My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Tesla Prince Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Prince
Giant Snowball
Skeletons Barbarians
Zap
Skeletons Prince
Barbarian Barrel
Skeletons Ice Spirit Tesla Barbarians Executioner Electro Wizard
The Log
Skeletons Ice Spirit Barbarians Prince
Earthquake
Skeletons Tesla Barbarians
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Barbarians Prince Executioner Electro Wizard
Fireball
Tesla Barbarians Executioner Electro Wizard
Poison
Barbarians Executioner Electro Wizard
Lightning
Tesla Prince Executioner Electro Wizard
Rocket
Barbarians Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Prince Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Tesla Electro Wizard Barbarians Prince Executioner Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Ice Spirit Tesla Electro Wizard

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Barbarians Prince Executioner
Tesla
Barbarians
Ice Spirit
Prince
Ice Spirit Lightning Electro Wizard
Executioner
Ice Spirit
Lightning
Prince
Electro Wizard
Prince

Defense Synergies 1 13

Skeletons
Tesla Ice Spirit Prince Executioner Electro Wizard
Ice Spirit
Skeletons Tesla Barbarians Prince Executioner Electro Wizard
Tesla
Skeletons Ice Spirit Prince Electro Wizard
Barbarians
Ice Spirit
Prince
Skeletons Ice Spirit Tesla Executioner Electro Wizard
Executioner
Skeletons Ice Spirit Prince
Lightning
Electro Wizard
Skeletons Ice Spirit Tesla Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Executioner Electro Wizard
Barbarians Skeletons Ice Spirit Tesla Prince Executioner Electro Wizard
Tesla Barbarians Prince Skeletons Executioner Lightning Electro Wizard
Tesla Barbarians Prince Skeletons Electro Wizard
Lightning Barbarians Prince
Skeletons Tesla Executioner Electro Wizard
Tesla Lightning Electro Wizard Ice Spirit Executioner
Lightning Tesla Barbarians Electro Wizard
Tesla Barbarians Skeletons Prince
Skeletons Ice Spirit Tesla Barbarians Prince Electro Wizard
Barbarians Executioner Electro Wizard Skeletons Tesla
Tesla Executioner Electro Wizard
Tesla Barbarians Prince Skeletons Ice Spirit Lightning Electro Wizard
Executioner Ice Spirit Tesla Barbarians Prince Electro Wizard
Barbarians Tesla Prince Electro Wizard
Barbarians Ice Spirit Tesla Prince Lightning Electro Wizard
Tesla Barbarians Skeletons Prince Executioner Electro Wizard
Ice Spirit Tesla Barbarians Prince Executioner Electro Wizard
Executioner Ice Spirit Tesla Barbarians Electro Wizard
Barbarians Tesla Prince Electro Wizard
Tesla Barbarians Prince Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Tesla Prince Electro Wizard
Electro Wizard Tesla Prince Executioner Lightning
Barbarians Skeletons Ice Spirit Prince Lightning Electro Wizard
Prince Lightning Tesla Barbarians Electro Wizard
Barbarians Skeletons Tesla Prince Executioner
Executioner Skeletons Ice Spirit Tesla Electro Wizard
Prince Skeletons Tesla Barbarians Lightning Electro Wizard
Tesla Barbarians Prince
Lightning Electro Wizard Skeletons Ice Spirit Barbarians Prince
Skeletons Tesla Barbarians
Tesla Barbarians Prince
Lightning Barbarians Prince Electro Wizard
Barbarians Prince Lightning Skeletons Tesla Executioner
Tesla Barbarians Executioner
Tesla Barbarians Electro Wizard Skeletons Ice Spirit Prince Executioner Lightning
Executioner Tesla Barbarians Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Executioner Electro Wizard
Lightning
Lightning Barbarians Prince
Executioner
Executioner Ice Spirit
Executioner
Ice Spirit Executioner Lightning
Lightning
Lightning Prince Electro Wizard
Lightning Prince Electro Wizard
Lightning Executioner
Lightning Executioner
Lightning
Lightning Prince
Lightning Executioner
Lightning Executioner
Lightning
Lightning
Lightning Prince Executioner Electro Wizard
Lightning
Lightning Prince
Lightning
Prince Lightning
Lightning Barbarians
Ice Spirit Executioner
Executioner Lightning Electro Wizard
Lightning Prince
Lightning
Lightning Executioner Electro Wizard
Lightning Electro Wizard Ice Spirit
Lightning
Lightning
Lightning Ice Spirit Electro Wizard
Prince
Lightning
Lightning Electro Wizard Ice Spirit Barbarians Prince
Lightning Executioner Electro Wizard
Lightning Prince Executioner Electro Wizard
Executioner Lightning
Lightning
Prince Executioner
Ice Spirit Lightning Electro Wizard
Executioner Lightning Electro Wizard
Lightning Prince Executioner Electro Wizard

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