My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider Witch
Zap
Skeletons Witch
Barbarian Barrel
Skeletons Ice Spirit Knight Wizard Witch
The Log
Skeletons Ice Spirit Hog Rider Witch
Earthquake
Skeletons Hog Rider Witch
Arrows
Skeletons Ice Spirit Witch
Royal Delivery
Skeletons Ice Spirit Knight Hog Rider Wizard Witch
Fireball
Hog Rider Wizard Witch
Poison
Wizard Witch
Lightning
Knight Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard Tornado Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Knight Tornado Hog Rider Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Knight Tornado

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Hog Rider Witch Mega Knight
Knight
Ice Spirit Hog Rider Wizard Witch
Hog Rider
Ice Spirit Knight Wizard Tornado Witch Mega Knight
Wizard
Tornado Knight Hog Rider Mega Knight
Tornado
Wizard Hog Rider Witch Mega Knight
Witch
Ice Spirit Knight Hog Rider Tornado Mega Knight
Mega Knight
Ice Spirit Hog Rider Wizard Tornado Witch

Defense Synergies 1 17

Skeletons
Ice Spirit Knight Wizard Tornado Witch
Ice Spirit
Skeletons Knight Wizard Tornado Witch Mega Knight
Knight
Skeletons Ice Spirit Wizard Tornado Witch
Hog Rider
Wizard
Tornado Skeletons Ice Spirit Knight Mega Knight
Tornado
Wizard Skeletons Ice Spirit Knight Witch Mega Knight
Witch
Skeletons Ice Spirit Knight Tornado Mega Knight
Mega Knight
Ice Spirit Wizard Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Skeletons Ice Spirit Knight Witch Mega Knight
Tornado Witch Mega Knight Skeletons Knight
Witch Skeletons Knight Mega Knight
Tornado Mega Knight
Tornado Skeletons Mega Knight
Tornado Ice Spirit Wizard Witch
Mega Knight
Witch Skeletons Tornado
Knight Tornado Skeletons Ice Spirit Mega Knight
Witch Skeletons Knight Wizard Tornado Mega Knight
Wizard Tornado Witch
Mega Knight Skeletons Ice Spirit Knight Wizard Witch
Wizard Mega Knight Ice Spirit Tornado Witch
Knight Mega Knight
Tornado Ice Spirit Mega Knight
Wizard Mega Knight Skeletons Knight Tornado Witch
Ice Spirit Mega Knight Knight Wizard Tornado Witch
Wizard Tornado Witch Ice Spirit Knight Mega Knight
Tornado
Wizard Mega Knight Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Witch
Knight Wizard Mega Knight
Mega Knight Skeletons Ice Spirit Knight Witch
Mega Knight Knight Tornado
Skeletons Knight Witch Mega Knight
Wizard Skeletons Ice Spirit Tornado Witch
Skeletons Knight Witch
Mega Knight Knight
Mega Knight Skeletons Ice Spirit Knight Tornado Witch
Witch Skeletons
Mega Knight Knight Witch
Mega Knight Tornado
Mega Knight Skeletons Knight Wizard Witch
Wizard Witch Mega Knight
Witch Skeletons Ice Spirit Knight Tornado
Mega Knight Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Tornado
Knight
Wizard Mega Knight
Wizard Ice Spirit Tornado Witch
Wizard Tornado Witch
Ice Spirit Wizard Tornado
Wizard Tornado
Tornado
Knight Wizard Tornado
Wizard Tornado
Knight
Wizard Witch
Wizard Mega Knight
Tornado
Wizard Mega Knight
Wizard Tornado Witch Mega Knight
Mega Knight
Wizard Tornado
Tornado
Tornado Ice Spirit Wizard Witch Mega Knight
Witch
Wizard Tornado Witch
Wizard Tornado Witch Mega Knight
Tornado
Wizard Tornado Witch
Ice Spirit Wizard Witch
Wizard Mega Knight
Ice Spirit
Mega Knight
Wizard
Ice Spirit Witch
Wizard Tornado Witch
Knight Wizard Mega Knight
Wizard
Tornado
Mega Knight
Ice Spirit Tornado Witch
Tornado Witch
Tornado Witch Mega Knight

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