My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Tesla Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Knight Firecracker Tesla
The Log
Skeletons Firecracker Hog Rider
Earthquake
Skeletons Firecracker Tesla Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Hog Rider
Fireball
Firecracker Tesla Hog Rider
Poison
Firecracker
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Firecracker Void Tesla Hog Rider Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Firecracker

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Hog Rider The Log
Firecracker
Knight Hog Rider
Tesla
Hog Rider
Knight Firecracker The Log Void
Void
Hog Rider Electro Giant
Electro Giant
Void
The Log
Hog Rider Knight

Defense Synergies 5 5

Skeletons
Tesla Knight Firecracker The Log
Knight
Firecracker Tesla Skeletons The Log
Firecracker
Knight The Log Skeletons Tesla
Tesla
Skeletons Knight The Log Firecracker
Hog Rider
Void
Electro Giant
The Log
Firecracker Tesla Skeletons Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Void The Log
Skeletons Knight Firecracker Tesla The Log
Tesla Skeletons Knight Void
Tesla Skeletons Knight Firecracker
Firecracker The Log
The Log Skeletons Firecracker Tesla
Tesla Firecracker Void
Tesla Void Electro Giant The Log
Tesla Skeletons
Knight Skeletons Firecracker Tesla
Skeletons Knight Firecracker Tesla Electro Giant The Log
Tesla Firecracker
Tesla Skeletons Knight The Log
Firecracker Tesla The Log
Knight Tesla
Tesla Electro Giant The Log
Tesla Skeletons Knight Firecracker
Tesla Knight Firecracker The Log
The Log Knight Firecracker Tesla
Tesla
Knight Firecracker Tesla Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Void Electro Giant
Void Knight Firecracker Tesla The Log
Skeletons Knight The Log
Knight Tesla The Log
Skeletons Knight Tesla
Firecracker Electro Giant Skeletons Tesla
Skeletons Knight Tesla Void
Knight Tesla
Void Skeletons Knight Firecracker The Log
Skeletons Tesla
Knight Tesla
Void Electro Giant The Log
Skeletons Knight Tesla
Firecracker Tesla Electro Giant
Tesla Electro Giant Skeletons Knight Firecracker The Log
Firecracker Tesla Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker The Log
Firecracker Void The Log
Void The Log
Knight Firecracker Void The Log
Firecracker The Log
Firecracker Electro Giant
Firecracker The Log
The Log Firecracker
Void The Log Firecracker
Void
Firecracker Void Knight The Log
Void Firecracker
Knight Firecracker Void The Log
Firecracker Void
Firecracker The Log
Firecracker The Log
Firecracker The Log
Void Firecracker The Log
Firecracker Electro Giant The Log
Void The Log
Void
Void The Log
Void The Log
Firecracker Electro Giant The Log
Firecracker Void The Log
Void The Log
Void Firecracker The Log
Firecracker Electro Giant
Firecracker Void Electro Giant
Void
Void The Log
Void Firecracker
Firecracker The Log
Void
Firecracker
The Log
Void Knight Firecracker
The Log Firecracker
Void Electro Giant
Firecracker
Electro Giant Firecracker The Log
Firecracker Void
Void Firecracker Electro Giant The Log

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