My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Dart Goblin Hog Rider
Zap
Skeletons Firecracker Dart Goblin
Barbarian Barrel
Skeletons Ice Spirit Firecracker Tesla Dart Goblin
The Log
Skeletons Ice Spirit Firecracker Dart Goblin Hog Rider
Earthquake
Skeletons Firecracker Tesla Hog Rider
Arrows
Skeletons Ice Spirit Firecracker Dart Goblin
Royal Delivery
Skeletons Ice Spirit Firecracker Dart Goblin Hog Rider
Fireball
Firecracker Tesla Dart Goblin Hog Rider
Poison
Firecracker Dart Goblin
Lightning
Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Firecracker Dart Goblin Tesla Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Zap Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Hog Rider Firecracker Dart Goblin Mega Knight
Zap
Ice Spirit Firecracker Hog Rider Dart Goblin Mega Knight
Firecracker
Zap Hog Rider Ice Spirit Dart Goblin Mega Knight
Tesla
Dart Goblin
Ice Spirit Zap Firecracker Hog Rider Mega Knight
Hog Rider
Ice Spirit Zap Firecracker Dart Goblin Mega Knight
Mega Knight
Ice Spirit Zap Firecracker Dart Goblin Hog Rider

Defense Synergies 4 15

Skeletons
Tesla Dart Goblin Ice Spirit Zap Firecracker
Ice Spirit
Zap Skeletons Firecracker Tesla Dart Goblin Mega Knight
Zap
Ice Spirit Mega Knight Skeletons Firecracker Tesla Dart Goblin
Firecracker
Skeletons Ice Spirit Zap Tesla Dart Goblin Mega Knight
Tesla
Skeletons Ice Spirit Zap Firecracker Dart Goblin
Dart Goblin
Skeletons Ice Spirit Zap Firecracker Tesla Mega Knight
Hog Rider
Mega Knight
Zap Ice Spirit Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Dart Goblin
Skeletons Ice Spirit Zap Firecracker Tesla Dart Goblin Mega Knight
Tesla Mega Knight Skeletons Dart Goblin
Tesla Skeletons Firecracker Dart Goblin Mega Knight
Firecracker Mega Knight
Skeletons Zap Firecracker Tesla Dart Goblin Mega Knight
Tesla Dart Goblin Ice Spirit Zap Firecracker
Zap Tesla Dart Goblin Mega Knight
Tesla Skeletons
Skeletons Ice Spirit Firecracker Tesla Dart Goblin Mega Knight
Dart Goblin Skeletons Zap Firecracker Tesla Mega Knight
Tesla Zap Firecracker Dart Goblin
Tesla Mega Knight Skeletons Ice Spirit Zap
Mega Knight Ice Spirit Zap Firecracker Tesla Dart Goblin
Tesla Mega Knight
Ice Spirit Zap Tesla Mega Knight
Tesla Mega Knight Skeletons Firecracker
Ice Spirit Tesla Mega Knight Zap Firecracker Dart Goblin
Zap Ice Spirit Firecracker Tesla Dart Goblin Mega Knight
Tesla Dart Goblin
Mega Knight Firecracker Tesla Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Tesla
Zap Firecracker Tesla Mega Knight
Mega Knight Skeletons Ice Spirit Zap
Mega Knight Zap Tesla
Skeletons Tesla Mega Knight
Firecracker Skeletons Ice Spirit Zap Tesla Dart Goblin
Skeletons Tesla Dart Goblin
Mega Knight Tesla
Zap Mega Knight Skeletons Ice Spirit Firecracker
Skeletons Tesla Dart Goblin
Mega Knight Tesla Dart Goblin
Mega Knight Zap
Mega Knight Skeletons Tesla
Firecracker Tesla Dart Goblin Mega Knight
Tesla Skeletons Ice Spirit Zap Firecracker Dart Goblin
Mega Knight Zap Firecracker Tesla Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Mega Knight
Firecracker Ice Spirit Zap Dart Goblin
Firecracker Dart Goblin
Ice Spirit Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin Mega Knight
Mega Knight
Zap
Zap Firecracker Ice Spirit Mega Knight
Firecracker Zap Dart Goblin
Zap Mega Knight
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Ice Spirit Firecracker Dart Goblin
Zap Dart Goblin Mega Knight
Zap Ice Spirit Firecracker
Mega Knight
Firecracker
Zap Ice Spirit Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin
Zap
Firecracker Dart Goblin Mega Knight
Zap Ice Spirit Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin Mega Knight

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