My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Wizard Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bandit Inferno Dragon
Giant Snowball
Skeletons Inferno Dragon
Zap
Skeletons Mortar Bandit Inferno Dragon
Barbarian Barrel
Skeletons Mortar Ice Wizard Bandit
The Log
Skeletons Bandit
Earthquake
Skeletons Mortar
Arrows
Skeletons
Royal Delivery
Skeletons Ice Wizard Bandit Inferno Dragon
Fireball
Mortar Ice Wizard Bandit Inferno Dragon
Poison
Mortar Ice Wizard
Lightning
Mortar Ice Wizard Bandit Inferno Dragon
Rocket
Mortar Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Wizard Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Ice Wizard Bandit Mortar Inferno Dragon Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Ice Wizard Bandit

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mortar Lightning Bandit Mega Knight
Mortar
Arrows Bandit
Lightning
Arrows
Ice Wizard
Bandit
Bandit
Arrows Mortar Ice Wizard Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Bandit

Defense Synergies 1 16

Skeletons
Mortar Ice Wizard Bandit Inferno Dragon
Arrows
Mega Knight Mortar Lightning Ice Wizard Bandit
Mortar
Skeletons Arrows Ice Wizard Bandit Inferno Dragon
Lightning
Arrows
Ice Wizard
Skeletons Arrows Mortar Bandit Inferno Dragon Mega Knight
Bandit
Skeletons Arrows Mortar Ice Wizard Mega Knight
Inferno Dragon
Skeletons Mortar Ice Wizard Mega Knight
Mega Knight
Arrows Ice Wizard Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mortar
Inferno Dragon Skeletons Mortar Ice Wizard Bandit Mega Knight
Mortar Mega Knight Skeletons Lightning Ice Wizard Bandit Inferno Dragon
Inferno Dragon Skeletons Mortar Ice Wizard Bandit Mega Knight
Lightning Arrows Mega Knight
Arrows Skeletons Ice Wizard Bandit Mega Knight
Lightning Inferno Dragon Arrows Mortar Ice Wizard
Lightning Arrows Bandit Mega Knight
Inferno Dragon Skeletons Mortar Ice Wizard
Skeletons Ice Wizard Bandit Mega Knight
Ice Wizard Skeletons Arrows Bandit Mega Knight
Arrows Inferno Dragon Ice Wizard
Mortar Mega Knight Skeletons Lightning Ice Wizard Bandit
Mega Knight Arrows Mortar
Inferno Dragon Mortar Bandit Mega Knight
Mortar Lightning Bandit Inferno Dragon Mega Knight
Mega Knight Skeletons Arrows Mortar
Arrows Mortar Mega Knight Ice Wizard Bandit
Arrows Mortar Ice Wizard Bandit Inferno Dragon Mega Knight
Mortar Inferno Dragon
Mega Knight Arrows Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Bandit
Bandit Arrows Mortar Lightning Inferno Dragon Mega Knight
Bandit Mega Knight Skeletons Lightning
Lightning Mega Knight Bandit
Skeletons Bandit Inferno Dragon Mega Knight
Arrows Skeletons Ice Wizard
Skeletons Lightning Ice Wizard Bandit
Mega Knight Inferno Dragon
Lightning Mega Knight Skeletons Mortar Bandit Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Mega Knight
Lightning Mega Knight Arrows
Lightning Mega Knight Skeletons Bandit
Mega Knight
Skeletons Mortar Lightning Inferno Dragon
Arrows Mega Knight Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Mortar Bandit
Arrows Mortar Ice Wizard Bandit
Lightning Arrows Bandit
Lightning Arrows
Arrows Mortar Mega Knight
Arrows Ice Wizard
Arrows Mortar
Arrows Lightning Ice Wizard
Arrows Mortar Lightning Bandit
Lightning
Lightning Arrows Mortar Bandit
Lightning Arrows
Lightning Mortar Bandit
Lightning Arrows Mortar Bandit
Lightning Arrows Mortar
Lightning Arrows Mortar Bandit
Lightning Arrows Mortar Bandit Mega Knight
Lightning Arrows Mortar
Lightning
Lightning Arrows Mortar Bandit Mega Knight
Lightning Arrows Mortar Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Mortar
Arrows Mortar Ice Wizard Mega Knight
Inferno Dragon
Arrows Mortar Lightning Ice Wizard Bandit
Lightning Arrows Mortar Bandit Mega Knight
Lightning Arrows Mortar Bandit
Lightning Arrows Ice Wizard
Lightning
Lightning
Lightning Arrows Mortar Bandit Mega Knight
Lightning Arrows
Mega Knight
Arrows Lightning
Lightning Bandit
Lightning Arrows Ice Wizard
Arrows
Lightning Mega Knight
Arrows Mortar Lightning
Lightning Arrows
Mega Knight
Lightning
Lightning
Lightning Mortar Bandit Mega Knight

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