquake Inferno Tower Witch P.E.K.K.A
Zap
Skeletons Arrows Firecracker Earthquake Inferno Tower Witch P.E.K.K.A
Arrows
Zap Inferno Tower P.E.K.K.A
Firecracker
Skeletons Zap Earthquake Inferno Tower P.E.K.K.A
Earthquake
Skeletons Zap Firecracker Inferno Tower
Inferno Tower
Skeletons Zap Arrows Firecracker Earthquake
Witch
Skeletons Zap
P.E.K.K.A
Skeletons Zap Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Firecracker Inferno Tower
Inferno Tower P.E.K.K.A Skeletons Zap Firecracker Witch
Inferno Tower Witch P.E.K.K.A Skeletons
Inferno Tower Witch P.E.K.K.A Skeletons Firecracker
Arrows Firecracker Earthquake P.E.K.K.A
Arrows Skeletons Zap Firecracker Earthquake
Inferno Tower Zap Arrows Firecracker Witch
Earthquake Zap Arrows Inferno Tower P.E.K.K.A
Inferno Tower Witch P.E.K.K.A Skeletons
Skeletons Firecracker Inferno Tower
Witch Skeletons Zap Arrows Firecracker Earthquake
Arrows Inferno Tower Zap Firecracker Witch
Inferno Tower P.E.K.K.A Skeletons Zap Earthquake Witch
Zap Arrows Firecracker Earthquake Witch P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower Zap P.E.K.K.A
Skeletons Arrows Firecracker Inferno Tower Witch P.E.K.K.A
Arrows Zap Firecracker Witch
Zap Arrows Earthquake Witch Firecracker
P.E.K.K.A Inferno Tower
Arrows Firecracker Earthquake Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Inferno Tower Witch P.E.K.K.A
Zap Arrows Firecracker
P.E.K.K.A Skeletons Zap Inferno Tower Witch
P.E.K.K.A Zap Inferno Tower
Inferno Tower P.E.K.K.A Skeletons Witch
Arrows Firecracker Skeletons Zap Witch
P.E.K.K.A Skeletons Inferno Tower Witch
Inferno Tower P.E.K.K.A
Zap P.E.K.K.A Skeletons Firecracker Inferno Tower Witch
Inferno Tower Witch P.E.K.K.A Skeletons
P.E.K.K.A Inferno Tower Witch
P.E.K.K.A Zap Arrows
P.E.K.K.A Skeletons Inferno Tower Witch
Firecracker Witch
Inferno Tower Witch Skeletons Zap Firecracker P.E.K.K.A
Arrows Zap Firecracker Earthquake Inferno Tower Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker
Arrows Firecracker Zap
Earthquake Arrows
Earthquake Arrows Firecracker
Zap Arrows Firecracker Earthquake
Arrows Firecracker Zap Witch
Arrows Firecracker Earthquake Witch
Arrows Earthquake Zap Firecracker
Arrows Zap Firecracker
Firecracker Zap Arrows Earthquake
Zap Arrows Firecracker
Earthquake Firecracker
Earthquake Arrows Firecracker
Earthquake Zap Arrows Firecracker
Earthquake Zap Arrows Firecracker Witch
Earthquake Arrows Firecracker
Arrows Earthquake
Zap Arrows Firecracker Earthquake
Zap Arrows Firecracker Earthquake Witch
Earthquake
Arrows
Earthquake Zap Arrows
Zap Arrows Firecracker Earthquake Witch
Witch
Arrows Firecracker Zap Earthquake Witch
Zap Arrows Witch
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Zap Firecracker Witch
Zap Arrows Earthquake
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Earthquake
Zap Earthquake Witch
Zap Arrows Firecracker Witch
Arrows
Firecracker
Arrows Zap Firecracker Earthquake
Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch

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