My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Royal Hogs Prince
Giant Snowball
Skeletons Minions Royal Hogs
Zap
Skeletons Minions Royal Hogs Prince
Barbarian Barrel
Skeletons Wizard Royal Hogs Electro Wizard
The Log
Skeletons Royal Hogs Prince
Earthquake
Skeletons Royal Hogs
Arrows
Skeletons Minions Royal Hogs
Royal Delivery
Skeletons Minions Wizard Royal Hogs Prince Electro Wizard
Fireball
Minions Wizard Royal Hogs Electro Wizard
Poison
Minions Wizard Royal Hogs Electro Wizard
Lightning
Wizard Prince Electro Wizard
Rocket
Wizard Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Minions Electro Wizard Wizard Royal Hogs Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Rage Minions Electro Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Rage Mega Knight Royal Hogs Prince
Wizard
Royal Hogs Rage Prince Mega Knight
Royal Hogs
Minions Wizard Electro Wizard Mega Knight
Rage
Minions Wizard Prince Electro Wizard
Prince
Mega Knight Minions Wizard Rage Electro Wizard
Electro Wizard
Royal Hogs Rage Prince Mega Knight
Mega Knight
Minions Prince Wizard Royal Hogs Electro Wizard

Defense Synergies 0 12

Skeletons
Minions Wizard Prince Electro Wizard
Minions
Skeletons Prince Electro Wizard Mega Knight
Wizard
Skeletons Prince Electro Wizard Mega Knight
Royal Hogs
Rage
Prince
Skeletons Minions Wizard Electro Wizard
Electro Wizard
Skeletons Minions Wizard Prince Mega Knight
Mega Knight
Minions Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Electro Wizard
Skeletons Minions Prince Electro Wizard Mega Knight
Prince Mega Knight Skeletons Minions Electro Wizard
Prince Skeletons Minions Electro Wizard Mega Knight
Prince Mega Knight
Skeletons Minions Electro Wizard Mega Knight
Minions Electro Wizard Wizard
Electro Wizard Mega Knight
Skeletons Minions Prince
Skeletons Prince Electro Wizard Mega Knight
Minions Electro Wizard Skeletons Wizard Mega Knight
Minions Wizard Electro Wizard
Prince Mega Knight Skeletons Minions Wizard Electro Wizard
Wizard Mega Knight Minions Prince Electro Wizard
Prince Electro Wizard Mega Knight
Prince Electro Wizard Mega Knight
Wizard Mega Knight Skeletons Minions Prince Electro Wizard
Mega Knight Minions Wizard Prince Electro Wizard
Wizard Minions Electro Wizard Mega Knight
Prince Electro Wizard
Wizard Mega Knight Minions Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Prince Electro Wizard
Electro Wizard Wizard Prince Mega Knight
Mega Knight Skeletons Minions Prince Electro Wizard
Prince Mega Knight Electro Wizard
Skeletons Prince Mega Knight
Wizard Skeletons Minions Electro Wizard
Prince Skeletons Minions Electro Wizard
Mega Knight Prince
Electro Wizard Mega Knight Skeletons Minions Prince
Skeletons
Mega Knight Minions Prince
Mega Knight Prince Electro Wizard
Prince Mega Knight Skeletons Wizard
Wizard Mega Knight
Electro Wizard Skeletons Minions Prince
Minions Mega Knight Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Wizard
Prince
Wizard Mega Knight
Wizard Minions
Wizard
Wizard
Wizard
Minions Prince Electro Wizard
Wizard Prince Electro Wizard
Wizard
Minions
Prince
Wizard
Wizard Mega Knight
Minions
Wizard Prince Electro Wizard Mega Knight
Wizard Mega Knight
Minions Prince Mega Knight
Wizard
Prince
Wizard Mega Knight
Wizard Electro Wizard
Wizard Prince Mega Knight
Wizard Electro Wizard
Electro Wizard Minions Wizard
Wizard Mega Knight
Electro Wizard
Prince Mega Knight
Wizard
Electro Wizard Minions Prince
Wizard Electro Wizard
Wizard Prince Electro Wizard Mega Knight
Wizard
Prince Mega Knight
Minions Electro Wizard
Electro Wizard
Prince Electro Wizard Mega Knight

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