My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Electro Dragon Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Inferno Dragon
Giant Snowball
Skeletons Hog Rider Electro Dragon Inferno Dragon Little Prince
Zap
Skeletons Firecracker Inferno Dragon Little Prince
Barbarian Barrel
Skeletons Knight Firecracker Little Prince
The Log
Skeletons Firecracker Hog Rider Little Prince
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Firecracker Little Prince
Royal Delivery
Skeletons Knight Firecracker Hog Rider Electro Dragon Inferno Dragon Little Prince
Fireball
Firecracker Hog Rider Electro Dragon Inferno Dragon Little Prince
Poison
Firecracker Electro Dragon Little Prince
Lightning
Knight Electro Dragon Inferno Dragon Little Prince
Rocket
Hog Rider Electro Dragon Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Firecracker Little Prince Hog Rider Inferno Dragon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Hog Rider Electro Dragon The Log Little Prince
Firecracker
Knight Hog Rider Inferno Dragon
Hog Rider
Knight Firecracker The Log Little Prince
Electro Dragon
Knight Inferno Dragon Little Prince
The Log
Hog Rider Knight Little Prince
Inferno Dragon
Firecracker Electro Dragon
Little Prince
Knight Hog Rider Electro Dragon The Log

Defense Synergies 4 12

Skeletons
Knight Firecracker Electro Dragon The Log Inferno Dragon Little Prince
Knight
Firecracker Electro Dragon Little Prince Skeletons The Log
Firecracker
Knight The Log Skeletons Electro Dragon
Hog Rider
Electro Dragon
Knight Skeletons Firecracker The Log Inferno Dragon
The Log
Firecracker Skeletons Knight Electro Dragon Inferno Dragon Little Prince
Inferno Dragon
Skeletons Electro Dragon The Log
Little Prince
Knight Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Electro Dragon The Log
Inferno Dragon Skeletons Knight Firecracker Electro Dragon The Log
Skeletons Knight Electro Dragon Inferno Dragon
Inferno Dragon Skeletons Knight Firecracker Electro Dragon
Firecracker The Log
The Log Skeletons Firecracker Electro Dragon
Inferno Dragon Firecracker Electro Dragon Little Prince
Electro Dragon The Log
Inferno Dragon Skeletons
Knight Skeletons Firecracker Little Prince
Skeletons Knight Firecracker Electro Dragon The Log
Inferno Dragon Firecracker Electro Dragon
Skeletons Knight Electro Dragon The Log
Firecracker Electro Dragon The Log
Inferno Dragon Knight
The Log Inferno Dragon
Skeletons Knight Firecracker Electro Dragon
Knight Firecracker Electro Dragon The Log Little Prince
The Log Knight Firecracker Electro Dragon Inferno Dragon Little Prince
Inferno Dragon
Knight Firecracker Electro Dragon The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Knight Firecracker Electro Dragon The Log Inferno Dragon
Skeletons Knight Electro Dragon The Log
Knight The Log
Skeletons Knight Inferno Dragon
Firecracker Skeletons Electro Dragon
Skeletons Knight
Knight Inferno Dragon
Electro Dragon Skeletons Knight Firecracker The Log Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Knight Electro Dragon
The Log
Skeletons Knight
Firecracker Electro Dragon
Electro Dragon Skeletons Knight Firecracker The Log Inferno Dragon Little Prince
Firecracker Electro Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log
Electro Dragon The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Electro Dragon
Firecracker The Log
The Log Firecracker Electro Dragon
The Log Firecracker Electro Dragon
Electro Dragon
Firecracker Knight Electro Dragon The Log
Firecracker Electro Dragon
Knight Firecracker The Log
Firecracker Electro Dragon
Firecracker The Log
Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log Little Prince
The Log
The Log
Electro Dragon The Log
Firecracker The Log Electro Dragon Little Prince
Inferno Dragon
Firecracker The Log Electro Dragon
Electro Dragon The Log
Firecracker The Log
Firecracker Electro Dragon Little Prince
Electro Dragon Firecracker
Electro Dragon The Log
Firecracker Electro Dragon
Firecracker The Log
Electro Dragon
Firecracker Electro Dragon
The Log
Knight Firecracker Electro Dragon
The Log Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon Firecracker The Log
Firecracker Electro Dragon
Electro Dragon Firecracker The Log Little Prince

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