My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Firecracker Tesla Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Royal Recruits Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Hog Rider
Giant Snowball
Skeletons Royal Recruits Hog Rider
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Ice Spirit Knight Firecracker Tesla Royal Recruits
The Log
Skeletons Ice Spirit Firecracker Royal Recruits Hog Rider
Earthquake
Skeletons Firecracker Tesla Hog Rider
Arrows
Skeletons Ice Spirit Firecracker Royal Recruits
Royal Delivery
Skeletons Ice Spirit Knight Firecracker Royal Recruits Hog Rider
Fireball
Firecracker Tesla Hog Rider
Poison
Firecracker Royal Recruits
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Knight Firecracker Tesla Hog Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Knight

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Hog Rider Firecracker Royal Recruits
Knight
Ice Spirit Firecracker Hog Rider The Log
Firecracker
Knight Hog Rider Ice Spirit Royal Recruits
Tesla
Royal Recruits
Ice Spirit Firecracker Hog Rider
Hog Rider
Ice Spirit Knight Firecracker The Log Royal Recruits
The Log
Hog Rider Knight

Defense Synergies 5 13

Skeletons
Tesla Ice Spirit Knight Firecracker The Log
Ice Spirit
Skeletons Knight Firecracker Tesla Royal Recruits The Log
Knight
Firecracker Tesla Skeletons Ice Spirit The Log
Firecracker
Knight The Log Skeletons Ice Spirit Tesla Royal Recruits
Tesla
Skeletons Knight The Log Ice Spirit Firecracker
Royal Recruits
Ice Spirit Firecracker The Log
Hog Rider
The Log
Firecracker Tesla Skeletons Ice Spirit Knight Royal Recruits

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Royal Recruits The Log
Skeletons Ice Spirit Knight Firecracker Tesla Royal Recruits The Log
Tesla Skeletons Knight Royal Recruits
Tesla Royal Recruits Skeletons Knight Firecracker
Firecracker Royal Recruits The Log
The Log Skeletons Firecracker Tesla
Tesla Ice Spirit Firecracker
Tesla Royal Recruits The Log
Tesla Skeletons Royal Recruits
Knight Skeletons Ice Spirit Firecracker Tesla Royal Recruits
Skeletons Knight Firecracker Tesla Royal Recruits The Log
Tesla Firecracker
Tesla Royal Recruits Skeletons Ice Spirit Knight The Log
Ice Spirit Firecracker Tesla Royal Recruits The Log
Royal Recruits Knight Tesla
Ice Spirit Tesla Royal Recruits The Log
Tesla Skeletons Knight Firecracker Royal Recruits
Ice Spirit Tesla Knight Firecracker Royal Recruits The Log
The Log Ice Spirit Knight Firecracker Tesla Royal Recruits
Tesla Royal Recruits
Royal Recruits Knight Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Skeletons Tesla
Knight Firecracker Tesla The Log
Royal Recruits Skeletons Ice Spirit Knight The Log
Royal Recruits Knight Tesla The Log
Royal Recruits Skeletons Knight Tesla
Firecracker Skeletons Ice Spirit Tesla
Royal Recruits Skeletons Knight Tesla
Knight Tesla Royal Recruits
Royal Recruits Skeletons Ice Spirit Knight Firecracker The Log
Royal Recruits Skeletons Tesla
Knight Tesla Royal Recruits
Royal Recruits The Log
Royal Recruits Skeletons Knight Tesla
Royal Recruits Firecracker Tesla
Tesla Royal Recruits Skeletons Ice Spirit Knight Firecracker The Log
Firecracker Tesla Royal Recruits The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Royal Recruits The Log
Firecracker The Log
The Log
Knight Firecracker Royal Recruits The Log
Firecracker The Log
Firecracker Ice Spirit
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Firecracker Knight Royal Recruits The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker Royal Recruits The Log
Firecracker The Log
Firecracker The Log
The Log
The Log
Royal Recruits The Log
Firecracker The Log Ice Spirit
Firecracker The Log
The Log
Firecracker The Log
Firecracker
Ice Spirit Firecracker
The Log
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit Royal Recruits
Firecracker
The Log
Knight Firecracker
The Log Firecracker
Firecracker Royal Recruits
Ice Spirit Firecracker Royal Recruits The Log
Firecracker
Firecracker Royal Recruits The Log

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