My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla P.E.K.K.A Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons
Barbarian Barrel
Skeletons Knight Tesla Electro Wizard
The Log
Skeletons
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Knight P.E.K.K.A Electro Wizard Mother Witch
Fireball
Tesla Electro Wizard Mother Witch
Poison
Electro Wizard Mother Witch
Lightning
Knight Tesla Electro Wizard Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Tornado Tesla Fireball Electro Wizard Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Knight Tornado Tesla

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Fireball Electro Wizard Mother Witch
Tesla
Fireball
Tornado Knight Electro Wizard
Tornado
Fireball P.E.K.K.A
P.E.K.K.A
Tornado Electro Wizard Mother Witch
Electro Wizard
P.E.K.K.A Knight Fireball
Mother Witch
Knight P.E.K.K.A

Defense Synergies 5 15

Skeletons
Tesla Knight Tornado P.E.K.K.A Electro Wizard
Knight
Tesla Electro Wizard Skeletons Fireball Tornado Mother Witch
Tesla
Skeletons Knight Fireball Tornado Electro Wizard Mother Witch
Fireball
Tornado Knight Tesla Electro Wizard
Tornado
Fireball P.E.K.K.A Skeletons Knight Tesla Electro Wizard Mother Witch
P.E.K.K.A
Tornado Skeletons Electro Wizard
Electro Wizard
Knight Skeletons Tesla Fireball Tornado P.E.K.K.A
Mother Witch
Knight Tesla Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Electro Wizard
P.E.K.K.A Skeletons Knight Tesla Electro Wizard
Tesla Tornado P.E.K.K.A Skeletons Knight Electro Wizard
Tesla P.E.K.K.A Skeletons Knight Electro Wizard
Fireball Tornado P.E.K.K.A
Fireball Tornado Skeletons Tesla Electro Wizard Mother Witch
Tesla Tornado Electro Wizard Fireball
Tesla Fireball P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Skeletons Tornado
Knight Tornado Skeletons Tesla Electro Wizard
Electro Wizard Mother Witch Skeletons Knight Tesla Fireball Tornado
Tesla Fireball Tornado Electro Wizard
Tesla P.E.K.K.A Skeletons Knight Fireball Electro Wizard
Fireball Tesla Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Tesla Electro Wizard
Tornado Tesla Fireball P.E.K.K.A Electro Wizard
Tesla Skeletons Knight Fireball Tornado P.E.K.K.A Electro Wizard
Tesla Fireball Knight Tornado Electro Wizard
Tornado Knight Tesla Fireball Electro Wizard Mother Witch
P.E.K.K.A Tesla Tornado Electro Wizard
Knight Tesla Fireball P.E.K.K.A Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Knight Tesla
P.E.K.K.A Skeletons Knight Electro Wizard
P.E.K.K.A Knight Tesla Fireball Tornado Electro Wizard
P.E.K.K.A Skeletons Knight Tesla
Fireball Mother Witch Skeletons Tesla Tornado Electro Wizard
P.E.K.K.A Skeletons Knight Tesla Fireball Electro Wizard
P.E.K.K.A Knight Tesla
P.E.K.K.A Electro Wizard Skeletons Knight Fireball Tornado
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A Fireball Tornado Electro Wizard
P.E.K.K.A Skeletons Knight Tesla Fireball
Tesla Fireball
Tesla Electro Wizard Skeletons Knight Fireball Tornado P.E.K.K.A
Tesla Fireball P.E.K.K.A Electro Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Tornado Electro Wizard
Fireball
Knight Fireball
Fireball
Fireball Mother Witch Tornado
Tornado
Fireball Tornado
Fireball Tornado
Fireball Tornado Electro Wizard
Knight Fireball Tornado Electro Wizard
Fireball Tornado
Knight Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Tornado
Fireball Electro Wizard
Fireball Tornado Mother Witch
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Mother Witch Fireball
Fireball Tornado Electro Wizard
Fireball Tornado
Fireball Tornado
Fireball Tornado Electro Wizard Mother Witch
Electro Wizard Fireball
Fireball
Fireball
Fireball Electro Wizard
P.E.K.K.A
Fireball
Electro Wizard Fireball
Fireball Tornado Electro Wizard
Fireball
Fireball Knight Electro Wizard
Fireball
Fireball Tornado
P.E.K.K.A
Fireball Tornado Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado Electro Wizard

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