My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Ice Golem Hunter Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Ice Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Mortar
Barbarian Barrel
Skeletons Ice Spirit Mortar Bomb Tower Hunter Royal Ghost
The Log
Skeletons Ice Spirit Hunter
Earthquake
Skeletons Mortar Bomb Tower
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Hunter Royal Ghost
Fireball
Mortar Bomb Tower Hunter
Poison
Mortar Bomb Tower Hunter
Lightning
Mortar Ice Golem Bomb Tower Hunter
Rocket
Mortar Bomb Tower Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Golem Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Mortar Ice Golem Bomb Tower Hunter Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Ice Golem Royal Ghost Mortar Bomb Tower Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Zap Ice Golem

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Mortar Hunter Royal Ghost
Zap
Ice Spirit Mortar Ice Golem Hunter Royal Ghost
Mortar
Ice Spirit Zap Ice Golem Hunter
Ice Golem
Zap Mortar Hunter
Bomb Tower
Hunter
Ice Spirit Zap Mortar Ice Golem
Royal Ghost
Ice Spirit Zap

Defense Synergies 3 19

Skeletons
Ice Spirit Zap Mortar Ice Golem Bomb Tower Hunter Royal Ghost
Ice Spirit
Zap Skeletons Mortar Ice Golem Bomb Tower Hunter Royal Ghost
Zap
Ice Spirit Bomb Tower Skeletons Mortar Ice Golem Hunter Royal Ghost
Mortar
Skeletons Ice Spirit Zap Ice Golem
Ice Golem
Bomb Tower Skeletons Ice Spirit Zap Mortar Hunter Royal Ghost
Bomb Tower
Zap Ice Golem Skeletons Ice Spirit
Hunter
Skeletons Ice Spirit Zap Ice Golem
Royal Ghost
Skeletons Ice Spirit Zap Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Ice Golem
Bomb Tower Hunter Skeletons Ice Spirit Zap Mortar
Mortar Bomb Tower Hunter Skeletons
Bomb Tower Hunter Skeletons Mortar
Bomb Tower
Skeletons Zap Bomb Tower Hunter Royal Ghost
Hunter Ice Spirit Zap Mortar Bomb Tower
Zap Ice Golem Bomb Tower
Hunter Skeletons Mortar Bomb Tower
Skeletons Ice Spirit Ice Golem Hunter Royal Ghost
Skeletons Zap Ice Golem Bomb Tower Hunter Royal Ghost
Hunter Zap
Mortar Bomb Tower Hunter Skeletons Ice Spirit Zap
Bomb Tower Ice Spirit Zap Mortar Hunter Royal Ghost
Mortar Bomb Tower Hunter
Bomb Tower Ice Spirit Zap Mortar Hunter
Bomb Tower Skeletons Mortar Hunter
Ice Spirit Mortar Bomb Tower Zap Hunter Royal Ghost
Zap Mortar Bomb Tower Hunter Ice Spirit Ice Golem Royal Ghost
Mortar Bomb Tower Hunter
Royal Ghost Bomb Tower Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Ice Golem Royal Ghost
Zap Mortar Ice Golem Bomb Tower Hunter Royal Ghost
Skeletons Ice Spirit Zap Ice Golem Bomb Tower Hunter
Hunter Zap Ice Golem
Skeletons Hunter
Skeletons Ice Spirit Zap Ice Golem Bomb Tower Hunter
Skeletons Ice Golem Bomb Tower Hunter
Bomb Tower Hunter
Zap Skeletons Ice Spirit Mortar Ice Golem Bomb Tower
Skeletons
Bomb Tower Hunter
Zap
Skeletons Ice Golem Bomb Tower Hunter
Bomb Tower
Skeletons Ice Spirit Zap Mortar Ice Golem Bomb Tower Hunter
Zap Ice Golem Bomb Tower Hunter Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Ice Golem Royal Ghost
Mortar Zap Royal Ghost
Ice Golem
Zap Mortar
Ice Spirit Zap Ice Golem Hunter
Mortar
Ice Spirit Zap Ice Golem Hunter
Zap Mortar
Zap Mortar
Zap
Mortar Ice Golem Hunter
Mortar
Zap Mortar Ice Golem
Zap Mortar Hunter
Mortar
Mortar
Zap Mortar Hunter
Zap Mortar
Zap Mortar
Zap Ice Golem Ice Spirit Mortar Hunter
Mortar Zap Hunter Royal Ghost
Zap Mortar
Zap Mortar
Zap Ice Golem Hunter
Zap Ice Spirit
Zap Mortar Hunter
Zap Ice Spirit
Zap Ice Spirit
Zap Hunter
Hunter
Zap Mortar Ice Golem
Zap
Zap Ice Spirit
Zap
Zap Mortar Royal Ghost

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