My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Firecracker Tesla Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Mortar
Barbarian Barrel
Skeletons Ice Spirit Knight Firecracker Mortar Tesla
The Log
Skeletons Ice Spirit Firecracker
Earthquake
Skeletons Firecracker Mortar Tesla Elixir Collector
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Knight Firecracker
Fireball
Firecracker Mortar Tesla Elixir Collector
Poison
Firecracker Mortar Elixir Collector
Lightning
Knight Mortar Tesla Elixir Collector
Rocket
Mortar Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Mortar The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Knight Firecracker Mortar Tesla Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Knight

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Firecracker Mortar
Knight
Ice Spirit Firecracker Mortar The Log
Firecracker
Knight Ice Spirit Mortar
Mortar
Knight Ice Spirit Firecracker The Log
Tesla
Elixir Collector
The Log
Knight Mortar

Defense Synergies 5 16

Skeletons
Tesla Ice Spirit Knight Firecracker Mortar The Log
Ice Spirit
Skeletons Knight Firecracker Mortar Tesla The Log
Knight
Firecracker Tesla Skeletons Ice Spirit Mortar The Log
Firecracker
Knight The Log Skeletons Ice Spirit Mortar Tesla
Mortar
Skeletons Ice Spirit Knight Firecracker Tesla The Log
Tesla
Skeletons Knight The Log Ice Spirit Firecracker Mortar
Elixir Collector
The Log
Firecracker Tesla Skeletons Ice Spirit Knight Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Mortar Tesla The Log
Skeletons Ice Spirit Knight Firecracker Mortar Tesla The Log
Mortar Tesla Skeletons Knight
Tesla Skeletons Knight Firecracker Mortar
Firecracker The Log
The Log Skeletons Firecracker Tesla
Tesla Ice Spirit Firecracker Mortar
Tesla The Log
Tesla Skeletons Mortar
Knight Skeletons Ice Spirit Firecracker Tesla
Skeletons Knight Firecracker Tesla The Log
Tesla Firecracker
Mortar Tesla Skeletons Ice Spirit Knight The Log
Ice Spirit Firecracker Mortar Tesla The Log
Knight Mortar Tesla
Ice Spirit Mortar Tesla The Log
Tesla Skeletons Knight Firecracker Mortar
Ice Spirit Mortar Tesla Knight Firecracker The Log
Mortar The Log Ice Spirit Knight Firecracker Tesla
Mortar Tesla
Knight Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla
Knight Firecracker Mortar Tesla The Log
Skeletons Ice Spirit Knight The Log
Knight Tesla The Log
Skeletons Knight Tesla
Firecracker Skeletons Ice Spirit Tesla
Skeletons Knight Tesla
Knight Tesla
Skeletons Ice Spirit Knight Firecracker Mortar The Log
Skeletons Tesla
Knight Tesla
The Log
Skeletons Knight Tesla
Firecracker Tesla
Tesla Skeletons Ice Spirit Knight Firecracker Mortar The Log
Firecracker Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Mortar The Log
Firecracker Mortar The Log
The Log
Knight Firecracker The Log
Firecracker Mortar The Log
Firecracker Ice Spirit
Firecracker Mortar The Log
The Log Ice Spirit Firecracker
The Log Firecracker Mortar
Firecracker Knight Mortar The Log
Firecracker
Knight Firecracker Mortar The Log
Firecracker Mortar
Firecracker Mortar The Log
Firecracker Mortar The Log
Firecracker Mortar The Log
Mortar
Firecracker Mortar The Log
Firecracker Mortar The Log
The Log
The Log
Mortar The Log
Firecracker The Log Ice Spirit Mortar
Firecracker Mortar The Log
Mortar The Log
Firecracker Mortar The Log
Firecracker
Ice Spirit Firecracker
Mortar The Log
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit
Firecracker
The Log
Knight Firecracker
The Log Firecracker Mortar
Firecracker
Ice Spirit Firecracker The Log
Firecracker
Firecracker Mortar The Log

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