My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Hunter Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Ram Rider
Giant Snowball
Skeletons Minions Ram Rider
Zap
Skeletons Minions Firecracker Ram Rider
Barbarian Barrel
Skeletons Firecracker Hunter
The Log
Skeletons Firecracker Hunter Ram Rider
Earthquake
Skeletons Firecracker
Arrows
Skeletons Minions Firecracker
Royal Delivery
Skeletons Minions Firecracker Hunter Ram Rider
Fireball
Minions Firecracker Hunter Ram Rider
Poison
Minions Firecracker Hunter
Lightning
Hunter Ram Rider Monk
Rocket
Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Freeze Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Minions Firecracker Freeze Hunter Ram Rider Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball Minions Firecracker

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Ram Rider Firecracker Hunter
Minions
Firecracker Ram Rider
Firecracker
Giant Snowball Minions Ram Rider Monk
Freeze
Hunter
Giant Snowball Ram Rider
Ram Rider
Giant Snowball Minions Firecracker Hunter
Monk
Firecracker

Defense Synergies 1 16

Skeletons
Giant Snowball Minions Firecracker Hunter Ram Rider Monk
Giant Snowball
Ram Rider Skeletons Minions Firecracker Hunter
Minions
Skeletons Giant Snowball Firecracker Freeze Hunter Ram Rider
Firecracker
Skeletons Giant Snowball Minions Hunter
Freeze
Minions Hunter
Hunter
Skeletons Giant Snowball Minions Firecracker Freeze Ram Rider
Ram Rider
Giant Snowball Skeletons Minions Hunter
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Ram Rider
Hunter Skeletons Minions Firecracker Ram Rider Monk
Hunter Ram Rider Skeletons Giant Snowball Minions Freeze
Hunter Skeletons Minions Firecracker Ram Rider Monk
Firecracker Monk
Freeze Skeletons Giant Snowball Minions Firecracker Hunter
Giant Snowball Minions Hunter Ram Rider Firecracker Freeze
Ram Rider Monk
Hunter Skeletons Minions
Skeletons Giant Snowball Firecracker Hunter
Minions Skeletons Giant Snowball Firecracker Freeze Hunter Ram Rider
Minions Hunter Giant Snowball Firecracker Ram Rider
Hunter Skeletons Giant Snowball Minions Freeze Ram Rider
Giant Snowball Minions Firecracker Freeze Hunter
Hunter Ram Rider
Monk Giant Snowball Freeze Hunter Ram Rider
Skeletons Minions Firecracker Hunter
Giant Snowball Minions Firecracker Hunter Ram Rider
Giant Snowball Freeze Hunter Minions Firecracker Ram Rider
Hunter Ram Rider
Giant Snowball Minions Firecracker Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball
Giant Snowball Firecracker Hunter Monk
Skeletons Minions Hunter Ram Rider
Hunter Ram Rider Monk
Skeletons Hunter Ram Rider
Firecracker Skeletons Giant Snowball Minions Freeze Hunter Ram Rider Monk
Skeletons Minions Hunter Ram Rider
Hunter
Freeze Skeletons Giant Snowball Minions Firecracker Monk
Skeletons
Minions Hunter
Monk Giant Snowball
Skeletons Hunter Ram Rider
Firecracker
Skeletons Minions Firecracker Freeze Hunter Monk
Minions Giant Snowball Firecracker Freeze Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze Monk
Firecracker Monk Giant Snowball Ram Rider
Firecracker Freeze
Giant Snowball Firecracker
Firecracker Giant Snowball Minions Freeze Hunter Ram Rider Monk
Firecracker
Giant Snowball Firecracker Freeze Hunter Ram Rider
Monk Giant Snowball Firecracker Ram Rider
Giant Snowball Minions
Firecracker Monk Ram Rider
Monk Giant Snowball Firecracker
Giant Snowball Firecracker Hunter
Minions Firecracker Freeze Monk
Giant Snowball Firecracker
Giant Snowball Firecracker Hunter
Firecracker
Monk Giant Snowball Freeze
Minions
Giant Snowball Firecracker Hunter Monk
Giant Snowball Firecracker Monk
Minions Monk
Giant Snowball
Monk
Giant Snowball Monk
Giant Snowball Firecracker Freeze Hunter
Firecracker Giant Snowball Hunter Ram Rider Monk
Giant Snowball Ram Rider Monk
Firecracker
Giant Snowball Firecracker Hunter
Giant Snowball Minions Firecracker Freeze
Giant Snowball
Giant Snowball Hunter
Giant Snowball Firecracker Freeze Monk
Giant Snowball Firecracker Monk
Minions Freeze
Giant Snowball Firecracker Hunter Ram Rider Monk
Freeze
Firecracker Hunter
Giant Snowball Firecracker
Monk Giant Snowball
Firecracker
Giant Snowball Minions Firecracker Freeze
Firecracker Giant Snowball
Giant Snowball Firecracker Freeze Monk

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