My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Dart Goblin Balloon Lumberjack
Zap
Skeletons Dart Goblin Balloon
Barbarian Barrel
Skeletons Knight Dart Goblin Electro Wizard Lumberjack
The Log
Skeletons Dart Goblin Lumberjack
Earthquake
Skeletons
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Knight Dart Goblin Balloon Electro Wizard Lumberjack
Fireball
Dart Goblin Balloon Electro Wizard Lumberjack
Poison
Dart Goblin Balloon Electro Wizard
Lightning
Knight Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Knight Dart Goblin Tornado Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Knight Dart Goblin

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Dart Goblin Balloon Electro Wizard Lumberjack
Dart Goblin
Knight Balloon
Rage
Balloon Electro Wizard
Tornado
Balloon
Balloon
Knight Rage Lumberjack Dart Goblin Tornado Electro Wizard
Electro Wizard
Knight Rage Balloon Lumberjack
Lumberjack
Balloon Knight Electro Wizard

Defense Synergies 3 11

Skeletons
Dart Goblin Knight Tornado Electro Wizard Lumberjack
Knight
Dart Goblin Electro Wizard Skeletons Tornado Lumberjack
Dart Goblin
Skeletons Knight Tornado Electro Wizard Lumberjack
Rage
Tornado
Skeletons Knight Dart Goblin Electro Wizard
Balloon
Electro Wizard
Knight Skeletons Dart Goblin Tornado Lumberjack
Lumberjack
Skeletons Knight Dart Goblin Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Electro Wizard
Lumberjack Skeletons Knight Dart Goblin Electro Wizard
Tornado Lumberjack Skeletons Knight Dart Goblin Electro Wizard
Lumberjack Skeletons Knight Dart Goblin Electro Wizard
Tornado Lumberjack
Tornado Skeletons Dart Goblin Electro Wizard Lumberjack
Dart Goblin Tornado Electro Wizard
Dart Goblin Electro Wizard
Skeletons Tornado Lumberjack
Knight Tornado Skeletons Dart Goblin Electro Wizard Lumberjack
Dart Goblin Electro Wizard Skeletons Knight Tornado Lumberjack
Dart Goblin Tornado Electro Wizard
Lumberjack Skeletons Knight Electro Wizard
Dart Goblin Tornado Electro Wizard Lumberjack
Knight Electro Wizard Lumberjack
Tornado Electro Wizard Lumberjack
Skeletons Knight Tornado Electro Wizard Lumberjack
Knight Dart Goblin Tornado Electro Wizard Lumberjack
Tornado Knight Dart Goblin Electro Wizard Lumberjack
Dart Goblin Tornado Electro Wizard Lumberjack
Knight Dart Goblin Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Skeletons Electro Wizard
Electro Wizard Knight Lumberjack
Lumberjack Skeletons Knight Electro Wizard
Lumberjack Knight Tornado Electro Wizard
Skeletons Knight Lumberjack
Skeletons Dart Goblin Tornado Electro Wizard
Skeletons Knight Dart Goblin Electro Wizard Lumberjack
Knight Lumberjack
Electro Wizard Skeletons Knight Tornado
Skeletons Dart Goblin
Knight Dart Goblin Lumberjack
Tornado Electro Wizard
Skeletons Knight Lumberjack
Dart Goblin
Electro Wizard Skeletons Knight Dart Goblin Tornado Lumberjack
Dart Goblin Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin
Dart Goblin Tornado Electro Wizard
Dart Goblin
Knight Dart Goblin
Dart Goblin Tornado
Dart Goblin Tornado
Dart Goblin Tornado
Dart Goblin Tornado
Tornado Electro Wizard Lumberjack
Knight Dart Goblin Tornado Electro Wizard
Dart Goblin Tornado
Knight Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Tornado
Dart Goblin Electro Wizard
Dart Goblin Tornado
Tornado
Tornado
Tornado
Dart Goblin Tornado Electro Wizard
Tornado
Dart Goblin Tornado
Dart Goblin Tornado Electro Wizard
Electro Wizard Dart Goblin
Dart Goblin
Electro Wizard
Electro Wizard Dart Goblin
Dart Goblin Tornado Electro Wizard
Knight Dart Goblin Electro Wizard Lumberjack
Dart Goblin
Tornado
Dart Goblin
Dart Goblin Tornado Electro Wizard
Dart Goblin Tornado Electro Wizard
Dart Goblin Tornado Electro Wizard

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