My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Tesla Royal Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Royal Giant
Barbarian Barrel
Skeletons Ice Spirit Firecracker Tesla
The Log
Skeletons Ice Spirit Firecracker Royal Giant
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker
Fireball
Firecracker Tesla
Poison
Firecracker
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Earthquake The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Firecracker Earthquake Tesla Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Firecracker

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Royal Giant Firecracker Royal Giant Mega Knight
Firecracker
Royal Giant Ice Spirit Earthquake Mega Knight
Tesla
Royal Giant
Ice Spirit Firecracker Earthquake Ice Spirit The Log
Earthquake
Royal Giant Firecracker The Log Mega Knight
The Log
Royal Giant Earthquake Mega Knight
Mega Knight
Ice Spirit Firecracker Earthquake The Log

Defense Synergies 3 16

Skeletons
Tesla Ice Spirit Firecracker Earthquake The Log
Ice Spirit
Skeletons Firecracker Tesla Earthquake The Log Mega Knight
Firecracker
The Log Skeletons Ice Spirit Tesla Earthquake Mega Knight
Tesla
Skeletons The Log Ice Spirit Firecracker Earthquake
Royal Giant
Earthquake
Skeletons Ice Spirit Firecracker Tesla The Log Mega Knight
The Log
Firecracker Tesla Skeletons Ice Spirit Earthquake Mega Knight
Mega Knight
Ice Spirit Firecracker Earthquake The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Tesla The Log
Skeletons Ice Spirit Firecracker Tesla The Log Mega Knight
Tesla Mega Knight Skeletons
Tesla Skeletons Firecracker Mega Knight
Firecracker Earthquake The Log Mega Knight
The Log Skeletons Firecracker Tesla Earthquake Mega Knight
Tesla Ice Spirit Firecracker
Earthquake Tesla The Log Mega Knight
Tesla Skeletons
Skeletons Ice Spirit Firecracker Tesla Mega Knight
Skeletons Firecracker Tesla Earthquake The Log Mega Knight
Tesla Firecracker
Tesla Mega Knight Skeletons Ice Spirit Earthquake The Log
Mega Knight Ice Spirit Firecracker Tesla Earthquake The Log
Tesla Mega Knight
Ice Spirit Tesla The Log Mega Knight
Tesla Mega Knight Skeletons Firecracker
Ice Spirit Tesla Mega Knight Firecracker The Log
Earthquake The Log Ice Spirit Firecracker Tesla Mega Knight
Tesla
Mega Knight Firecracker Tesla Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Tesla
Firecracker Tesla The Log Mega Knight
Mega Knight Skeletons Ice Spirit The Log
Mega Knight Tesla The Log
Skeletons Tesla Mega Knight
Firecracker Skeletons Ice Spirit Tesla
Skeletons Tesla
Mega Knight Tesla
Mega Knight Skeletons Ice Spirit Firecracker The Log
Skeletons Tesla
Mega Knight Tesla
Mega Knight The Log
Mega Knight Skeletons Tesla
Firecracker Tesla Mega Knight
Tesla Skeletons Ice Spirit Firecracker The Log
Mega Knight Firecracker Tesla Earthquake The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log
Firecracker The Log
Earthquake The Log
Earthquake Firecracker The Log
Firecracker Earthquake The Log Mega Knight
Firecracker Ice Spirit
Firecracker Earthquake The Log
Earthquake The Log Ice Spirit Firecracker
The Log Firecracker
Firecracker Earthquake The Log
Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log Mega Knight
Earthquake
Firecracker Earthquake The Log Mega Knight
Firecracker Earthquake The Log Mega Knight
Earthquake The Log Mega Knight
The Log
Earthquake The Log
Firecracker Earthquake The Log Ice Spirit Mega Knight
Firecracker The Log Earthquake
The Log Mega Knight
Firecracker The Log
Firecracker
Ice Spirit Firecracker
Earthquake The Log Mega Knight
Ice Spirit Firecracker
Mega Knight
Firecracker Earthquake The Log
Earthquake Ice Spirit
Firecracker
The Log
Firecracker Mega Knight
The Log Firecracker Earthquake
Firecracker Mega Knight
Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log Mega Knight

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