My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Witch Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bandit Inferno Dragon
Giant Snowball
Skeletons Witch Inferno Dragon
Zap
Skeletons Firecracker Inferno Tower Witch Bandit Inferno Dragon
Barbarian Barrel
Skeletons Electro Spirit Firecracker Inferno Tower Witch Bandit
The Log
Skeletons Electro Spirit Firecracker Witch Bandit
Earthquake
Skeletons Firecracker Inferno Tower Witch
Arrows
Skeletons Electro Spirit Firecracker Witch
Royal Delivery
Skeletons Electro Spirit Firecracker Witch Bandit Inferno Dragon
Fireball
Firecracker Inferno Tower Witch Bandit Inferno Dragon
Poison
Firecracker Inferno Tower Witch
Lightning
Inferno Tower Witch Bandit Inferno Dragon
Rocket
Inferno Tower Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Inferno Tower Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Firecracker Bandit Inferno Dragon Inferno Tower Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Firecracker Bandit

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Bandit
Firecracker
Bandit Inferno Dragon Mega Knight
Inferno Tower
Witch
Bandit Mega Knight
Bandit
Electro Spirit Firecracker Witch Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Witch Bandit

Defense Synergies 0 15

Skeletons
Electro Spirit Firecracker Inferno Tower Witch Bandit Inferno Dragon
Electro Spirit
Skeletons
Firecracker
Skeletons Inferno Tower Bandit Mega Knight
Inferno Tower
Skeletons Firecracker Bandit Mega Knight
Witch
Skeletons Bandit Mega Knight
Bandit
Skeletons Firecracker Inferno Tower Witch Mega Knight
Inferno Dragon
Skeletons Mega Knight
Mega Knight
Firecracker Inferno Tower Witch Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower
Inferno Tower Inferno Dragon Skeletons Firecracker Witch Bandit Mega Knight
Inferno Tower Witch Mega Knight Skeletons Bandit Inferno Dragon
Inferno Tower Witch Inferno Dragon Skeletons Firecracker Bandit Mega Knight
Firecracker Mega Knight
Skeletons Electro Spirit Firecracker Bandit Mega Knight
Inferno Tower Inferno Dragon Electro Spirit Firecracker Witch
Electro Spirit Inferno Tower Bandit Mega Knight
Inferno Tower Witch Inferno Dragon Skeletons
Skeletons Firecracker Inferno Tower Bandit Mega Knight
Witch Skeletons Electro Spirit Firecracker Bandit Mega Knight
Inferno Tower Inferno Dragon Firecracker Witch
Inferno Tower Mega Knight Skeletons Witch Bandit
Mega Knight Electro Spirit Firecracker Witch
Inferno Tower Inferno Dragon Bandit Mega Knight
Inferno Tower Bandit Inferno Dragon Mega Knight
Mega Knight Skeletons Firecracker Inferno Tower Witch
Mega Knight Electro Spirit Firecracker Witch Bandit
Witch Electro Spirit Firecracker Bandit Inferno Dragon Mega Knight
Inferno Tower Inferno Dragon
Mega Knight Electro Spirit Firecracker Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Inferno Tower Witch Bandit
Bandit Firecracker Inferno Dragon Mega Knight
Bandit Mega Knight Skeletons Inferno Tower Witch
Mega Knight Inferno Tower Bandit
Inferno Tower Skeletons Witch Bandit Inferno Dragon Mega Knight
Firecracker Skeletons Electro Spirit Witch
Skeletons Inferno Tower Witch Bandit
Inferno Tower Mega Knight Inferno Dragon
Mega Knight Skeletons Electro Spirit Firecracker Inferno Tower Witch Bandit Inferno Dragon
Inferno Tower Witch Skeletons Inferno Dragon
Inferno Dragon Mega Knight Inferno Tower Witch
Mega Knight
Mega Knight Skeletons Inferno Tower Witch Bandit
Firecracker Witch Mega Knight
Inferno Tower Witch Skeletons Electro Spirit Firecracker Inferno Dragon
Mega Knight Electro Spirit Firecracker Inferno Tower Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Bandit
Bandit
Firecracker
Firecracker Mega Knight
Firecracker Electro Spirit Witch
Firecracker Witch
Firecracker
Firecracker Bandit
Firecracker Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit
Firecracker
Firecracker Witch Bandit
Firecracker Bandit Mega Knight
Firecracker Bandit Mega Knight
Firecracker Witch Mega Knight
Mega Knight
Firecracker Electro Spirit Witch Mega Knight
Witch Inferno Dragon
Firecracker Witch Bandit
Witch Bandit Mega Knight
Firecracker Bandit
Firecracker Witch
Electro Spirit Firecracker Witch
Bandit Mega Knight
Electro Spirit Firecracker
Mega Knight
Firecracker
Electro Spirit Witch Bandit
Firecracker Witch
Firecracker Mega Knight
Firecracker
Firecracker Mega Knight
Electro Spirit Firecracker Witch
Firecracker Witch
Firecracker Witch Bandit Mega Knight

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