My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Baby Dragon Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bandit
Giant Snowball
Skeletons Baby Dragon
Zap
Skeletons Bandit
Barbarian Barrel
Skeletons Tesla Bandit Electro Wizard
The Log
Skeletons Bandit
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Baby Dragon Bandit Electro Wizard
Fireball
Tesla Baby Dragon Bandit Electro Wizard
Poison
Electro Wizard
Lightning
Tesla Baby Dragon Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Tornado Bandit Tesla Baby Dragon Electro Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Tornado Bandit Tesla

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tesla
Tornado
Baby Dragon Mega Knight
Baby Dragon
Tornado Lightning Bandit Electro Wizard Mega Knight
Lightning
Baby Dragon
Bandit
Baby Dragon Electro Wizard Mega Knight
Electro Wizard
Baby Dragon Bandit Mega Knight
Mega Knight
Tornado Baby Dragon Bandit Electro Wizard

Defense Synergies 1 15

Skeletons
Tesla Tornado Baby Dragon Bandit Electro Wizard
Tesla
Skeletons Tornado Baby Dragon Electro Wizard
Tornado
Skeletons Tesla Baby Dragon Electro Wizard Mega Knight
Baby Dragon
Skeletons Tesla Tornado Bandit Mega Knight
Lightning
Bandit
Skeletons Baby Dragon Electro Wizard Mega Knight
Electro Wizard
Skeletons Tesla Tornado Bandit Mega Knight
Mega Knight
Tornado Baby Dragon Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Baby Dragon Electro Wizard
Skeletons Tesla Bandit Electro Wizard Mega Knight
Tesla Tornado Mega Knight Skeletons Lightning Bandit Electro Wizard
Tesla Skeletons Bandit Electro Wizard Mega Knight
Lightning Tornado Mega Knight
Tornado Skeletons Tesla Baby Dragon Bandit Electro Wizard Mega Knight
Tesla Tornado Lightning Electro Wizard Baby Dragon
Lightning Tesla Baby Dragon Bandit Electro Wizard Mega Knight
Tesla Skeletons Tornado
Tornado Skeletons Tesla Bandit Electro Wizard Mega Knight
Electro Wizard Skeletons Tesla Tornado Baby Dragon Bandit Mega Knight
Tesla Tornado Baby Dragon Electro Wizard
Tesla Mega Knight Skeletons Lightning Bandit Electro Wizard
Mega Knight Tesla Tornado Baby Dragon Electro Wizard
Tesla Bandit Electro Wizard Mega Knight
Tornado Tesla Lightning Bandit Electro Wizard Mega Knight
Tesla Mega Knight Skeletons Tornado Electro Wizard
Tesla Mega Knight Tornado Baby Dragon Bandit Electro Wizard
Tornado Baby Dragon Tesla Bandit Electro Wizard Mega Knight
Tesla Tornado Electro Wizard
Mega Knight Tesla Baby Dragon Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Tesla Bandit Electro Wizard
Bandit Electro Wizard Tesla Baby Dragon Lightning Mega Knight
Bandit Mega Knight Skeletons Lightning Electro Wizard
Lightning Mega Knight Tesla Tornado Bandit Electro Wizard
Skeletons Tesla Bandit Mega Knight
Skeletons Tesla Tornado Baby Dragon Electro Wizard
Skeletons Tesla Lightning Bandit Electro Wizard
Mega Knight Tesla
Lightning Electro Wizard Mega Knight Skeletons Tornado Baby Dragon Bandit
Skeletons Tesla
Mega Knight Tesla
Lightning Mega Knight Tornado Electro Wizard
Lightning Mega Knight Skeletons Tesla Bandit
Tesla Baby Dragon Mega Knight
Tesla Electro Wizard Skeletons Tornado Baby Dragon Lightning
Mega Knight Tesla Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon Bandit
Tornado Baby Dragon Bandit Electro Wizard
Lightning Baby Dragon Bandit
Lightning
Baby Dragon Mega Knight
Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon Lightning
Tornado Lightning Bandit
Lightning Tornado Electro Wizard
Lightning Tornado Bandit Electro Wizard
Lightning Tornado Baby Dragon
Lightning Baby Dragon Bandit
Lightning Baby Dragon Bandit
Lightning Baby Dragon
Lightning Baby Dragon Bandit
Lightning Baby Dragon Bandit Mega Knight
Lightning Tornado
Lightning
Lightning Baby Dragon Bandit Electro Wizard Mega Knight
Lightning Tornado Baby Dragon Mega Knight
Lightning Baby Dragon Mega Knight
Lightning Tornado
Tornado Lightning
Lightning Baby Dragon
Tornado Baby Dragon Mega Knight
Tornado Baby Dragon Lightning Bandit Electro Wizard
Lightning Tornado Baby Dragon Bandit Mega Knight
Lightning Tornado Baby Dragon Bandit
Lightning Tornado Baby Dragon Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Bandit Mega Knight
Lightning Electro Wizard
Mega Knight
Lightning
Lightning Electro Wizard Bandit
Lightning Tornado Baby Dragon Electro Wizard
Lightning Baby Dragon Electro Wizard Mega Knight
Baby Dragon Lightning
Lightning Tornado
Mega Knight
Tornado Baby Dragon Lightning Electro Wizard
Tornado Lightning Electro Wizard
Lightning Tornado Baby Dragon Bandit Electro Wizard Mega Knight

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